What are some of the best examples of AI behaviour in games you've played, and how so?
What are some of the best examples of AI behaviour in games you've played, and how so?
DialgaMarine said: Horizon Zero Dawn has some good ones. |
Machine AI is good, the human AI is a joke.
FEAR is the classic one people cite, but I've always loved the AI in MGS games. The way enemies will clear rooms, call for backup, display different emotions, change their tactics based on your own, it's always been top notch and MGSV was no exception.
As inconsistent and buggy as it could be, TLOU's human enemies could have some brilliant moments setting up traps for you. I hope Part 2's AI lives up to its promise.
Shiken said:
Machine AI is good, the human AI is a joke. |
Well yeah, but the machines are the majority of the enemies you’ll fight and the clear stars of the show. The human AI isn’t great, but it’s still about the same as most games.
Hearthstone.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
The Stanley Parable, perhaps? That one game where the narrator comments everything you do.
Otherwise I'm going with Resident Evil 4. Ashley was the first escort character that didn't suck.
I don't think we should really be calling it AI, but, nevertheless, the one that most impressed me was the one from MGS2 demo. I had never seen anything like that before in a videogame.
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