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Forums - Gaming - Games that were too good for their own good.

Wizardry 8. The Swan song of classic cRPGs - and Sir-Tech had to sell adspace in the game just to get the game finished (they had to cut some sidequests and one dungeon along the way) and out and folded directly afterwards.

Also, Super Metroid. After all, the only reason why the N64 doesn't have any Metroid game is that nobody had the confidence to follow up on that game, it was just way too much of a tough act to follow.



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Donkey Kong County 2, and Mario Party 4. Every thing after those seems to miss the mark.



Ask stefl1504 for a sig, even if you don't need one.

Super Smash Bros. Brawl. After Subspace Emisary, any other single player mode they have come up with feels like shit.

Also, Kingdom Hearts. The first one. I feel like everything went downhill from there. Not only it has my favourite combat in the series, but unlike the future titles... it's worth for more than its combat. You had platforming sections, puzzles... also your allies seemed to keep up with you pretty much all the time. They were able to take care of enemies themselves and even do significant damage to bosses.

All of that was lost in the future titles. Cutscene, walk, battle, walk, battle, cutscene, miniboss, cutscene, walk, battle, walk, boss. And that's it. And allies are completely powerless. By the end of the game, they won't even be able to keep up with you because you can fly, dash and roll mid air and they can't. They seem like a joke...



ironmanDX said:
Farsala said:

I just revealed it as my #5 game, I speak a lot about it and Wu was certainly my favorite. Gan Ning's ultimate weapon was just straight fun too with the extra lightning effects.

Damn, I miss dynasty warriors. The last one I played was 5... 

I'd say it also peaked with 3, especially with extreme legends.

I did quite enjoy 4 though as well. 

I enjoyed 4 almost as much as 3, and I played 5 more than I should have. But I always come back to 3.



Somehow, whatever you said about SC applied to Tekken until not so long ago, everyone thought the game peaked but they successfully managed to revitalize the series with T7. So there is still hope for SC.

As for SC6, the rock/paper/scissor is not meh, it's terrible, it kills the pace of the fights way too often and for what? the game didn't need this, it always stood out with as a flashy fighting game despite the lack of super moves (which 2D fighters employ too much of it to make up for the lack of flash). What pushed me further from the game though is how much they changed Mitsurugi. I either didn't take enough time to play the game or he is really a different character now.

From what I understand, SC6 had a small budget and continued support had to be green-lit if the base game does well on its own, season 2 added a lot of new moves apparently and new mechanics if I remember correctly. I haven't tried it out yet which is quite sad considering how much I used to love SC. 2B from Nier was a nice touch, Gerlat is not! Hopefully the game receives further support and we'll see it morph into a bigger game like Tekken.

For what's worth, the OP is too good for its own good because you've given a perfect example of a game that was perfect from the get go



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None for me.

Surprise, surprise, it's impossible to be at the top of the game always, and not all sequels will be better than their predecessors. And that's just fine.

Of course, that sort of thinking might sometimes get into the minds of developers, considering how toxic gamers can be, and derail the development - in the broader sense of the word - of some franchises.



 

 

 

 

 

Hiku said:

Well, I think a huge addition to not just Soul Calibur, but fighting games in general, came later in Online play functionality.
Fighting games are one of those genres that would probably sell a lot less than they already do nowadays, if there was no way to play vs other people online. Because they're generally considered difficult to learn. And for those who grew up with them since the beginning they probably don't have the same time and opportunity to get a couple of their friends together in the same room in person, like they used to back when they were kids.

Cyran said:
Suikoden series. The second was such an amazing game that the 3rd seem bad in comparison (even through I think it actually was a decent game but a huge drop off from the second). The 4th one was just bad don't think I ever finished it. Never played the 5th.

@Cyran 
I feel pretty much the same way. They tried some new things in 3 that were hit or miss. I liked being able to play from the perspective of different main characters. Especially as the badguys. But the friendly fire and support system in combat was wonky.
Although I really liked 5, as it reminded me a lot of 2, and it's my second favorite in the series.

I second this 100%

Another example for me its Chrono Trigger. It was (still is) the perfect RPG back then that Cross felt like a huge let down.



Metal gear solid



Suikoden 3 was awesome. One of my favorite RPGs ever. It had some excellent characters and I'll never forget the ending. Some of what it did made it unique and special among RPGs that mostly follow the same formula. I have to respect that. Unfortunately, other parts were ahead of their time and were failed by technology. Suikoden 3 is a game that would benefit greatly from being remade.

As far as games that kind of painted themselves into a corner, I'd say the first Disgaea. Not only were the characters simply awesome but the mechanics were exactly what they needed to be. Subsequent games tried to add all kinds of stuff and it just never clicked for me. It didn't need to be more complicated than it already was.



Farsala said:
Dynasty Warriors 3. It was the peak too early, all they had to do was keep making more just like it with slight improvements and they tried with DW4 and DW5. But then they actively made it worse with each entry, with the pit being DW6. It has been a slight incline ever since, but they still have yet to come even close to the peak again.

I partially agree, DW2 was ok, enough to get me interested but DW3 really improved upon everything making me a fan and I was very happy with 4 and 5 and picked up the Samurai Warriors games too. However, I was really let down by DW6 and that led to me mostly leaving the Warriors games alone (though I did really enjoy Warriors Orochi 2 on the PSP and sunk many hours into it).

But then recently, I found DW6 was on PS Now (which I was already subscribed to) and gave it a go. I was surprised by how much I enjoyed it, even though it killed most of my interest in these games. I'm sure it's still worse than other entries but I think I've probably become more relaxed about certain things and now I can get some enjoyment out of it at last.

Not sure if I'll try some of the other ones though.