Snoorlax said:
OK dude you don't have to quote my post only to then copy and paste certain parts of it and add it to your posts... It makes your post unnecessarily long and tiresome to read. It's not like I stealth edit my posts if that's what you're trying to prove. I have no idea why I'm still responding to you, as you first wanted me to explain why I think SR failed I've already explained why I think that it does a few pages back then you disagree which is fine but then you want me to explain a whole different subject and you just go on and on. This is not about Four Swords nor Megaman they were just examples of a bigger picture... The Gamecube was around the GBA days like the WIiU was and Switch are around the 3DS days. So it's perfectly normal to expect a 2D Metroid game on a handheld system, even in it's last years. Thats probably why Nintendo decided to release it on their handheld system. This thread is not about remakes selling better or worse than original it's about SR selling below 500k and even so nobody remembers or cares for the original game. I'm not wrong about Super Metroid underperforming, IF Super Metroid was a success Metroid 64 or another 2D Metroid would've happened sooner with or without Sakamoto. Nintendo makes the decisions not the developers go look up the interviews if Sakurai (just an example, please dont make the whole thread about this) was informed about Brawl and if he wishes to continue to work on Smash. What Metroid got after 8 years was a western studio who had yet to prove themselves, says a lot about how Nintendo felt about Metroid doesn't it? Do I need to explain to you why a 4/10 is a bad score? I hope not. Cause your question to have an "objective" view on a first party core game with a 2/3 year development selling less than 500k is anything but good. Common folks in this thread argue as to WHY SR SOLD BAD they're not going up and down left and right to make its sales look like a succes like you're doing. Of course we've come this far and you admit that SR's sales are "acceptable" to you because others performed just as low. We didn't get a Metroid game for a long time after Super and we didn't get a Metroid game for a long time after Other M see where I'm going? This series has been struggling to be successful with previous entries and we're lucky it's not gotten cancelled yet. Of course you can keep saying that SR is a success, you choose to live in a bubble not me. |
"OK dude you don't have to quote my post only to then copy and paste certain parts of it and add it to your posts... It makes your post unnecessarily long and tiresome to read. It's not like I stealth edit my posts if that's what you're trying to prove."
Don't have to. But I'm going to. Cause that's the way I like to do it. It helps me make sure I hit every point. And so it's clear to what my responses are referring to.
"I have no idea why I'm still responding to you, as you first wanted me to explain why I think SR failed I've already explained why I think that it does a few pages back then you disagree which is fine but then you want me to explain a whole different subject and you just go on and on."
No. I don't. What I want is what I'm now asking for a third time. Some kind of criteria for determining whether sales are good or bad.
"This is not about Four Swords nor Megaman they were just examples of a bigger picture... The Gamecube was around the GBA days like the WIiU was and Switch are around the 3DS days. So it's perfectly normal to expect a 2D Metroid game on a handheld system, even in it's last years. Thats probably why Nintendo decided to release it on their handheld system."
They were examples of what? Four Swords came out after both Metroids, and required a GBA to play. Mega Man didn't come to the system until after Fusion and was a shitty Battle Network Spin-off.
The GBA and Gamecube were released within the same year. The GBA was not an 7 year old machine when the Gamecube came out. People were not bored with it. Nor were the systems in any way similar. It's a dumb comparison.
"This thread is not about remakes selling better or worse than original it's about SR selling below 500k and even so nobody remembers or cares for the original game. "
The thread is about the sales. Of a game. That game is a remake. So the sales of remakes are obviously relevant.
I've shown clearly that remakes sell worse than original games on 3DS. This is something that has to be taken into account when considering sales of Samus Returns. We cannot simply ignore the facts when they go against us.
"I'm not wrong about Super Metroid underperforming, IF Super Metroid was a success Metroid 64 or another 2D Metroid would've happened sooner with or without Sakamoto. Nintendo makes the decisions not the developers go look up the interviews if Sakurai (just an example, please dont make the whole thread about this) was informed about Brawl and if he wishes to continue to work on Smash. What Metroid got after 8 years was a western studio who had yet to prove themselves, says a lot about how Nintendo felt about Metroid doesn't it?"
You said that Nintendo didn't make a Metroid game for 8 years because of the sales of Super Metroid. The interview states otherwise. You are demonstrably wrong.
"Do I need to explain to you why a 4/10 is a bad score? I hope not.
You really need to think harder before making analogies. Scores are made specifically to measure and convey quality in a standardized fashion. They are specifically designed so that they can be universally applied to games. A 4/10 game would be a bad score regardless of the game.
The same doesn't work with games. Two million units in sales was huge for Fire Emblem. It would be disastrous for Red Dead Redemption 2. But a 9/10 score would be good for either.
Cause your question to have an "objective" view on a first party core game with a 2/3 year development selling less than 500k is anything but good. "
Why? How did you determine what a game with a 2/3 year development cycle should sell? How did you arrive at 500K as the magic number (which Samus Returns almost certainly has sold more than with digital sales)? If it passes 500K do its sales become good?
For another example, Koei Tecmo just had to increase their earning forecasts because of stronger than expected sales of Hyrule Warriors on the Switch. That game is tracking FAR below Samus Returns (100Kplus below based on our data). Obviously that doesn't mean Samus Returns has good sales, but it shows that games that sales below 500K are not intrinsically bad.
Common folks in this thread argue as to WHY SR SOLD BAD they're not going up and down left and right to make its sales look like a succes like you're doing. Of course we've come this far and you admit that SR's sales are "acceptable" to you because others performed just as low."
If common folks are arguing that, common folks need to back up their opinions with fact and data, otherwise their opinions are as worthless as yours.
And please stop with the strawman argument. Allow me to explain my point clearly one last time. Although I imagine you will continue to ignore it.
Nintendo released a bunch of remakes around this time.
2 of the remake have sales that are functionally identical to Samus Returns (meaning close enough that we cannot determine which is ahead based on VGChartz accuracy) and are receiving sequels.
If the games are getting sequels, then Nintendo finds their sales acceptable. It stands to reason then that they would view Samus Return sales as similarly acceptable.
"We didn't get a Metroid game for a long time after Super and we didn't get a Metroid game for a long time after Other M see where I'm going? This series has been struggling to be successful with previous entries and we're lucky it's not gotten cancelled yet. Of course you can keep saying that SR is a success, you choose to live in a bubble not me."
Repeat yourself as often as you like. I've provided actual evidence. Can you do the same, or are you just going to insist that anyone who disagrees is delusional?
Last edited by JWeinCom - on 09 October 2018








