Forums - Gaming Discussion - When did you first notice that grafix had diminishing returns?

PS4/Xbox One was the point where diminishing returns seem to kick in hard in my opinion.

In previous generations, games like Mario 64, Rogue Squadron II, and Gears of War blew my mind with how good they looked; not only were they lightyears ahead of anything from the previous generation, but they upended my perceptions of what a video game could look like.

Even 5+ years after the release of PS4/Xbone there still hasn't been anything on them that has met the expectations I had of what a true generational leap over PS3/360 would look like.

Now, that's not to say they look bad. Far from it; in my opinion even a lot of Wii U and Switch games look beautiful. Heck, as someone who grew up in the 90s and gamed through the formative years of primitive 3D, there are Xbox 360 games that still look great to me. I just feel like the jump from the 7th to the 8th gen was not as impactful as between prior gens, due to diminishing returns.



Bet with Liquidlaser: I say PS5 and Xbox Series X will sell more than 56 million combined by the end of 2023.

Around the Network

Diminishing returns? 7th gen. The jump from 2D to 3D was mindblowing. The jump from the blocky garbage of N64 to Gamecube's detail blew my mind again. But the jump to HD just wasn't as exciting. Especially since I had a 7th gen console, the Wii, with its minor improvement over Gamecube, to compare to the HD twins, and I still liked how Wii games looked even with HD games to play. Like, I could see what HD was, and I liked it, but it wasn't mindblowing anymore. The jump from 7th to 8th gen was less exciting still. Forget diminishing returns, now they were just returns I didn't even care all that much about. NIntendo going HD was nice, and I certainly noticed how much graphics had improved from the 360/PS3 to the XBO/PS4, but I'm reaching the limit of how much I care. I think within a console generation or two, I won't even be able to notice it. Now that said, with the coming of VR, graphical improvements have become a bit more interesting, as those diminishing returns look less diminished in VR. That's probably the most exciting thing graphics wise in the 8th gen is VR, and it will continue to be the most exciting thing in the 9th gen. The advent of VR in the 8th gen has been a bit like the advent of 3D in the 5th, but not as exciting because it isn't all that economically viable for most people and has a few other obstacles to work out. 9th gen's VR will be like the jump from 64 to Gamecube all over again, except possibly a bit more exciting because it'll start to work out its flaws and become appealing to more people. But 10th gen will again be boring, as by then even NIntendo will probably have VR with good graphics. Everything will be 4k 120fps even in VR and there just won't be much need for much more improvement beyond a midgen refresh. The 11th gen will have to use something besides graphics to sell itself, but hopefully by then there'll be more interesting things, like advanced AI and super immersive VR techniques that go beyond visual fidelity that require more advanced hardware. Beyond that, with the rate of technological change, I don't know it's worth predicting or even supposing anything, as we might not even use consoles, or care that they're gone, we might have something we like better.



That's kinda silly considering we're at the edge of the most impacting revolution in graphics since going 3D. Raytracing will have us snub at anything that's still rasterized in the near future.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

The last console generation to showcase a huge graphical leap was going from PS2 > PS3.

The leap from PS3 > PS4 was noticable, but no where near as exponential as before. Going to PS4 > PS5 (and even less in regards to PS4 Pro) is going to be even less noticable.

The only thing that's going to set the PS5 apart from PS4 Pro is ACTUAL native 4K (versus checkerboard rendering) and HDR that will actually f***ing work properly/effectively. (that is if developers step up this time)



HylianSwordsman said:
Diminishing returns? 7th gen. The jump from 2D to 3D was mindblowing. The jump from the blocky garbage of N64 to Gamecube's detail blew my mind again. But the jump to HD just wasn't as exciting. Especially since I had a 7th gen console, the Wii, with its minor improvement over Gamecube, to compare to the HD twins, and I still liked how Wii games looked even with HD games to play. Like, I could see what HD was, and I liked it, but it wasn't mindblowing anymore. The jump from 7th to 8th gen was less exciting still. Forget diminishing returns, now they were just returns I didn't even care all that much about. NIntendo going HD was nice, and I certainly noticed how much graphics had improved from the 360/PS3 to the XBO/PS4, but I'm reaching the limit of how much I care. I think within a console generation or two, I won't even be able to notice it. Now that said, with the coming of VR, graphical improvements have become a bit more interesting, as those diminishing returns look less diminished in VR. That's probably the most exciting thing graphics wise in the 8th gen is VR, and it will continue to be the most exciting thing in the 9th gen. The advent of VR in the 8th gen has been a bit like the advent of 3D in the 5th, but not as exciting because it isn't all that economically viable for most people and has a few other obstacles to work out. 9th gen's VR will be like the jump from 64 to Gamecube all over again, except possibly a bit more exciting because it'll start to work out its flaws and become appealing to more people. But 10th gen will again be boring, as by then even NIntendo will probably have VR with good graphics. Everything will be 4k 120fps even in VR and there just won't be much need for much more improvement beyond a midgen refresh. The 11th gen will have to use something besides graphics to sell itself, but hopefully by then there'll be more interesting things, like advanced AI and super immersive VR techniques that go beyond visual fidelity that require more advanced hardware. Beyond that, with the rate of technological change, I don't know it's worth predicting or even supposing anything, as we might not even use consoles, or care that they're gone, we might have something we like better.

Yes, thank god someone said. Even on OG ps4 this gen games were blowing my mind even over some remasters. Horizon ZD was one that made me spend hours and I mean dozens of hours taking photos and inspecting the world and detail, I still go back to it to do this now with HDR and a 4k TV and it holds up reall well. GoW then came out and while it didn't bring the artistry it broght the detail and realism. Detroit become human, mind blowing increase over even the best remaster of last gen never mind the actusl games. Currently days gone has as great an increase as any ps2 to ps3 game I can think of. 



 

China Numba wan!!

Around the Network

I can look at a game looks Metal Gear Solid 3 and get the emotional impact that I need. The lighting isn't generated on the fly and the textures aren't as detailed but right there, that's when graphics were "good enough".

Graphics are better than ever, as I said in my last post of this thread. I think the bigger achievements of better hardware have been:
Smoother online
More characters on screen
Better AI
Virtual reality
Cloud storage
Motion control

Things of that nature. I have an Xbox One X beside my PS4 Pro and I have base PS4 and Xbox One consoles. I still get impressed by games like Pikmin 3 on the Wii U, though.



mZuzek loves Starfox Adventures

The perceived increase in "graphics" has certainly slowed over time. Some people may not have been gamers during the SNES -> N64 days, which is a leap the likes of which the world may never witness again.

But just because it's slowed down doesn't mean that it can't still be appreciated, even today. New, impactful, graphical technologies are always in the works, and I can't wait to see how things look in 5 or 10 years.



At this point I get a better kick at seeing stylised graphics than what I call "realistic" tone ones but I digress,

The early switch between the previous generation and this one has made me realized that we can go simply so far with the horsepower statement, even more so now that an hybrid like the Switch can get games on the same trample as the Xbone/PS4 (Of course, not all the time). It also simply doesn't help that 4K, although a great step in resolution, isn't just as "wowing" as the switch to HD was I expect that we'll get it worse with 8K and so on.

The only thing that can truly change the way we see games as "leaping" would be in actual technological advancements (better AI, better physics engine, ray-tracing, SSDD, VR, etc ...)



Switch Friend Code : 3905-6122-2909 

PS3 to PS4 made it pretty noticeable that diminishing returns were setting in. What they need to focus on now is AI, physics, and steady frame rates.  Resolution should not be at the top of the list at this point.



Nintendo Switch Friend Code: SW-5643-2927-1984

There were a lot of changes from gen 3 to gen 4 to gen 5 to gen 6 in graphics, controllers, audio, game design, genres, etc., etc. and it was all great to experience as it unfolded.

As far as graphics go, I specifically remember noticing back in 2002, playing a Xbox and thinking "what is the point of the graphics being shiny-er or sharper?".

At the time, I knew Xbox had graphical advancement beyond what other consoles were doing, but stuff like load times, and controller ergonomics were way more important to me so I would get any multiplatform games on GameCube and just get exclusives games on PC/PS2/DC (PS2 being my second most preferred, since it had the best controller, though load times put GameCube above PS2 for me). Xbox controllers have never been comfortable, so that was always a no go for me.

When the 360 and PS3 came out, I didn't see the point, it was the same games with a new coat of visuals laid on top, but worse because a lot of game studios went out of business, we got way way less quirky mid-teir games, and games focused more on cinematics.

I ended up playing more PS2 and PS1 games than PS3 games on my PS3 hardware.

I got heavy into PSP gaming in 2010, when I found out that is where a lot of the interesting mid-teir games went.

After a few years, I had no interest in gaming on a TV/monitor anymore. I got a 3DS and Vita and skipped the Wii U/PS4/XB3, left my TV when I moved, and eventually quit gaming for a few years.

Graphics mean nothing to me now, I put 600 hours into Stardew Valley. If it had PS1 low poly graphics, it would make no difference, I played tons of low poly PS1 games many times through on the PS Vita.

MK8DX with GameCube graphics would be the same game to me.

As far as hardware goes, I am much more interested in stuff like near-instant save/load times, no (or at least instant) installs, ergonomics, pocketability, battery life, etc.

Basically, if the game is enjoyable and the hardware "gets out of my way" as much as possible, that is all I really want.