For the most part, developers can do so much with an engine that it really shouldn't be obvious to the end user which engine is being used.
That being said, I definitely got fatigued with Unreal Engine last gen. Something about the way it handled textures made it really noticeable across many games. It was like a layer of static in the distance, which gave the game world a very brittle look. Was it because it was so ready to go "out of the box" that some developers were using it "as is"? I don't know.