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Forums - Gaming Discussion - RDR2 and Destiny 2 on Stadia run at lower resolutions than they do on XB1 X

SvennoJ said:

XBox One X has the lowest install base of all though

It's not aimed at the pixel counters. It's for those who prefer convenience, mp3 over CD, Netflix over Blu-ray, Digital over physical.

Stadia has real time cold weather breath effects.  The others can't render it.  /s.



Massimus - "Trump already has democrat support."

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SpokenTruth said:

Stadia has real time cold weather breath effects.  The others can't render it.  /s.

Yep, including the foggy lens, hence the slight blur :p



So much for people paying for 4K. I wonder if the HW they launched with is as powerful as they say. This is why if you want the best in graphics, local HW will always be the way to go. The infrastructure just isn't there, yet, for low lag true 4K streaming.



thismeintiel said:
So much for people paying for 4K. I wonder if the HW they launched with is as powerful as they say. This is why if you want the best in graphics, local HW will always be the way to go. The infrastructure just isn't there, yet, for low lag true 4K streaming.

As I mentioned before, I think the game was supplied (ported) to Stadia by Rockstar, not Google. 

Aside from that, haven't we all learned from several examples to never judge a platform's capabilities by a launch title? 



Massimus - "Trump already has democrat support."

Compression has not been kind to Stadia I see.



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SanAndreasX said:
Stadia honestly looks more like a product for people in poorer countries where conventional console or PC hardware is too expensive due to local economics or trade issues.

No. As it is right now - Stadia is very expensive for what it offers.



 

RolStoppable said:
I play Switch games at 720p and 30 fps, so why would I be bothered by this?

People make a fuss about 1440p on Stadia, but that's nothing compared to the inability of Google to stream Nintendo games. Oh wait... Google's idea for that is Youtube where people can watch others play Nintendo games. What a bunch of fools, they really don't get gaming.

Well you've a good job make this topic about yourself.

But here's the rub. Stadia was marketed for having vastly superior specs than consoles, X1X included. In theory those specs create the expectation of maybe 4K and 60 fps.

This is actually good news for MS and Sony. Their streaming services werent making big visual promises like Stadia. Therefore the disparity isnt going to be as big as expected.

Personally the resolution doesent bug me, but the 30 fps cap is bullshit. It was marketed for its power, its not demonstrating what was advertised.



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lol so you're paying for a 4k subscription and get a 1080p pictured that's upscaled to 4k in return?
Bit rate also looks way worse on these RDR2 screenshots. But these are jpg files, so I give them the benefit of the doubt.



SpokenTruth said:
thismeintiel said:
So much for people paying for 4K. I wonder if the HW they launched with is as powerful as they say. This is why if you want the best in graphics, local HW will always be the way to go. The infrastructure just isn't there, yet, for low lag true 4K streaming.

As I mentioned before, I think the game was supplied (ported) to Stadia by Rockstar, not Google. 

Aside from that, haven't we all learned from several examples to never judge a platform's capabilities by a launch title? 

There shouldn't really be any porting required. These are just (supposedly) powerful PCs running the game server side. Unless Stadia is using some crazy OS, it should run like the PC equivalent. Instead, it's running worse than the higher end consoles. My guess is their infrastructure isn't ready to do real-time 4K streaming. 

But, more importantly, it's freaking Google. They should have had this shit ready to go if they wanted to prove themselves in the serious gaming market. 



I wouldn't say that the resolution is worse... but rather that the codec compresses the image so much that the end result looks more like a much lower resolution than it should have.

And that was obvious from the get-go, since the low internet speeds posted as necessary for 1080p60 and 4k made it very clear it would be hyper-compressed compared to industry standards.