Even with the delay they still manage to screw up. brilliant.
Barozi said:
Well if Spyro 2 and 3 are only vouchers that come with the physical box, then it will have a huge impact on the resale price. |
There are no vouchers in the box. The Spyro 2 + 3 levels are downloading as a normal patch. They don't have to be activated or have to be bound to your account.
So the resale price shouldn't be affected by that. You can sell or lend the game to someone else, he inserts the disc and gets the full content after downloading the patch again.
After the installation from the disc, 31.41 GB space are used on the HDD. Then you can instantly play through Spyro 1 while the patch (15.5 GB) for the rest of the game loads in the background. So even with slow internet, the download is probably ready before you reach the end of Spyro 1.
After installing the patch, the total install size of the Spyro Trilogy is 67.47 GB:
KLXVER said:
Capcom has released 3 compilations with downloadable content and Activision has released 1... |
Except those situations with the Switch aren't comparable to Activi$ion gimping players by not releasing the whole SRT on the disc. Nintendo uses proprietary chips for their games and charges too much when selling them to publishers. A chip large enough to hold a large game or 2 small chips would actually cause game prices to go up.
Only Nintendo is to blame for this BS practice on the Switch. Can't fault the publishers for that one.
A Blu-Ray disc on the other hand is dirt cheap and can hold way more data, so there's no excuse for this shit.
Going to start the pre load now. This is tracking for a big and very profitable opening.
KManX89 said:
Except those situations with the Switch aren't comparable to Activi$ion gimping players by not releasing the whole SRT on the disc. Nintendo uses proprietary chips for their games and charges too much when selling them to publishers. A chip large enough to hold a large game or 2 small chips would actually cause game prices to go up. Only Nintendo is to blame for this BS practice on the Switch. Can't fault the publishers for that one. A Blu-Ray disc on the other hand is dirt cheap and can hold way more data, so there's no excuse for this shit. |
You make it sound like the cards are very expensive. They are not. They do cost more, that's why Switch games are usually a bit more expensive than the PS4 and XB1 versions.
Conina said:
There are no vouchers in the box. The Spyro 2 + 3 levels are downloading as a normal patch. They don't have to be activated or have to be bound to your account. So the resale price shouldn't be affected by that. You can sell or lend the game to someone else, he inserts the disc and gets the full content after downloading the patch again. After the installation from the disc, 31.41 GB space are used on the HDD. Then you can instantly play through Spyro 1 while the patch (15.5 GB) for the rest of the game loads in the background. So even with slow internet, the download is probably ready before you reach the end of Spyro 1. After installing the patch, the total install size of the Spyro Trilogy is 67.47 GB: |
Almost 70 Gb installed.
Conina said:
Unless they release the digital versions earlier than the retail versions. Problem solved. |
Oh yes, an all-digital future is gonna be great, guys! I can't wait for publishers to start holding back and charging for content that's already finished and in the game files! You know they're gonna do this shit, too, even more than before because us consumers won't have on-disc DLC to fall back on, anymore. Publishers want an all-digital future so they can get away with charging $100+ for the full game. They can't get away with this shit if dataminers find out they're locking stuff that's already on the damn disc behind a paywall.
Last edited by KManX89 - on 29 December 2018KManX89 said:
Oh yes, an all-digital future is gonna be great, guys! I can't wait for publishers to start holding back and charging for content that's already finished and in the game files! You know they're gonna do this shit, too, even more than before because us consumers won't have on-disc DLC to fall back on, anymore. Publishers want an all-digital future so they can get away with charging $100+ for the full game. They can't get away with this shit if dataminers find out they're locking stuff that's already on the damn disc behind a paywall. |
So you needed two months to find a six years old video which has nothing to do with release dates? (retail first, digital first or both at the same time, "preloading" the digital version...)