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FEAR is the classic one people cite, but I've always loved the AI in MGS games. The way enemies will clear rooms, call for backup, display different emotions, change their tactics based on your own, it's always been top notch and MGSV was no exception.

As inconsistent and buggy as it could be, TLOU's human enemies could have some brilliant moments setting up traps for you. I hope Part 2's AI lives up to its promise.