For me, I think Switch has already reached top tier for me. From my lifetime:
Top Tier: SNES, Wii, DS, Switch
Second Tier: NES
Medium tier: 3DS, N64, Gameboy, GBA
Low Tier: Wii U
Irrelevant Tier: Gamecube, Virtual Boy
Wii U would be irrelevant tier, but it had Xenoblade Chronicles X on it, which I played a great deal. Also I drew a lot on this weird application, and Earthbound. But otherwise, Wii U was irrelevant for me outside those three things.
I also created a second tier for NES, because I actually didn’t own much on the console itself - but what I did have I played A LOT. It is due to me being a kid, and NES having very poor availability until about the time SNES came out. Most of the games I did play were on emulator or virtual console, and I still am playing new NES games to this day (and I actually really enjoy) on Switch’s online service. So, I would want to put NES to the top tier.
I consoles as NES, Gameboy, SNES, N64 (despite it being a failure mainly due to cartridges), DS, Wii, and Switch - these ones emphasize Nintendo’s industry lifetime commitment to advancing how we interface with videogames. While expanding the interface, they always aim to give us the simplest way to interface with the most complexity possible. Of the core consoles I listed in this paragraph, the N64 most poorly represents this philosophy - because while it added an analog stick, it was still an overly complex controller, and it wasn’t until Wii that Nintendo regained their way.
Last edited by Jumpin - on 22 April 2019