sales2099 said:
Cobretti2 said: So half a game on the cart is what it really means.
PASS |
I’m not familiar with Switch gamer problems...but why would you pass on a great game for something that is so seemingly trivial? Memory space issues? Can’t say I can relate to this but it certainly shouldn’t be a deal breaker
|
Hey whats up man? Just thought id give u a diff perspective on the subject. Theres a couple different issues for me. An interesting (@least to me) note is that some of these opinions are probably shared by older gamers like myself. The 1st point is simple principle. If we're paying full price for a game we expect said game to be completely finished and fully playable as it is intended. In addition we see the purchase as owning the game weve paid for , not a liscense to play said game which is the case w digital games. If there is a legit harware limitation then some compromises are understandable, but if its a cost cutting measure it tells us the publisher doesnt have faith that their product will sell enough to recoop the cost or theyre bein g lazy. 2nd point is future proofing. Still own my og NES. On occasion, I like to power it on and play a game. If my nes breaks, its not too hard to repair or find a replacement. The game is still fine so its not a big deal. If the game is made well then its fun for years to come. If the game is on the system and the system breaks however... u can see how this could be an issue in 10-20 years. Its y I refuse to buy digital @ full price and y I dont buy physical copies of online only games. Whats the point u know? Thirdly is the uncertainty of internet and specifically internet in rural areas. Imagine u pay full price for a physical game, u get home and ur nets out. U just bought this game and because of this variable, u cant play it. to add on to that what if u want to pop in the game as soon as ur in the car? It is a portable after all. Lastly, is another idealogical point. If we're having to use hard drive space, then thats coming as an extra cost to the consumer. The publisher, in most cases, is upping their profit margin by cutting this cost and we end up paying extra for external storage. Its a win win for the publisher by dumping a cost on the consumer. Now there are some practices that offset this, like preorder discounts, but its not the norm quite yet. But I applaud publishers who incorporate this practice. I know thats alot to read, but if u were really curious I thought it might be helpful. Qfain its just a point of view. Definitely not saying anyone has to agree w it. Oh, and hopedully u caught that these issues are necessarily switch specific. It just comes up more often.