Chrkeller said:
I just don't agree. A game is an opinion, based mostly on fun. If a reviewer thinks a game is a 10, so be it. Adding objective criteria to a subjective process is a paradox.
I mean should RDR2, TLoU, Spider-Man all be dinged for not having a two player couch coop experience? We should have all criteria (including two player) included in the review process, right? Or does it make more sense to accept a two player coop mode makes sense for say Mario Odyssey but not for Spider-Man? Thus it would be unfair to hold Spider-Man to standards in which the game was never intended to meet.
God of War; 6/10. Minus 1 for no couch coop. Minus 1 for no online play. Minus 1 for not being child friendly. Minus 1 for no motion controls. Right??? For God of War to be highly ranked, it has to have ALL gaming criteria.
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No need to go full ham. I didn't say ALL gaming criteria needs to be satisfied for a game to make sense to be rated at a high level. Rather as much as possible to deserve the highest/higher acclaim over other games for Goty awards yes, since the topic is about gaming standards. To add to that regarding the criteria, the more consistent criteria (I'll get to that below).
If any thing read this so you'll (and everyone else) stay focused on my point without going off the rails:
**As gamers of any type we typically feel that all games can and should be graded on a general level of fun or good experience to make up the majority of their score, yes. But that doesn't mean they deserve the highest acclaim.**
I don't look at games starting at a 10 and then subtracting from there, because that's assuming they satisfy a lot of criteria at the highest levels to begin with. I'm not going to suggest that reviewers should take off a whole point from a game because it doesn't have coop or online or whatever; even story. Revolutionary gameplay/innovative gameplay can add on to it imo because it pushes the envelope of the current standards. Just maybe not necessarily a 10 even then but closer than others, also once again imo. I grade on a .25 scale personally so I have given games that only excel at gameplay and game design with not too much else a 9.25 or 9.5.
Online and coop criteria are limited to people (including how well mannered they are) so for online and coop I could argue that they're not as consistent or as important for a game to excel objectively at as much as story, art design, soundtrack and innovation/uniqueness. But the former ARE things you can include to add to a game's value. They're just limited to situational instances based on the people you can play or not play with. Online servers will also be taken off eventually for most games. Maybe some people don't include the future for a game well past its generation, but I do consider it as well as the current standard the game came out with when giving a score.
I would say it's easier to get a passing score, but it's harder to excel once you've reached the minimum requirements to be a passing and mostly functional game. Some people say a 6 is a good passing score, but on the grade school level and college level that's not a passing grade. Maybe different countries have that and 6 is a passing score, but not in the US as far as I know.
But whatever, different gaming philosophies. Some of the above is based on what I feel as the most objective (from my subjective life experience like anybody else's) so don't take it too much to heart.