Super Mario World 2: Yoshi's Island
- Super Nintendo Entertainment System, GameBoy Advance, 3DS
- 1995
- 2D Platformer
- Nintendo EAD / Nintendo
- Guessed by Flilix
Actually named 'Super Mario World 2', but hardly a real successor, 'Yoshi's Island' was the start of the character's own series of platformers. And an excellent start it was. People often seem to complain of a certain baby-noise, but the gameplay is so perfect, that it doesn't even matter to me and my ears have grown deaf to the sound as being a nuisance. Though of course, it does still do it's job of making me nervous and make mistakes that get me killed perfectly.
Not a Mario game, not a Donkey Kong one, nor classic Sonic the Hedgehog or one of the popular modern "indie" platformers; no, 'Yoshi's Island' is the best 2D platformer. The concepts of the game have all been implemented in perfect ways and it should be the textbook example for developers about how to make a 2D game. The music is terrific, memorably catchy and ranks among all-time greatest soundtracks. The art design is one of the best to ever come out of a video game and it still makes this beautiful game look good today. It is certainly one of the prettiest looking games ever.
I played this game plenty of times when it had come out on Super Nintendo and together with 'The Legend of Zelda: A Link to the Past' it is most likely my most played game on that system and even of that generation. It is a long game however, so as a kid I never finished it. It wasn't until many years later when I was happy to buy the port to GameBoy Advance, when I finally saw the final boss. And then I wanted to play it again.