Finished Crash Bandicoot 4.
My biggest disappointment of 2020. Everything looked awesome until I played it. I Immediately noticed things I didn't like.
The double jump is no fun to use. It kills your momentum. The levels are too long and checkpoint placing can be atrocious.
There are far far too many crates to destroy. After a few levels I ignored them completely. It's no fun destroying 50+ crates from one checkpoint to the other and then die just before reaching that checkpoint. Whoops, do it all over again. In other Crash games, 90 crates in a level were already a lot. In this game 200+ crates is pretty much the average and that can get up to 500. Ridiculous.
There are too many hidden chests in bullshit spaces. It's okay to hide one or two crates (like in previous Crash games) but here you can be thorough and still miss 7 crates. So either use guides for every single level or do it like me and tell the crates to go fuck themselves.
It's incredibly hard to properly judge where a crate, enemy or platform is located in the 3D space since you can't move the camera. Furthermore crates in the air don't cast shadows, so it's even harder to hit them.
Even in 2.5D sections, where everything should only LOOK 3D but play 2D, you can jump in front or behind an enemy (from the camera's position) and die a cheap death. Or to rephrase it, the game has bad hitboxes.
There are lot of cheap ways of adding more "content" by letting you replay the same level over and over again. The new N.Verted mode just mirrors the level and adds funky filters. You still have to find every single crate and do all the other stupid stuff to get the full game completion (thankfully the mode is completely optional when only going for beating the story).
Crash 4 introduced playing certain levels as different characters (even bad guys). This is probably the best addition yet underutilized. There are only 2 levels for each new character during the story and a few optional levels. However, these optional levels are only 50% original. You play the first part with one of the new characters and the other half is a copy from the second half of another stage you already played as Crash (or Coco). Only the type and placement of crates are a little different.
Yet Crash 4 removed a lot of previously established level types. There are no motorcycle or plane levels. No diving levels either. The jetski is in the game but only used for very short and linear sections. None of them were incredibly popular in previous games but they were a welcome diversion from the usual platforming.
On the plus side, Crash 4 is a very pleasing game visually. The cutscenes are well done too. You can find some fun here and there but it mostly left me feeling empty so I regularly turned the game off after only one stage or played it muted (not because the music is bad) while watching some YouTube videos.
The other main addition - the time masks and their abilities are well integrated for the most part.
In 15 or 20 years, when Crash 1-4 gets another remaster/remake, I know that I will definitely play Crash 1-3 again, Crash 4 on the other hand certainly not.
7/10