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Forums - Nintendo - Nintendo Switch Lite Officially Revealed - $199, September 20th, Dedicated Handheld

potato_hamster said:

not the features of the games it plays, just the functionality of the hardware. Just try to do it.

Discounting software and it's functionality in defining a product is a mistake. If a console has zero games it is not a console, the only thing that makes a console a console is the features of the software on it. Software and it's functionality is important in defining a device.

Purpose behind the creation of something is also part of defining something. What makes a Kitchen Knife a utensil and not a weapon? What it was created to be used for.



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This was suspected since before release of switch, now we are just pending on the desk only version.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Barkley said:
potato_hamster said:

not the features of the games it plays, just the functionality of the hardware. Just try to do it.

Discounting software and it's functionality in defining a product is a mistake. If a console has zero games it is not a console, the only thing that makes a console a console is the features of the software on it. Software and it's functionality is important in defining a device.

Purpose behind the creation of something is also part of defining something. What makes a Kitchen Knife a utensil and not a weapon? What it was created to be used for.

If a console has a hardware feature and no games take advantage of that feature, does it count as a hardware feature? For example, the Sega Genesis controller had one terrible shoulder "Mode" button that no game to my knowledge ever used. Is someone incorrect if they say that the Sega Genesis did not feature a controller with a shoulder button?

Last edited by potato_hamster - on 10 July 2019

potato_hamster said:
Barkley said:

Discounting software and it's functionality in defining a product is a mistake. If a console has zero games it is not a console, the only thing that makes a console a console is the features of the software on it. Software and it's functionality is important in defining a device.

Purpose behind the creation of something is also part of defining something. What makes a Kitchen Knife a utensil and not a weapon? What it was created to be used for.

If a console has a hardware feature and no games take advantage of that feature, does it count as a hardware feature? For example, the Sega Genesis controller had one terrible shoulder "Mode" button that no game to my knowledge ever used. Is someone incorrect if they say that the Sega Genesis did not feature a controller with a shoulder button?

Your post makes no sense, the shoulder button is a physical reality, it's objectively real.

Meanwhile a device that has a cpu/gpu and ram but can't play games is objectively not a video game console.

Having the same hardware internally of a console doesn't make it a console. If it is capable of nothing other than playing video and music it is a media player. Thus hardware on it's own is not enough to define what a device is. You must take into account what it CAN be used for, which includes software, and what it was designed and created for.



What baffles me is that they are using 20nm chips when PS5 and X4 will be soon release on 7nm. Well even PS4 and X1 which released earlier and aren't portable gone for less consumption on it.
Plus compatibility needing extra controlers is a bummer.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Barkley said:
potato_hamster said:

If a console has a hardware feature and no games take advantage of that feature, does it count as a hardware feature? For example, the Sega Genesis controller had one terrible shoulder "Mode" button that no game to my knowledge ever used. Is someone incorrect if they say that the Sega Genesis did not feature a controller with a shoulder button?

Your post makes no sense, the shoulder button is a physical reality, it's objectively real.

Meanwhile a device that has a cpu/gpu and ram but can't play games is objectively not a video game console.

Having the same hardware internally of a console doesn't make it a console. If it is capable of nothing other than playing video and music it is a media player. Thus hardware on it's own is not enough to define what a device is. You must take into account what it CAN be used for, which includes software, and what it was designed and created for.

I think you're taking me a bit too literal, and I think we're saying the same thing. It doesn't matter if no sega genesis game did use the shoulder button as an input, it remains that it could. The potential is there, that's what matters.

Last edited by potato_hamster - on 10 July 2019

potato_hamster said:
Barkley said:

Your post makes no sense, the shoulder button is a physical reality, it's objectively real.

Meanwhile a device that has a cpu/gpu and ram but can't play games is objectively not a video game console.

Having the same hardware internally of a console doesn't make it a console. If it is capable of nothing other than playing video and music it is a media player. Thus hardware on it's own is not enough to define what a device is. You must take into account what it CAN be used for, which includes software, and what it was designed and created for.

I think you're taking me a bit too literal, and IO think we're saying the same thing. It doesn't matter if no sega genesis game did use the shoulder button as an input, it remains that it could. The potential is there, that's what matters.

We're not saying the same thing because you want someone to define the Switch as a "hybrid" console without using features of it's software, I'm saying you can't get an accurate definition of a device without taking that into account.

I'm saying features of it's software are a defining aspect. If some chinese company made a product that was an exact copy internally of a PS4 with the same Jaguar CPU, 1.84TFlop gpu, 8gb gddr5 ram but it was created only to watch video, and it had no games on it and they were never going to add games to it. You could not call it a video game console. Software features and Purpose matter when defining a device and cannot be discounted.

A button is always a button. A device with a CPU/GPU/Ram is not always a video game console. My Roku Box Hardware might have the "potential" to be a video game console, but it is not one.



Barkley said:
potato_hamster said:

I think you're taking me a bit too literal, and IO think we're saying the same thing. It doesn't matter if no sega genesis game did use the shoulder button as an input, it remains that it could. The potential is there, that's what matters.

We're not saying the same thing because you want someone to define the Switch as a "hybrid" console without using features of it's software, I'm saying you can't get an accurate definition of a device without taking that into account.

I'm saying features of it's software are a defining aspect. If some chinese company made a product that was an exact copy internally of a PS4 with the same Jaguar CPU, 1.84TFlop gpu, 8gb gddr5 ram but it was created only to watch video, and it had no games on it and they were never going to add games to it. You could not call it a video game console. Software features and Purpose matter when defining a device and cannot be discounted.

A button is always a button. A device with a CPU/GPU/Ram is not always a video game console. My Roku Box Hardware might have the "potential" to be a video game console, but it is not one.

Okay. so we can lump the features of the operating system and API in the definition. It matters very little for the intents and purposes of trying to define a hybrid game console. This is literally just arguing over semantics and beyond the intent of the question I was asking. For the purposes of trying to define what a hybrid game console is, we can assume any potential hardware solution plays video games, and the API of the consoles allows game developers to access most, if not all the hardware within the console in a meaningful way. Is that good enough?



potato_hamster said:
Barkley said:

We're not saying the same thing because you want someone to define the Switch as a "hybrid" console without using features of it's software, I'm saying you can't get an accurate definition of a device without taking that into account.

I'm saying features of it's software are a defining aspect. If some chinese company made a product that was an exact copy internally of a PS4 with the same Jaguar CPU, 1.84TFlop gpu, 8gb gddr5 ram but it was created only to watch video, and it had no games on it and they were never going to add games to it. You could not call it a video game console. Software features and Purpose matter when defining a device and cannot be discounted.

A button is always a button. A device with a CPU/GPU/Ram is not always a video game console. My Roku Box Hardware might have the "potential" to be a video game console, but it is not one.

Okay. so we can lump the features of the operating system and API in the definition. It matters very little for the intents and purposes of trying to define a hybrid game console. This is literally just arguing over semantics and beyond the intent of the question I was asking. For the purposes of trying to define what a hybrid game console is, we can assume any potential hardware solution plays video games, and the API of the consoles allows game developers to access most, if not all the hardware within the console in a meaningful way. Is that good enough?

One more question. Is the distinction between whether a knife is a tool or weapon dependant on what the knife was created for and the purpose behind it's creation? A.K.A is the purpose behind the creation of something an important factor to consider when defining something?



Maybe the removal of the fan and some underclocking is why it can't be played in table top mode or home console mode