Forums - Nintendo Discussion - Bethesda: Next Wolfenstein game coming to Switch

Amnesia said:
zorg1000 said:

I think you should stop having such faith in this sites numbers.

It s from here. And so far there is no better VG sales number tracking in the world.

Remember the site doesn't track digital sales which seem to be making up a fair amount of sales now days on the platform, Bethesda also were the ones who said that sales on Switch are different to sales on other platforms in that they don't need as many sales on the platform to see a return. The business approach from how they're operating is the bulk of sales are on other platforms and the later Switch port only need to pay for it's own porting development which given how much more easier it is than prior Nintendo platforms wouldn't cost that much so the result is sales of around 100k or more are already covering port costs and making a return giving Bethesda extra money.

This works for Bethesda because they're not a company that relies on yearly release business models.



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So, we're getting DOOM Eternal and probably Wolfenstein III (it could be Youngblood... but it's weird that he didn't mention the name if that's the case). I'm so happy about my life right now...



Amnesia said:

I thought that sub 100.000 units was a failure...So i was wrong.

For info :

PS4 : 1,21 M

XBOX1 : 620.000

NS : 80.000

1. Wrong numbers

2. Not including digital

3. Even if they are correct, that's 80k (should grow to 250k LTD) people that might not have bought the game elsewhere. So, Bethesda is actually expanding its franchises and IPs to 250k new people. It's not all about marketshare.

Last edited by routsounmanman - on 28 October 2018

pokoko said:
Mnementh said:

I have a strong feeling, in the case of Fallout 76 it has to do a lot with network. But yeah, quite some games should be difficult or impossible.

Fallout 76 uses basically the same antiquated engine as Fallout 4, which struggles on PS4, XBO, and even many PCs.  It bogs down with the newer techniques and solutions that have been spliced into it.  Shadow rendering, for instance, makes my PC cry tears of blood in downtown Boston during bright daylight.  I just can't imagine Fallout 4 being playable on the Switch and Fallout 76 most likely falls into that same category for the same reasons.

There is a Chinese proverb quoted by the Captain of the Yangtze nuclear submarine in Fallout 4 when he says, "They say a shipwright should not build new ship out of old wood. But we have no other choice."  I can't help but wonder if that was a message from the developers.

Hehehe, this is mean.

As a software developer I can say, that can be true, but also there is a possibility to develop a software further, iron out bugs and so on. If there are problems going forward, it is a problem in the basic design. So, it is possible the engine has problems, but I'm not sure.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019

Predictions: Switch / Switch vs. XB1 in the US / Three Houses first quarter

The interesting part to me is that Pete Hines says that Switch versions are the developer's decision and not a mandate, though they always make a point to bring up the subject. That would seem to indicate that MachineGames wants their games on the Switch.



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Mnementh said:
pokoko said:

Fallout 76 uses basically the same antiquated engine as Fallout 4, which struggles on PS4, XBO, and even many PCs.  It bogs down with the newer techniques and solutions that have been spliced into it.  Shadow rendering, for instance, makes my PC cry tears of blood in downtown Boston during bright daylight.  I just can't imagine Fallout 4 being playable on the Switch and Fallout 76 most likely falls into that same category for the same reasons.

There is a Chinese proverb quoted by the Captain of the Yangtze nuclear submarine in Fallout 4 when he says, "They say a shipwright should not build new ship out of old wood. But we have no other choice."  I can't help but wonder if that was a message from the developers.

Hehehe, this is mean.

As a software developer I can say, that can be true, but also there is a possibility to develop a software further, iron out bugs and so on. If there are problems going forward, it is a problem in the basic design. So, it is possible the engine has problems, but I'm not sure.

I wasn't exaggerating about the "old wood" part, though.  The Creation Engine is build on the foundation of the Gamebryo Engine, with countless updates, which makes the core essentially around 20 years old.  It was not constructed with new techniques and game consoles in mind.  Some of the things they're asking it to do now, it's simply horrible at.  

Speculation is that the next Bethesda game will use the same engine but that they're working on something new for the next Elder Scrolls.