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Forums - Gaming Discussion - Game engines you especially like/don't like

Mr Puggsly said:

I think Rage 2 actually uses the Just Cause engine, or at least some of their tech. Same developer either way.

Yep, both Rage 2 and the recent JC games use Avalanche Studio's Apex Engine.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

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Pemalite said:
melbye said:
Frostbite has been a detriment to Bioware it seems, would say tha

Dragon Age: Inquisition being the only exception it seems.

****

For me. I dislike the Unreal Engine... Mostly because during the 7th gen every developer was using it for a title... And because of so many games using it, games started to look samey and have a similar feel with how they controlled and played.

Plus Unreal Engine games tend not to push the PC hard, especially during the 7th gen. We want FoV sliders, we want better visuals.

I kinda agree with your thoughts on UE3 last gen. But there was also a feeling that any game using UE3 is gonna look pretty good. Most notably, Bioshock, Mass Effect, Batman, Gears of War, Guilty Gear Xrd, Enslaved and plenty of other games looked great or had a unique presentation in spite of using the same engine.

I can see your complaint about PC, but at that time pushing PC graphics wasn't really a focus. I mean outside of EA, Ubisoft and random studios like CD Projekt.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
Pemalite said:

Dragon Age: Inquisition being the only exception it seems.

****

For me. I dislike the Unreal Engine... Mostly because during the 7th gen every developer was using it for a title... And because of so many games using it, games started to look samey and have a similar feel with how they controlled and played.

Plus Unreal Engine games tend not to push the PC hard, especially during the 7th gen. We want FoV sliders, we want better visuals.

I kinda agree with your thoughts on UE3 last gen. But there was also a feeling that any game using UE3 is gonna look pretty good. Most notably, Bioshock, Mass Effect, Batman, Gears of War, Guilty Gear Xrd, Enslaved and plenty of other games looked great or had a unique presentation in spite of using the same engine.

I don't disagree with your point, but fun fact; Bioshock (and Bioshock 2) actually run on Unreal Engine 2, not 3.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Mar1217 said:
Whatever engine Nintendo was using for BOTW !

Anywoo, I do like UE4 especially since it has a lot of versatility in it's utilisation but let's just say the devs behind any game are truly what makes these engines shine through their brightest and worse days.

I'm more impressed by what engine Mario Kart runs on. That's seems like witchcraft compared to what most developers can accomplish. Just now are we getting a Sonic Kart racer that's 60 fps and its not even locked.

BOTW is more like par for the course.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

I have only worked in two engines, being Unity and GameMaker Studio

GameMaker is fine for what it is. If you have never known what it is like to develop a game before, this is not a bad place to begin. You can easily draw sprites, set objects, and work through camera controls with minimal issues. But it is a pretty limited engine in the grand scheme of things, and only a handful of games ever made for it have been any good. Undertale is just about the best game you will ever see out of the GameMaker engine. I understand there is a GameMaker 2 that is a lot better, but I havent used it.

Unity is a much better engine to use once you understand the basics of how a game engine functions. Unity was made to be just that, a super simple game engine that also gives developers a slew of customization options. But like GameMaker although to a lesser extent, it can be hard to hide the fact that games were made in Unity without a really skilled team. I may just be speaking from having a few years of Unity experience now, but when I can easily tell that a game was made in Unity, it makes it feel cheap, and this is usually due to simplified art styles. I'll chalk it up to Unity being easy to learn, easy to master, but difficult to perfect.



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curl-6 said:
Mr Puggsly said:

I kinda agree with your thoughts on UE3 last gen. But there was also a feeling that any game using UE3 is gonna look pretty good. Most notably, Bioshock, Mass Effect, Batman, Gears of War, Guilty Gear Xrd, Enslaved and plenty of other games looked great or had a unique presentation in spite of using the same engine.

I don't disagree with your point, but fun fact; Bioshock (and Bioshock 2) actually run on Unreal Engine 2, not 3.

Yeah, I actually knew that. Its like. UE2.5 with a lot of modifications. Ironically the end result is something that just like a UE3 game.

But I would imagine there were some benefits going the route they did.

Last edited by Mr Puggsly - on 21 May 2019

Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
curl-6 said:

I don't disagree with your point, but fun fact; Bioshock (and Bioshock 2) actually run on Unreal Engine 2, not 3.

Yeah, I actually knew that. Its like. UE2.5 with a lot of modifications. Ironically the end result is something that just like a UE3 game.

But I would imagine there were some benefits going the route they did.

A very early version of the concept was in development for the original Xbox using UE2; it was probably easier and cheaper to keep their established baseplate and bolt new techniques and technologies onto it than restart it with UE3.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

For the most part, developers can do so much with an engine that it really shouldn't be obvious to the end user which engine is being used.

That being said, I definitely got fatigued with Unreal Engine last gen. Something about the way it handled textures made it really noticeable across many games. It was like a layer of static in the distance, which gave the game world a very brittle look. Was it because it was so ready to go "out of the box" that some developers were using it "as is"? I don't know.



Frostbite Engine sounds particularly bad.

vivster said:

The whole premise of the thread is bad. Engines are nothing more than tools. Every major engine can do things well if the programmers are skilled enough and smart enough to use the engines for genres they are built for.

I mean I could say I hate Unity because there are people out there using it for visual novels instead of Renpy, but that's hardly Unity's fault. There are some great Unity games out there. That's like saying I hate hammers because someone hit me with one once.

I do like Renpy btw. It can be quite simple but also amazingly complex. Even in its default settings it produces proper results. But I'm sure if done right almost every engine could produce something similar, probably not as conveniently though.

Mostly agree.  Kind of don't.  

I agree because a developer can usually modify a game engine.  Game engines themselves don't usually limit the developer from having a certain look/feel, so in theory it doesn't really make sense to ask consumers what they think of a game engine.

On the other hand, developers might limit themselves to features already present in a game engine, so it is possible that users could tell what game engine is being used based off that.  

It is possible to have a bad set of tools.  It sounded like the Frostbite Engine wasn't particularly flexible and any feature had to be implemented by some other team.



curl-6 said:
Mr Puggsly said:

Yeah, I actually knew that. Its like. UE2.5 with a lot of modifications. Ironically the end result is something that just like a UE3 game.

But I would imagine there were some benefits going the route they did.

A very early version of the concept was in development for the original Xbox using UE2; it was probably easier and cheaper to keep their established baseplate and bolt new techniques and technologies onto it than restart it with UE3.

Based on how great the game looks, I can't imagine much remained from an original Xbox tech. Also, Xbox support was pretty much dead by 2004 in my opinion.

I guess it makes sense to stick with UE2.5 if they were really comfortable with the engine. Also, the early days of UE3 seemed like a struggle. I think I'm more curious why did Splinter Cell games stuck with UE2.5 even in 2013. I would have never guessed that was UE2.5 and it looks great considering.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)