RolStoppable said:
HoangNhatAnh said:
Maybe because GC used the miniDVD disc which is 1,4gb only?
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Sony bought timed exclusivity for the GTA games and by the time it expired, both the Xbox and GC were soundly beaten, so voluntary ports by Take Two/Rockstar were out of the question. Microsoft paid to get GTA on the Xbox, Nintendo didn't do the same for the GC.
https://www.gamespot.com/articles/e3-2002-sony-gets-grand-theft-auto-exclusive/1100-2866884/
That Sony was paying off third parties left, right and center during the PS1 and PS2 days is something that most people either don't know or pretend that it never happened. Other IPs that Sony struck deals with are Final Fantasy, Resident Evil, Tomb Raider among others, so Sony was shopping for pretty much any game that could be considered a heavyweight.
What this means is that the choice of storage medium especially during the fifth generation (PS1, N64, Saturn) didn't matter much. Both Nintendo and Sega were going to get locked out of key third party titles because Sony changed the way of competition. A very common thing that is said is that the Nintendo 64 would have gotten Final Fantasy VII if only Nintendo had gone with CDs as the storage medium, but in reality Final Fantasy VII would have been only on one console regardless, the PS1.
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Yeah. Even with the cartridges, the N64 could still get the likes of FF 7, 8 and 9 and many others as long as the cgi was mostly removed. I think keeping 2-3 minutes of the most important parts and using key frames to turn the rest into a slide show would have worked decently. It's also worth noting how some companies outright refused to support nintendo after the N64. Capcom did something right by porting the entire Resident Evil franchise to the gamecube when dev kits became available. An intelligent move to make money and establish the franchise to an audience that missed it the prior generation.
Other companies didn't even bother doing that, with most ps major hitters not getting gamecube ports. SE could have gotten FF 7-9, DQ7 in one disc each and also FF X, X-2, XII, DQ8 in two discs each. Cost wasn't an excuse when square was fond of using 3-4 discs on their ps (and later x360) games and the gamecube had two disc rpgs that sold much less than SE games would and were still big successes (Baten Kaitos 1 and 2, Tales of Symphonia).