By using this site, you agree to our Privacy Policy and our Terms of Use. Close
shikamaru317 said:

Attrition was poorly designed. You should be able to get revives on teammates throughout the whole match, nor just in the end stage when you run out of lives. Makes the revive challenges very difficult, and the get 3 revives in one round achievement dang near impossible. Will be happy when this week is over and I can be done with Attrition challenges.

I'm terrified that the final ultimate challenge for the week is going to be for revives.

I like the mode as is.

Also, the achievement isn't for Attrition, it's for elimination, which still isn't in the game.

Also also, no the ultimate challenge isn't for revives. You just need to win 4 games.



Around the Network

I just completed all the Attrition challenges. The neon mohawk is cool lol. Hopefully they make it a permanent mode. Would be good with rank settings and could add even some kind of objective like CTF to it.



I want BR starts for attrition though.

Mostly because I play ranked and I have become too accustomed to starting with a BR than anything else though. ?

As for the revive challenges, just swap them. I did the revive 3 team-mates one, next one I just swapped out.



shikamaru317 said:
jason1637 said:

Ark 2 is definitely AAA. It has big Hollywood people like Vin Diesel and the first game made boat loads of money for the second games budget to be considered AAA

We will see. If it was truly AAA I feel like they would have invested in a bigger dev team, especially since the first game was a total mess that reviewed poorly. They have only expanded by like 20 devs since the first game I think, their current 75 devs is extremely small for a AAA, the last AAA game I can think of that had a team size below 100 devs was released in like 2008, since then AAA dev team sizes have ballooned considerably, the bare minimum to be considered AAA these days is like 120 devs, and most the average is over 200 devs. 

No matter what way you slice it, what MS has been doing with hatting timed exclusives since Rise of the Tomb Raider in 2015, is nothing like what Sony has been doing the last few years with their moneyhats. Sony's timed hat deals:

  • Mostly from high end AAA publishers like Square Enix, Bethesda, and Capcom (rumored). The only exceptions to this rule so far are the KOTOR remake, which is being made by an untested studio who made ports in the past (but are nonetheless AAA sized and have been hiring high end AAA talent from other studios like Bioware), and Bioshock 4 (rumored exclusive, being made by a new, untested studio at 2K games, but is nonetheless a AAA sized studio with a AAA budget behind it)
  • Several of them are from established AAA series rather than being new IP, namely KOTOR remake, Bioshock 4 (rumored), Street Fighter 6, FF7 Remake, and FF16
  • In many cases they have purposefully targeted studios and series which have a history of working with Xbox in the past, like Arkane (once made Xbox console exclusives), Bioshock 4 (the first Bioshock was a 1 year timed Xbox 360 exclusive), KOTOR remake (KOTOR was an OG Xbox console exclusive), and of course it was rumored that they tried to hat Bethesda's Starfield as well, though thankfully Zenimax decided not to sell timed on Starfield to Sony because they thought that Starfield would make a good bargaining chip to increase what MS was willing to pay to acquire Zenimax (Bethesda of course has long been associated with Xbox, Morrowind being OG Xbox console exclusive, Oblivion being 1 year Xbox 360 timed exclusive, Fallout 3 and 4 and Skyrim all having marketing deals with Xbox). Sony very clearly was specifically targeting games that Xbox fans in particular would want to play in an attempt to make Xbox fans feel forced to buy a PS5. 
  • All either 1 year, 2 years, or in the case of Final Fantasy, recently rumored to be lifetime exclusives

The two biggest Xbox hat deals in recent years are Ark 2, a game from a AA sized studio (with an unknown timed hat duration), and STALKER 2, a game from a dev that sits in the middle area between AA and AAA, which is a series that has never released on any console before, and is only exclusive for 3 months.

That "total mess that reviewed poorly" has managed to maintain a player base that rival those of the "big" franchises. Heck, just yesterday that game reached the top 15 spot on Steam. Above games like FFXIV, Destiny, ESO, God of War and Halo Infinite, just to name a few. I think you guys focus so much on how many "As" a game has that you forget that a) just because a game is "AAA" doesn't mean is going to be good, and b) just because a game gets good reviews doesn't mean it is going to be a success and drive sales.



shikamaru317 said:
chakkra said:

That "total mess that reviewed poorly" has managed to maintain a player base that rival those of the "big" franchises. Heck, just yesterday that game reached the top 15 spot on Steam. Above games like FFXIV, Destiny, ESO, God of War and Halo Infinite, just to name a few. I think you guys focus so much on how many "As" a game has that you forget that a) just because a game is "AAA" doesn't mean is going to be good, and b) just because a game gets good reviews doesn't mean it is going to be a success and drive sales.

I'm well aware that it is popular, but that doesn't mean it is good imo. I waited for the Series X graphics update version before ever touching it, and even it didn't look very good to my eyes, and the earlier versions were darn near unplayable between the framerate and the awful graphics (especially the aliasing artifacts as I am very aliasing averse). On top of that, I thought the gameplay was pretty meh, the UI was a disaster, there was poor guidance on what to do to even get started properly. I gave up playing it after about 3 hours. 

I have somewhat higher hopes for Ark 2 as it did look like they are putting more effort into it than the first one, at least based on the reveal trailer from the 2020 game awards. But I definitely don't think it will be a masterpiece, and if the predictions from Ryuu's Opencritic prediction league are any indication, most other people think it won't review very well either, the current average prediction for it is like 71 or 72 I think, I actually have the highest prediction for it in the whole league at 79. 

And yet there are more people playing it on PC than Halo, GoW and FFXIV, with all their accolades, 90s and GOTYs; for whatever reasons.
Obviously these people are finding something in it that you and the critics didn't. That is why is so important to have variety, because "the masterpiece" of one man can be "the trash" of another, and viceversa.



Around the Network
Ryuu96 said:
Barozi said:

Out of curiosity, how long do you expect future MS "E3" shows to be with all these new studios? I think they used to be 90 minutes but I'm not even sure if 2 hours are enough to show everything. Well, maybe if they completely disregard third parties...

Would be nice if they don't do one event per year...

But in this case, maybe Part 1 - Part 2? Have a little 10 minute break, figure out how to split it, I wouldn't really want to sit around non-stop for 2+ hours.

With all their new studios, Bethesda and Activision-Blizzard and when they really get into the groove, they will easily be able to fill more than 2 hours when we also account for third parties which aren't likely to be dropped.

I'd keep it at 90 minutes or 2hrs max. Instead, give other events more value.

I'd go with something like this:

X0 event on late Feb early March: 60-90 good minutes

E3 or equivalent on June: 90-120 big minutes 

Gamescom: 60-90 good minutes 

The Game Awards: 2-3 big trailer 

Continue to have small presence on TGS and maybe have some small presence on PGS.



Just dropped by to see what the thread made of the fallout from the AB acquisition. I don't know if I'm mostly underwhelmed or the reaction happened much earlier on than normal and I wasn't around. 

I'm still laughing though. It really serves the other two right. 

BasilZero said:
Ryuu96 said:

"I am very happy that the number of Japanese games that can be played on Xbox is increasing."

If only Square was this wholesome.

Hopefully will get better in the future.

Visual Novels please. Except Aksys and Idea Factory. One of my main reasons for jumping shit was that after 2020, the Xbox VN catalog looked a lot like the Vita back in 2014 and that's a very disturbing dried blood red flag for me. The last thing I want is for Xbox to fall victim to Acute Vitaitis/Otomeitis. Now it seems the concern have finally materialized. 

OTOH, with the Aya Neo and the iOS closed doors currently with their days numbered, the odds of other systems falling prey to this is low. I hope a new iteration of Xbox as something other than a console will solve that. 



chakkra said:
shikamaru317 said:

I'm well aware that it is popular, but that doesn't mean it is good imo. I waited for the Series X graphics update version before ever touching it, and even it didn't look very good to my eyes, and the earlier versions were darn near unplayable between the framerate and the awful graphics (especially the aliasing artifacts as I am very aliasing averse). On top of that, I thought the gameplay was pretty meh, the UI was a disaster, there was poor guidance on what to do to even get started properly. I gave up playing it after about 3 hours. 

I have somewhat higher hopes for Ark 2 as it did look like they are putting more effort into it than the first one, at least based on the reveal trailer from the 2020 game awards. But I definitely don't think it will be a masterpiece, and if the predictions from Ryuu's Opencritic prediction league are any indication, most other people think it won't review very well either, the current average prediction for it is like 71 or 72 I think, I actually have the highest prediction for it in the whole league at 79. 

And yet there are more people playing it on PC than Halo, GoW and FFXIV, with all their accolades, 90s and GOTYs; for whatever reasons.
Obviously these people are finding something in it that you and the critics didn't. That is why is so important to have variety, because "the masterpiece" of one man can be "the trash" of another, and viceversa.

What I recognized is that most games on PC which are successful are games you have to talk with others a lot. That are games people play with their friends or work mates they also know in real life. On console I think it's more single player games or multiplayer games where people don't talk much with each other (CoD, Halo...) and also "family" games which are more successful. 

But critics don't really like these cooperative games where people create their own story that much. GTA as example is probably played mostly because of role play nowadays. But critics would give GTA a 60% if they would review the game like that^^ critics review games for the story and/or gameplay, graphics and so on. They don't care about the fun you will have with your friends which can be a much more satisfying experience even if the game isn't perfect...

Last edited by crissindahouse - on 22 January 2022

Ryuu96 said:

Next week is insane - Cogen, Gunvolt and Taiko in the span of two days.



 

It's really not a hard choice. Starcraft gotta come back. Not just the RTS either. Activision was working on a Starcraft shooter at one point, which really makes way too much sense not to return to. If the combined might of all the studios with shooter experience that MS will now own can't make that happen...I'm gonna be very sad.

Also, DJ Hero.