|Mr Puggsly said:
You can believe Capcom.
But you forgot about 4.4 million additional sales for SSFIV, SSFIVAE and USFIV. There was also about 1.3 million sales for the 3DS port.
SFIV sold much better, objectively.
We could argue a lot of people double dipped on SFIV. But I bet many did for SFV as well. SFV had rereleases as well bundled with season passes.
Why would people buy sf5 twice? You're really reaching here. Sf5 arcade is not included in the 3.9m. The base game sold objectively better.
Well I can tell you why I bought SFV twice. The season passes are expensive and unlocking things is a huge grind. I bought SFV Arcade Edition for $20 with a couple season passes. Hence, rebuying the game with season passes is (was?) much cheaper than buying seasons passes.
SFV Arcade is included with the 3.9 million. Why? Because there is really only one version of SFV. The rereleases just come with season passes.
Hence, when I bought SFV Arcade, it was multiple downloads. The SFV game and season pass downloads. Think of it as a "Game of the Year" release. You simply get the game with season pass content.
To the contrary, each version of SFIV was a stand alone game and was counted separately.
I decided to just look at SFV in the PS Store. It looks like Arcade Edition was delisted. I think the prices of season passes were reduced and the Champion Edition purchase for $25 unlocks a bunch of content.
I hate how SFV handles microtransactions more than the multiple releases of SFIV. The only thing SFV does better is keeping all the MP in a single game.
When SFVI eventually happens they need to tell consumers SFV was just a bad experiment with microtransactions. SFV had been one of the worst examples of this practice.