Lol I remember people saying making XBO ports wont affect the development because games can be easily scaled like on PC. Sounds like that was wrong.
Lol I remember people saying making XBO ports wont affect the development because games can be easily scaled like on PC. Sounds like that was wrong.
Angelus said: I think I may be out on the idea of MS buying the WB studios. Putting aside for a minute that I don't believe they're going to actually be sold anymore at this point, I'm starting to rethink what they'd really be worth in terms of price. There's no doubt that they have some talented people, capable of making very good games, but the output isn't particularly strong if we're being honest. |
Also to me it serves no purpose to the Xbox brand if these games are still coming to PS. It’s Wasteland 3 and Psychonauts 2 all over again. Unless they willing to strip the PS versions of Gotham Knights and Suicide Squad I see MS paying a lot of money for Xbox reaping nothing in the short term. The only upside is Day 1 Game Pass but even then it should be exclusive.
sales2099 said:
Also to me it serves no purpose to the Xbox brand if these games are still coming to PS. It’s Wasteland 3 and Psychonauts 2 all over again. Unless they willing to strip the PS versions of Gotham Knights and Suicide Squad I see MS paying a lot of money for Xbox reaping nothing in the short term. The only upside is Day 1 Game Pass but even then it should be exclusive. |
It does serve a purpose to casual gamers or people who don't have a lot of money to spend to come to game pass.
Angelus said: I'm going to be incredibly frustrated if Halo gets moved into 2022. I literally don't give a fuck if it looks like the gameplay we saw at the event. I just want the game to be complete, and I wanna play it. |
This. I don't give a shit if it isn't a next-gen graphical showcase or if it looks worse than some current gen games. I'd just fancy to play a complete, good Halo game.
The unthinkable has finally happened!
I reached a 50.0% achievement completion rate.
To give you an idea why it took so long, I need to unlock ~570 achievements from my current gaming library to get from 50% to 51%.
shikamaru317 said:
Honestly, I would be totally ok with them dropping Xbox One support in order to improve graphics further. But I do hope that they aren't forced to delay it into 2022 to do that, not sure if they can take the negative PR hit from a 2nd delay. |
It's really just boom or bust for Halo Infinite regardless. If they need to delay it into early 2022 to be sure they're making the game people want, the PR hit won't matter. If it can be a truly great Halo game, it'll still be a game-changer for Xbox this gen.
If the game is released in an underwhelming state just to hit a deadline, they'll never be able to recover, and all that development time and money will have been wasted.
Xbox One support is just another minor issue. If that's absoultely necessary to make the game possible, just cut it off. They should be concerned about making a game truly great enough that everyone wants to rush out to buy a new system to play it. Even scorned Xbone owners.
Last thing I want to hear about after them releasing another Halo game either underwhelming or unfinished, is 'we were worried about delaying the game again', or 'we wanted to keep our promise to Xbox One owners'.
I'd rather they have the confidence to shoulder as much negative PR as necessary, while believing the product they'll make can truly deliver and make up for it. Rather than just opening the door for more excuses.
The same goes for the idea of them taking shortcuts to release parts of the game early, or releasing it with less content and promising to improve it over time through multiple 'seasons' (or whatever terminology they may use), basically just copying the design structure of every other recent multiplayer game. You may as well just say you don't believe a great Halo game can survive on it's own merits, and you don't have the originality to innovate in a way that's actually unique to the series. Maybe CoD can survive with that strategy, but people actually remember what the original Halo games were about and stood for-- innovation, not immitation.
trunkswd said:
How does one see their achievement completion rate? |
That's one of the stats on TrueAchievements.com
trunkswd said:
44.93%. A lot higher than I was expecting. 4,794 total achievements, so wouldn't take me a ton to get to 50% if I focus on Game Pass games with easy achievements. |
I noticed this on my profile before but when I go to your homepage it says 37.6%.
When I'm logged out and look at my page it says 54.4%. No idea why.
EDIT: Oh I see the difference. When I'm logged out it says "includes owned DLC" and when I'm signed it it says "includes all DLC".
Last edited by Barozi - on 23 August 2020My reaction to recent gaming news.
Gotham Knights actually looks really cool and I’m definitely interested, idc if Batman isn’t playable in it.
Suicide Squad looks meh af, I hate that they used designs inspired by the movie especially after all of the amazing designs Rocksteady created for Arkham Knight. Can’t believe that this is what they have been working on for so long.
Also the Suicide Squad 2 movie looks terrible overinflated cast with characters no one cares about.
EspadaGrim said: My reaction to recent gaming news. Gotham Knights actually looks really cool and I’m definitely interested, idc if Batman isn’t playable in it. |
That's the suicide squad. A bunch of losers sent to do impossible missions. Also, most of the cast will die anyway. The only ones that are almost sure to survive are harley, rick flag and boomerang.