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Forums - Gaming Discussion - Fallout 76 Review Thread - Opencritic: 55, Metacritic 50

melbye said:

I can't shake this feeling i have that Bethesda wanted this to fail so people would stop asking them for a multiplayer Fallout. Might be a ridiculous thing to think, but it just feels like such a low-effort game

This is what happens when you wish for a multiplayer Fallout with a monkey's paw.



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John2290 said:
Mummelmann said:

The importance of mods for Bethesda games cannot be overstated, it adds so much to the experiences. It's equal parts funny and sad that community workaround and solutions have solved nearly all major issues in the last 3-4 major Bethesda titles. It's time they stepped back and took a long, hard look and started doing things a bit differently, and build a new engine for gods sake, it's laughable that they're planning on using the same engine for another 3-4 years at the very least.

Yeah but if the modders can make a modded version of skyrim look like a game released in 2018 with few bugs if modded corectly with no clashes, the engine isn't the problem. Maybe the staff just don't have the talent or are lazy, I get the feeling Todd doesn't have the balls to move some of the older morrowwind and Oblivion staff, mostly likely his good friends, to side projects as they can't seem to keep up with industry standards. Modders had F4 fixed within 6 months and looki like a whole new game befor ea year was even up. Perhaps if he can't fire the staff he should hire a  assist team to polish their work before release, something is rotten in the RPG division and I think bringing in a new engine might confuse the older staff into making a bigger mess of upcoming games. 

The engine is a lot more capable than we've seen, through extensions and modification, without a doubt. But Bethesda seem to favor ease of use far above visual fidelity, which is both good and bad, I suppose. And, to some extent, it makes little sense, Bethesda aren't exactly churning out games at an impressive rate either. I think that rely too much on UGC at this point, they know the editor and tools will help their titles remain evergreen and build their own momentum, without them doing much. It's solid business, but they're not doing consumers any favors by releasing games that are fairly hollow, despite their size and immersion.



Ouch.. I never got into Fallout games, and I hear there terrible at optimising them.



I love fallout and played around 3000 hours of it since 2009
I believe this game is a slap across the face of fans and a step backwards
They should have done a remake of fallout 1 and 2 instead of this



Focus on ES, let Fallout perish. Good job Bethy.



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It won't ever be a classic, single-player Fallout game, but bugs and flaws can be fixed, and the sense of emptiness may go away if the user base will grow enough to fill the world more.



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BraLoD said:
DakonBlackblade said:

I guess reviewers finaly stop giving them a pass for releasing nearly umplayable buggy messes.

https://youtu.be/LZM18ZK9mOY

Oh my gosh, this video is amazing!

I heard some bad things about this game, but I wasn't expecting such low scores.



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