Machiavellian said:
I am calling this now. If MS purchase of Acti/Blizz goes through, 343 will move away from slipspace engine and use COD. There is way to much upside to it. Only thing that could hold it back would be Forge. With enough engineers they may be able to get it up and running after a year release.
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Doubt it, if they were going to swap engines they might as well swap to Unreal Engine since it's the most widely used and swapping to CoD's engine versus Unreal Engine would be practically the same aside from monetary costs having to be paid to Unreal, but Microsoft probably won't care about that since it's so low.
The amount of work to get it running on Unreal Engine versus CoD engine will likely be exactly the same. Two major issues, the first one being Forge which offers a level of editing that few Unreal Engine games do and Halo's physics heavy systems, CoD is very stiff by comparison and very 'realistic' compared to Halo's movement and physics.
Worth mentioning as well that Warzone was a buggy mess for years and they had to revamp the engine for Warzone 2, so IW's engine isn't exactly perfect either, then again, no engine is. But I don't see the point in throwing away years worth of work in getting Slipspace up to scratch, especially all the work they've put into Forge, which has years worth of updates planned (they said 2 years minimum).
Also, another leaker recently said that Slipspace has improved a lot recently but 343's main issue is manpower, Jason's article about Slipspace and the toolset providing issues was during development, so things may have improved since, I don't think they should abandon it personally, they went through the same pains that Bungie went through in their first attempt at revamping Blam, to throw it away would set them back years.
What they need to do after ABK is acquire Certain Affinity and Skybox Labs, ASAP. Expand their Halo teams but allow them to work on original IP too, coordinate between the three of them to improve Slipspace with each studio having a Slipspace engine lead and keep them Halo teams assisting 343 on a permanent basis.
But as those two studios are mostly focused on Battle Royale and Forge which both need a significant amount of manpower and will almost be their own game, leaving little help for Campaign/Multiplayer and anything else (I.E. PVE). I would also set up a second 343 studio somewhere with a fresh pool of talent for the Halo series, not in Seattle, somewhere like Canada, California, Texas, etc.
Infinity Ward has four studios, Lol.
Last edited by Ryuu96 - on 08 November 2022