LMU Uncle Alfred said:
A lot of the stuff above you actually agreed with me on despite saying or swaying into some disagreement. Like the majority (or all) of a game's score being about how enjoyable it is. Fun is fun, but fun is subjective and that's where I disagree that being the only important criteria. I myself would also need a game to be engaging in a variety of other ways to feel like it deserved something extra. I myselft like you also prefer RPGs to be the ones to have heavy stories only compared to other genres. Very few exceptions with action games, but there are some. Not everyone has kids, but even if you do you may still prefer a game to have a story. If you don't and feel it interrupts that's fine. But to fully satisfy for the sake of acclaim I think a good story/soundtrack/innovation etc should be prominent as much as possible to give it that added sense of worth over other games. Generally speaking I don't believe there even should be a review system, but they've been around for so long creating their own trends on what ought or what not ought to be so it gets annoying to me sometimes. |
Blood Borne is rpg, right? Did it have a deep story? And what about Fire Emblem and Xenoblade series?







