The major VR headsets combined are outpaced by the Wii U. While some people may dismiss such a comparison because different things are compared, the key point is that it's ultimately a question of "Is the installed base big enough to develop games for it?"
The Wii U was a failure and it still got games. There are still VR games in development, but that doesn't mean that VR is on a healthy path. Prices for VR headsets have dropped significantly in less than three years, so it should become more apparent that price isn't really that much of an obstacle for VR. Disinterest in the whole idea is the biggest problem that VR faces, so the remaining hope is that the technology needs to get better in order for VR to establish itself as a sustainable niche in the video game market.
Your last point there is essentially why I dismiss the comparison between VR headsets and something like a console.
Even when comparing one console to another, the desired install base to warrant a certain amount of software support may be X for one console, and Y for another. Due to their varying circumstances, which include things like cost, age, and technology.
Wii was extremely successful, sold more than PS3/360 and quicker, but was discontinued before them and didn't receive most of their big third party support.
If there was a certain install base number that would convince Capcom to put Resident Evil 5 on Wii, it would probably be exponentially higher than what it needed to be for PS3/360.
When it comes to VR headsets, the circumstances are far more different than between one console to another. So for that reason I don't find those comparisons interesting.
Last edited by Hiku - on 05 April 2019