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Ray tracing is just about to change that. Them demo's are insane.



 

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Cerebralbore101 said:
Going from Xbox to 360 wasn't a very big leap. At least not in the early years. SNES blew away NES. N64 blew away SNES. PS2 blew away PS1. 360 did not blow away OG Xbox. PS3 blew away PS2, but PS2 was a very low bar. Hell, OG Xbox blew PS2 away.

If PS3 blew PS2 away, then 360 also blew away PS2, didn't it?

And since most OG Xbox games looked the same as the PS2 versions (because they were lazy ports from the PS2), the leap from OG Xbox to 360 was also big.



John2290 said:
Ray tracing is just about to change that. Them demo's are insane.

Indeed and remember the ps3 CELL did it first



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Conina said:
Cerebralbore101 said:
Going from Xbox to 360 wasn't a very big leap. At least not in the early years. SNES blew away NES. N64 blew away SNES. PS2 blew away PS1. 360 did not blow away OG Xbox. PS3 blew away PS2, but PS2 was a very low bar. Hell, OG Xbox blew PS2 away.

If PS3 blew PS2 away, then 360 also blew away PS2, didn't it?

And since most OG Xbox games looked the same as the PS2 versions (because they were lazy ports from the PS2), the leap from OG Xbox to 360 was also big.

Yes 360 also blew PS2 away. But that's not how most people judge a generational leap. They compare the most powerful console of last gen to the least powerful console of current gen. Genesis/Megadrive blew away the NES. PS1 blew away the SNES. PS2 blew away the PS1. 360 did not blow away the Xbox. 

When comparing generations we should compare the best games on the system, not whatever lazy ports were thrown around. After all we want to compare what a system is realistically capable of, not what the average game looked like. I mean, should we just say that since the vast majority of games released on PC are 2D Indies, that PC isn't a powerful platform? Wouldn't that be a dumb conclusion? 

I agree that most Xbox games were just lazy PS2 ports though. But a lot of the PC ports on OG Xbox were a cut above. 



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kirby007 said:
John2290 said:
Ray tracing is just about to change that. Them demo's are insane.

Indeed and remember the ps3 CELL did it first

Huh? Joke?

@OP. Topic got me browing Youtube for the katest tech and came across this. The merging of Ai and real time ray tracing seems like a revolution for graphics. 



 

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Cerebralbore101 said:

Yes 360 also blew PS2 away. But that's not how most people judge a generational leap. They compare the most powerful console of last gen to the least powerful console of current gen. Genesis/Megadrive blew away the NES. PS1 blew away the SNES. PS2 blew away the PS1. 360 did not blow away the Xbox. 

Do you really think that is the way how most people compared generational leaps?

  • Then most people would only compare the least powerful 4th gen console against the Neo Geo AES.
  • Then most people would only compare the 3DO against the Genesis.
  • Then most people would only compare the DreamCast against the N64.
  • Then most people would only compare the Wii against the OG Xbox.
  • Then most people would only compare the WiiU against the PS3/360.

It makes a lot more sense when people compare the consoles of the new gen with the most popular (instead of the most powerful) console of the last gen (so comparisons to NES, SNES, PS1, PS2). But eventually of course more than one comparison base per gen is valid.



The transition to 3D. It was rough at first.

Ray tracing will have plenty rough edges at first as well and at first won't look as good on console as pre baked games.



Conina said:
Cerebralbore101 said:

Yes 360 also blew PS2 away. But that's not how most people judge a generational leap. They compare the most powerful console of last gen to the least powerful console of current gen. Genesis/Megadrive blew away the NES. PS1 blew away the SNES. PS2 blew away the PS1. 360 did not blow away the Xbox. 

Do you really think that is the way how most people compared generational leaps?

  • Then most people would only compare the least powerful 4th gen console against the Neo Geo AES.
  • Then most people would only compare the 3DO against the Genesis.
  • Then most people would only compare the DreamCast against the N64.
  • Then most people would only compare the Wii against the OG Xbox.
  • Then most people would only compare the WiiU against the PS3/360.

It makes a lot more sense when people compare the consoles of the new gen with the most popular (instead of the most powerful) console of the last gen (so comparisons to NES, SNES, PS1, PS2). But eventually of course more than one comparison base per gen is valid.

Having lived through the 90's I can tell you that nobody knew or cared that there was a home version of Neo Geo. So nobody would have compared it to anything.

3DO and Dreamcast were not successful enough to even last a full generation. 

Wii was gen 7, but everybody knew it had gen 6 tech in it. Same goes for Wii U. I don't expect anybody to compare next gen to Switch. That would be silly. 

But you are right that popularity is something to be considered. It isn't the be all and end all though. Most people compare the most powerful (yet reasonably popular) console of last gen, to the least powerful (yet reasonably popular console of new gen).



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John2290 said:
Ray tracing is just about to change that. Them demo's are insane.

Graphic companies and software engineers have been demoing all sorts of reflection mapping and photorealistic rendering for nearly 20 years now, though. And developers have continuously been aware and using new methods to make their games look better. When it finally comes the time for ray-tracing, the transition will end up being smooth... as it happens to most new techniques.

Did you notice games with image-based lighting like Rise of the Tomb Raider, for instance? Cool, complex stuff, that.



 

 

 

 

 

haxxiy said:
John2290 said:
Ray tracing is just about to change that. Them demo's are insane.

Graphic companies and software engineers have been demoing all sorts of reflection mapping and photorealistic rendering for nearly 20 years now, though. And developers have continuously been aware and using new methods to make their games look better. When it finally comes the time for ray-tracing, the transition will end up being smooth... as it happens to most new techniques.

Did you notice games with image-based lighting like Rise of the Tomb Raider, for instance? Cool, complex stuff, that.

Not in real time and this is consumer level. I don't know shit about it but I've seen it now on metro exodus at 1440p and I'm a believer, it is here and it is going to make such a majour difference and that's even before pairing it with 4k and HDR which tbh, it doesn't need as the because it is bigger change than resolution, It makes a fundamental difference to what is displayed on screen and the detail. 1080p RTX > 4k HDR but pair them and it must be phenomenal. 10th gen will be 4k, 12 bit HDR, raytracing at 144hz. 

Last edited by John2290 - on 01 May 2019

 

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