By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - One Year Later, Metroid Samus Returns Still Not Sold Over 500k

 

Played Samus Returns?

Yes 45 46.88%
 
Nope 51 53.13%
 
Total:96
TheBraveGallade said:
FE echoes is really the main one to compare here as the gauge of interest between the two main niche franchises of fire emblem and metroid. Echoes though is arguably a dated game with ailienating arcaic mechanics though the presentation is awesome. However most that are truely interested in it are only the VERY small minority. And it still sold 700k.
SR had all the hype it needed to plus the nostalgia factor going for it but it sold less than 500k. It has mechanics that are updated and generally present to the 2d Metroidvainia player, but it still underperformed.

Then again fire emblem beating Metroid in Japan has always been a trend even when Metroid sold better in Japan - 710k super Metroid vs 740k FE3... The Japanese actually loved the shit out of Metroid (they loved FE more but still) untill prime came around and they saw it become a genre they don't like- a first/third person shooter. The first time that a shooter REALLY sold well in Japan is Splatoon...

Echoes is probably the best comparison (although Mario and Luigi also works really well) but we have to consider some other things.

Echoes sold about 700 K, compared to 500K for Samus returns.  Echoes outsold returns by about 150K in Japan.  So the sales difference is almost completely due to the series popularity there.

More importantly though, both Fates and Awakening sold about 2 million.  So, there was a HUGE decline from the first two games on the 3DS.

This could be because there are some changes to the formula from Awakening.  Or, it could be that it was a remake of an old game.  Or, it could be that it launched towards the death of the 3DS.

With Samus Returns sharing at least two of those 3 traits (arguably three, because fans of Metroid were very split on the counter and a couple of other mechanics), we should expect it to sell far less than is typical for the franchise.  And, it did.

 

JWeinCom said:

 

Why are we concluding that it was a failure? If you just mean it could have sold more, then yes it could have sold more on the Switch. But, there is also value in showing support for a console even after its successor is released.  This is something Sony has been consistently praised for.  There's also lower development costs in HD, and the fact that the developer was familiar with 3DS hardware, and not Switch hardware.  I believe that the game runs on Castlevania's engine.  Development on the Switch may have represented a commitment they were uncomfortable with, or would require much more assistance from Nintendo's staff.

Also, I think Prime 4 is a bit more exciting as the first Metroid on the Switch.  I think Samus Returns would somewhat water down the hype.

I think the game did what it was supposed to do.  It's a cheap game that didn't really take a lot of resources to develop, wasn't risky to develop, that will make 3DS owners happy.  It's really not a surprise that Nintendo's post Switch 3DS offerings have pretty much been remakes that run on existing engines.  (FE Warriors, Echoes, Mario and Luigi, Luigi's Mansion, Mario Party, etc.)  They know what they're doing, and I think 500K or so is enough to make a profit.  

I mean for a 25+ year old franchise which on average sells 1 - 1,5 million, got solid promotion online to make atleast it's own vocal dedicated following aware of it's existence

released on a still relevant 70m+ system. 1 million or 500k are not good numbers in any stretch in this day where game development costs up to millions of dollars but for this game let's say those would be acceptable sales numbers. Despite all that this game did even less than those numbers so yea it is a failure dude. If you're okay with mediocrity well then it's a success in your book.

Talking about sales "these days" is the whole flaw in your logic.  There are lots of different games these days.  For some franchises, 5 million in sales is enough to get the plug pulled.  For other games 250K is a huge success.  For a 2-D sidescroller with little in the way of cutscenes, 2D graphics, SD, and an existing engine, I'm pretty sure it falls more towards the latter.

To the point though, it doesn't make sense to compare it to every game or even the average game.  It makes sense to compare it to similar games.  When you do compare it to other remakes launched in 2017 on the 3DS, or 3DS remakes in general, it fares decently.  I broke this down in detail in an earlier post.



Around the Network
RolStoppable said:

It doesn't look like you've played the game, so why brush off my post like that?

Well. Many reviews and opinions clearly go against your own.

HoangNhatAnh said:

Yeah, hoping 2D Metroid won't ever disappear because Nintendo will take this as no one want 2D Metroid game

Agreed.
I just want a game with similar flair as Super Metroid... The later games seemed to have focused more heavily on Samus as a character, complete with a story, text, audio... And I think that ruins the point of having the player essentially make their own narrative.

Same issue with The Master Chief in Halo, he shouldn't/doesn't need to be a chatty fellow.

Not sure if Samus Returns falls into that same trap... But Zero Mission did to a small degree and that did put me off later games a bit.




www.youtube.com/@Pemalite

Pemalite said:
RolStoppable said:

It doesn't look like you've played the game, so why brush off my post like that?

Well. Many reviews and opinions clearly go against your own.

HoangNhatAnh said:

Yeah, hoping 2D Metroid won't ever disappear because Nintendo will take this as no one want 2D Metroid game

Agreed.
I just want a game with similar flair as Super Metroid... The later games seemed to have focused more heavily on Samus as a character, complete with a story, text, audio... And I think that ruins the point of having the player essentially make their own narrative.

Same issue with The Master Chief in Halo, he shouldn't/doesn't need to be a chatty fellow.

Not sure if Samus Returns falls into that same trap... But Zero Mission did to a small degree and that did put me off later games a bit.

As far as I can recall, Samus does not say a word.  There's a couple of scenes to show new bosses (think of the boss intros in Ocarina of Time but more elaborate) and an opening and ending cutscene.  So, maybe like 5-10 minutes of that sort of stuff all combined.  

So, if that was your only issue, I think you'll be ok with this.  Except, I don't think you can really make your own narrative... The narrative for this game is pretty much the same as the original Metroid 2.  Look, there are Metroids.  Go kill them.



JWeinCom said:

As far as I can recall, Samus does not say a word.  There's a couple of scenes to show new bosses (think of the boss intros in Ocarina of Time but more elaborate) and an opening and ending cutscene.  So, maybe like 5-10 minutes of that sort of stuff all combined.  

So, if that was your only issue, I think you'll be ok with this.  Except, I don't think you can really make your own narrative... The narrative for this game is pretty much the same as the original Metroid 2.  Look, there are Metroids.  Go kill them.

That's good to hear!




www.youtube.com/@Pemalite

RolStoppable said:
Pemalite said:

That's your opinion anyway.

It doesn't look like you've played the game, so why brush off my post like that?

Snoorlax said: 

Sorry we are not interested in your biased reviews.

If you aren't interested in the quality of the game, then you won't be able to make a proper sales analysis and subsequently fail to draw valid conclusions.

What I am seeing in this thread is very similar to the aftermath of Skyward Sword sales on Wii where people were in plain denial regarding the question if Skyward Sword is a good Zelda game. Instead they came up with excuses such as "Wii audience are primarily non-gamers", "People have moved on from Wii" and "SS required Motion Plus to play, so the userbase it could sell to was limited". Today Skyward Sword isn't look at in the same way anymore, because Breath of the Wild happened, so Zelda fans are more open to the idea that SS wasn't all that great.

What we have here with Samus Returns is a Metroid fanbase that has been starved for a new game, so they'll defend an at best decent game as if it were a great entry in a long-running series. But the Metroid fanbase that is usually not posting on gaming forums looks at Samus Returns as a questionable game with melee moves and a lack of d-pad controls, developed by the same studio that already killed the Castlevania series. Their voices are not heard here, but it shows in sales, or rather the lack thereof. Metroid fans who own a 3DS have skipped Samus Returns, just like a lot of Metroid fans skipped Other M despite owning a Wii.

Or put another way, does anyone here honestly want Mercury Steam to get another shot at making a Metroid game? Those guys couldn't even manage to make Metroid music sound good despite having the benefit of being able to fall back on lots of classic themes.

GoOnKid said:

Wel, at least it's better than it's source material.

Not really.

I would have no problem with Mercury Steam making another Metroid game.  Even though I actually do like Metroid II better than Returns.



Around the Network
curl-6 said:
Snoorlax said:

That's funny i thought you couldn't release major titles on obsolete systems? Cause there is also a PS4 version you know. Change stance much?

 

While yes, DQ is big in Japan and no so much in the West the opposite is true for Metroid

The highest selling and most DQ games hasn't cracked 1m in NA meanwhile Metroid series has surpassed the 2m in NA.

So to expect Metroid to do numbers around 1m or even as low as 500k  in it's biggest market on a still healty relevant system is not a stretch by any means.

No stance change. You can release games on obsolete platforms, its just unwise to do so as you'll get worse sales than you would if you'd released it on hardware people actually care about.

As for the absurd notion that 3DS is still relevant, look at the charts. It has 3 games in the top 75. That is not relevance.

Seems like a stance change to me after you've just contradicted yourself.

People still care about the 3DS or else Nintendo would've stopped supporting it, besides DQ 11 released both on PS4 and 3DS both sold good numbers.

The only absurd notion here is you sugarcoating it's bad sales.

curl-6 said:
Snoorlax said:

Which proves my point that they're good at bitching and being hypocrites because after Other M and Fed Force they begged for a good Metroid game... Well here it is... What? now you want it on a bigger system when you wouldn't buy it in the first place? Game development costs millions of dollars. You don't buy them, you won't get them. 

Fans wanted a good Metroid game, yes, but they also wanted it to be on hardware that could do it justice.

Like with Zelda, it was a franchise fans were desperate to see in modern HD visuals.

Like what are you even saying? Handheld was always the expected console for a 2D/2.5D Metroid game nobody was expecting this for WiiU or Switch before anouncement except for you i guess. Metroid Dread was even rumored to have been in development for NDS. 

Zelda HD visuals?

OoT 3D sold 2m

MM 3D 2,5m

Triforce Heroes 1,43m so i don't think HD is as big of a sales factor as you're making it out to be.

Wyrdness said:
Paperboy_J said:

This is pretty sad, I mean after all that negative backlash Nintendo received for Federation Force?? They finally give fans what they've been begging for, and they still don't buy.

And all because... "I don't use that system anymore."

 

LOL, no wonder Nintendo doesn't make a lot of Metroid games.  If you're that easily put off, maybe you're not the fan you claim to be.


Yeah two things are going to happen if this franchise continues like this it either gets shelved like its Konami counterpart Castlevania did or it goes the Fire Emblem route where it's overhauled to become more consistently popular leading to a number of purist fans not liking the new approach.

You mean the same purists who don't buy the game anyway? Fuck that  #MakeMetroidSuccesfulAgain!

Pemalite said:
Snoorlax said:

So you don't like smaller 240p screens but you got the 3DS for the 240p remakes of the N64 Zeldas, Starfox and some other titles.

I mean Samus Returns actually runs at a higer resolution than it's original you know, and it's a better game at that.

The 3DS is not 240P.
Provided you mean 240P as in Progressive scan that is typically 16:9 aspect ratio.

I originally bought the 3ds because I didn't think it would be a big deal at the time, impulse buy if you will, probably my least played console of all time.

Whether Samus Returns runs at a higher resolution is besides the point... Twice as high as 240P is still a poor resolution whichever way you cut the cake.
I never discredited it's gameplay though, it could be really good, I won't know until it's ported to a better system.

Ok..?

TheBraveGallade said:
FE echoes is really the main one to compare here as the gauge of interest between the two main niche franchises of fire emblem and metroid. Echoes though is arguably a dated game with ailienating arcaic mechanics though the presentation is awesome. However most that are truely interested in it are only the VERY small minority. And it still sold 700k.
SR had all the hype it needed to plus the nostalgia factor going for it but it sold less than 500k. It has mechanics that are updated and generally present to the 2d Metroidvainia player, but it still underperformed.

Then again fire emblem beating Metroid in Japan has always been a trend even when Metroid sold better in Japan - 710k super Metroid vs 740k FE3... The Japanese actually loved the shit out of Metroid (they loved FE more but still) untill prime came around and they saw it become a genre they don't like- a first/third person shooter. The first time that a shooter REALLY sold well in Japan is Splatoon...

Fire Emblem Fates and Awakening sold great numbers, both around 2m, which by having a spin-off underperform doesn't make it as bad as Metroid which is the only 2D Metroid game we've gotten in years to underperform like it did.

RolStoppable said:

Snoorlax said: 

Sorry we are not interested in your biased reviews.

If you aren't interested in the quality of the game, then you won't be able to make a proper sales analysis and subsequently fail to draw valid conclusions.

What I am seeing in this thread is very similar to the aftermath of Skyward Sword sales on Wii where people were in plain denial regarding the question if Skyward Sword is a good Zelda game. Instead they came up with excuses such as "Wii audience are primarily non-gamers", "People have moved on from Wii" and "SS required Motion Plus to play, so the userbase it could sell to was limited". Today Skyward Sword isn't look at in the same way anymore, because Breath of the Wild happened, so Zelda fans are more open to the idea that SS wasn't all that great.

What we have here with Samus Returns is a Metroid fanbase that has been starved for a new game, so they'll defend an at best decent game as if it were a great entry in a long-running series. But the Metroid fanbase that is usually not posting on gaming forums looks at Samus Returns as a questionable game with melee moves and a lack of d-pad controls, developed by the same studio that already killed the Castlevania series. Their voices are not heard here, but it shows in sales, or rather the lack thereof. Metroid fans who own a 3DS have skipped Samus Returns, just like a lot of Metroid fans skipped Other M despite owning a Wii.

Or put another way, does anyone here honestly want Mercury Steam to get another shot at making a Metroid game? Those guys couldn't even manage to make Metroid music sound good despite having the benefit of being able to fall back on lots of classic themes.

LOL! ok.

HoangNhatAnh said:
curl-6 said:

Back when SR released, I was simply voting with my wallet, doing my small part to ensure that games would be put on Switch instead of 3DS.

Yeah, hoping 2D Metroid won't ever disappear because Nintendo will take this as no one wants Metroid

fixed it for ya.

JWeinCom said: 

More importantly though, both Fates and Awakening sold about 2 million.  So, there was a HUGE decline from the first two games on the 3DS.

This could be because there are some changes to the formula from Awakening.  Or, it could be that it was a remake of an old game.  Or, it could be that it launched towards the death of the 3DS.

With Samus Returns sharing at least two of those 3 traits (arguably three, because fans of Metroid were very split on the counter and a couple of other mechanics), we should expect it to sell far less than is typical for the franchise.  And, it did.

 

I mean for a 25+ year old franchise which on average sells 1 - 1,5 million, got solid promotion online to make atleast it's own vocal dedicated following aware of it's existence

released on a still relevant 70m+ system. 1 million or 500k are not good numbers in any stretch in this day where game development costs up to millions of dollars but for this game let's say those would be acceptable sales numbers. Despite all that this game did even less than those numbers so yea it is a failure dude. If you're okay with mediocrity well then it's a success in your book.

Talking about sales "these days" is the whole flaw in your logic.  There are lots of different games these days.  For some franchises, 5 million in sales is enough to get the plug pulled.  For other games 250K is a huge success.  For a 2-D sidescroller with little in the way of cutscenes, 2D graphics, SD, and an existing engine, I'm pretty sure it falls more towards the latter.

To the point though, it doesn't make sense to compare it to every game or even the average game.  It makes sense to compare it to similar games.  When you do compare it to other remakes launched in 2017 on the 3DS, or 3DS remakes in general, it fares decently.  I broke this down in detail in an earlier post.

Echoes is a spinoff which wasn't marketed as well as both mainline FE games on 3DS and it was advertised as like a different kind of game. Like you said a different formula which most fans just don't seem to be to interested in.

Can we PLEASE stop using the "remake of old game" bullcrap for once? Generally speaking, NOBODY played the original game because it wasn't released outside of Japan. This is a new game for the West. Besides OoT 3D did good numbers, SF64 3D too and MM 3D did even better numbers so there goes "remake old game" argument. There just wasn't that much of an interest for Echoes but considering how Awakening and Fates sold combined over 4m Nintendo won't get to worried about wasting resources on Fire Emblem but Metroid....

I don't know how to explain it any better to you, so i'll just copy and paste. 

I mean for a 25+ year old franchise which on average sells 1 - 1,5 million, got solid promotion online to make atleast it's own vocal dedicated following aware of it's existence

released on a still relevant 70m+ system. 1 million or 500k are not good numbers in any stretch in this day where game development costs up to millions of dollars but for this game let's say those would be acceptable sales numbers. Despite all that this game did even less than those numbers so yea it is a failure dude. If you're okay with mediocrity well then it's a success in your book.

And for comparisons sake Metroid SR lifetime sales are worse than both Poochy and Yoshi and Echoes like i've showed in an earlier post. 

mZuzek said:
RolStoppable said:

If you aren't interested in the quality of the game, then you won't be able to make a proper sales analysis and subsequently fail to draw valid conclusions.

What I am seeing in this thread is very similar to the aftermath of Skyward Sword sales on Wii where people were in plain denial regarding the question if Skyward Sword is a good Zelda game. Instead they came up with excuses such as "Wii audience are primarily non-gamers", "People have moved on from Wii" and "SS required Motion Plus to play, so the userbase it could sell to was limited". Today Skyward Sword isn't look at in the same way anymore, because Breath of the Wild happened, so Zelda fans are more open to the idea that SS wasn't all that great.

What we have here with Samus Returns is a Metroid fanbase that has been starved for a new game, so they'll defend an at best decent game as if it were a great entry in a long-running series. But the Metroid fanbase that is usually not posting on gaming forums looks at Samus Returns as a questionable game with melee moves and a lack of d-pad controls, developed by the same studio that already killed the Castlevania series. Their voices are not heard here, but it shows in sales, or rather the lack thereof. Metroid fans who own a 3DS have skipped Samus Returns, just like a lot of Metroid fans skipped Other M despite owning a Wii.

Or put another way, does anyone here honestly want Mercury Steam to get another shot at making a Metroid game? Those guys couldn't even manage to make Metroid music sound good despite having the benefit of being able to fall back on lots of classic themes.

Forgive the bad movie reference, but...

THANK YOU! 

JWeinCom said:
RolStoppable said:

It doesn't look like you've played the game, so why brush off my post like that?

If you aren't interested in the quality of the game, then you won't be able to make a proper sales analysis and subsequently fail to draw valid conclusions.

What I am seeing in this thread is very similar to the aftermath of Skyward Sword sales on Wii where people were in plain denial regarding the question if Skyward Sword is a good Zelda game. Instead they came up with excuses such as "Wii audience are primarily non-gamers", "People have moved on from Wii" and "SS required Motion Plus to play, so the userbase it could sell to was limited". Today Skyward Sword isn't look at in the same way anymore, because Breath of the Wild happened, so Zelda fans are more open to the idea that SS wasn't all that great.

What we have here with Samus Returns is a Metroid fanbase that has been starved for a new game, so they'll defend an at best decent game as if it were a great entry in a long-running series. But the Metroid fanbase that is usually not posting on gaming forums looks at Samus Returns as a questionable game with melee moves and a lack of d-pad controls, developed by the same studio that already killed the Castlevania series. Their voices are not heard here, but it shows in sales, or rather the lack thereof. Metroid fans who own a 3DS have skipped Samus Returns, just like a lot of Metroid fans skipped Other M despite owning a Wii.

Or put another way, does anyone here honestly want Mercury Steam to get another shot at making a Metroid game? Those guys couldn't even manage to make Metroid music sound good despite having the benefit of being able to fall back on lots of classic themes.

Not really.

I would have no problem with Mercury Steam making another Metroid game.  Even though I actually do like Metroid II better than Returns.

Me neither, i was first very skeptical about them at first but with Nintendo's guidance they can make a good Metroid game. I still think Nintendo should make Metroid inhouse.



Snoorlax said:
curl-6 said:

No stance change. You can release games on obsolete platforms, its just unwise to do so as you'll get worse sales than you would if you'd released it on hardware people actually care about.

As for the absurd notion that 3DS is still relevant, look at the charts. It has 3 games in the top 75. That is not relevance.

Seems like a stance change to me after you've just contradicted yourself.

People still care about the 3DS or else Nintendo would've stopped supporting it, besides DQ 11 released both on PS4 and 3DS both sold good numbers.

The only absurd notion here is you sugarcoating it's bad sales.

curl-6 said:

Fans wanted a good Metroid game, yes, but they also wanted it to be on hardware that could do it justice.

Like with Zelda, it was a franchise fans were desperate to see in modern HD visuals.

Like what are you even saying? Handheld was always the expected console for a 2D/2.5D Metroid game nobody was expecting this for WiiU or Switch before anouncement except for you i guess. Metroid Dread was even rumored to have been in development for NDS. 

Zelda HD visuals?

OoT 3D sold 2m

MM 3D 2,5m

Triforce Heroes 1,43m so i don't think HD is as big of a sales factor as you're making it out to be.

Zelda is a much bigger franchise than Metroid, and none of those Zelda games released post-Switch.

Nobody, or no significant amount of people, wanted a 3DS Metroid in a post-Switch world. The sales prove it.

And sorry, but to say a platform with 3 games in the top 75 is relevant is just silly.

The issue here is that you've built up this narrative that "gamers snubbed Samus Returns for no good reason" when in fact they had very good reason to pass on it.

Last edited by curl-6 - on 04 October 2018

Can we PLEASE stop using the "remake of old game" bullcrap for once? Generally speaking, NOBODY played the original game because it wasn't released outside of Japan. This is a new game for the West. Besides OoT 3D did good numbers, SF64 3D too and MM 3D did even better numbers so there goes "remake old game" argument. There just wasn't that much of an interest for Echoes but considering how Awakening and Fates sold combined over 4m Nintendo won't get to worried about wasting resources on Fire Emblem but Metroid....

Metroid II was released in North America. I played it on the original GameBoy back in the day and according to VGC, most of the sales come from NA.

http://www.vgchartz.com/game/3782/metroid-ii-return-of-samus/?region=All



Signature goes here!

curl-6 said:
Snoorlax said:

Seems like a stance change to me after you've just contradicted yourself.

People still care about the 3DS or else Nintendo would've stopped supporting it, besides DQ 11 released both on PS4 and 3DS both sold good numbers.

The only absurd notion here is you sugarcoating it's bad sales.

Like what are you even saying? Handheld was always the expected console for a 2D/2.5D Metroid game nobody was expecting this for WiiU or Switch before anouncement except for you i guess. Metroid Dread was even rumored to have been in development for NDS. 

Zelda HD visuals?

OoT 3D sold 2m

MM 3D 2,5m

Triforce Heroes 1,43m so i don't think HD is as big of a sales factor as you're making it out to be.

Zelda is a much bigger franchise than Metroid, and none of those Zelda games released post-Switch.

Nobody, or no significant amount of people, wanted a 3DS Metroid in a post-Switch world. The sales prove it.

And sorry, but to say a platform with 3 games in the top 75 is relevant is just silly.

The issue here is that you've built up this narrative that "gamers snubbed Samus Returns for no good reason" when in fact they had very good reason to pass on it.

Snoorlax said:

 

JWeinCom said: 

More importantly though, both Fates and Awakening sold about 2 million.  So, there was a HUGE decline from the first two games on the 3DS.

This could be because there are some changes to the formula from Awakening.  Or, it could be that it was a remake of an old game.  Or, it could be that it launched towards the death of the 3DS.

With Samus Returns sharing at least two of those 3 traits (arguably three, because fans of Metroid were very split on the counter and a couple of other mechanics), we should expect it to sell far less than is typical for the franchise.  And, it did.

Talking about sales "these days" is the whole flaw in your logic.  There are lots of different games these days.  For some franchises, 5 million in sales is enough to get the plug pulled.  For other games 250K is a huge success.  For a 2-D sidescroller with little in the way of cutscenes, 2D graphics, SD, and an existing engine, I'm pretty sure it falls more towards the latter.

To the point though, it doesn't make sense to compare it to every game or even the average game.  It makes sense to compare it to similar games.  When you do compare it to other remakes launched in 2017 on the 3DS, or 3DS remakes in general, it fares decently.  I broke this down in detail in an earlier post.

Echoes is a spinoff which wasn't marketed as well as both mainline FE games on 3DS and it was advertised as like a different kind of game. Like you said a different formula which most fans just don't seem to be to interested in.

Can we PLEASE stop using the "remake of old game" bullcrap for once? Generally speaking, NOBODY played the original game because it wasn't released outside of Japan. This is a new game for the West. Besides OoT 3D did good numbers, SF64 3D too and MM 3D did even better numbers so there goes "remake old game" argument. There just wasn't that much of an interest for Echoes but considering how Awakening and Fates sold combined over 4m Nintendo won't get to worried about wasting resources on Fire Emblem but Metroid....

I don't know how to explain it any better to you, so i'll just copy and paste. 

I mean for a 25+ year old franchise which on average sells 1 - 1,5 million, got solid promotion online to make atleast it's own vocal dedicated following aware of it's existence

released on a still relevant 70m+ system. 1 million or 500k are not good numbers in any stretch in this day where game development costs up to millions of dollars but for this game let's say those would be acceptable sales numbers. Despite all that this game did even less than those numbers so yea it is a failure dude. If you're okay with mediocrity well then it's a success in your book.

And for comparisons sake Metroid SR lifetime sales are worse than both Poochy and Yoshi and Echoes like i've showed in an earlier post. 

mZuzek said:

Forgive the bad movie reference, but...


 

You can repeat the same thing as often as you like.  It was wrong the first time, and it will be wrong if you say it again.

You say the sales are bad because of a general disinterest in Metroid.  I say it's because of the console it was on, the time it launched, that it's an NA focused title, and the fact that it's a remake.  How do we figure this out?  By comparing it to similar games.  By similar games, I mean remakes that released post switch.

1. Echoes is the first one.  Echoes saw a huge drop in sales.  I did say there were some changes to the formula, but they were by no means major.  Nowhere near major enough to account for sales dropping more than 50%.  When you discount Japanese sales, the two games sold within 50K of each other.  

This is also the lowest fire Emblem has sold within a decade with one exception.  Shadow Dragon, which was another remake, also released towards the end of a console's life. 

That alone is not enough to make any kind of conclusion.  So, let's see what else we have.  You brought up Poochy and Yoshi's Wooly World.  Let's see how that goes.

2.  Yoshi and Poochy's Woolly World has sold 540K.  Not a huge difference.  But, it launched earlier, so it has extra sales.  When we correct for that, sales are 4.78 million, compared to 5.14.  Sales are 36K apart.  Which really is such a small difference, that it's basically the same considering the margin of error in VGChartz.

Yoshi had a bundle which included a physical amiibo, so digital sales were likely lower.  Also, sales of Samus Returns were much higher in the US (about 50K) and about equal in Europe.  The difference is however about 100K in Japan.  Just like with FE Echoes, that is the main difference in sales.  Again though, even with that difference, the sales are close enough that when we take into account the accuracy of VGChartz and the factor of digital sales, it's really hard to say which sold better.  Functionally, sales were the same.

Thus far, this is the lowest selling game starring Yoshi, although it may beat Yoshi's Touch and Go, or Topsy Turvy.

3. Another one is Mario and Luigi Superstar Saga.  Another remake released post Switch at more or less the same time.  The sales difference, when we take away the few extra weeks Samus had, is 30K.  Again, this is extremely small, and within the margin of error for VGChartz. 

Again, in the US, Samus Returns has a somewhat sizeable lead (50K).  The gap in Japan is 10K in the favor of Mario, which surprisingly makes EU the region that makes the most difference.  The important thing though is that sales are functionally identical. 

Sales were also hugely down for Mario and Luigi compared to the first entry (by about 1.5 million), moderately down from Paper Jam (by about 300K).  So either the fact that it's a remake, or the timing of the release clearly hurt sales.  

Oh and this just happens to be the lowest selling entry in the series.  It's unlikely to sell another 300K to beat Paper Jam.  But, maybe Bowser's Inside Story remake will do worse.

4.  Mario Party the Top 100 is not exactly a remake, as it pulls content from across the series.  But it's still among the best comparisons we have.

Over the same time period, it's 50K ahead of Metroid.  Metroid is about 50K ahead in the US, and 20K or so ahead in the EU.  In Japan, Mario Party is about 150K ahead.  So, once again Japan, where the 3DS is at its most vibrant and Metroid has generally done poorly, makes up the difference.  And ultimately, that difference is rather small.

Sales are down 300K from Star Rush, and down 1.8 million from Island Tour.  Definitely seeing a pattern of game sales declining over time for the 3DS later in life.  And, unless something surprising happens, the top 100 will be the lowest selling game in the franchise for the forseeable future.  

5.  Wario Ware Gold falls into the same category as Top 100, being a compilation.  It released much later though.  As we would expect if timing is negatively influencing sales, sales are way lower for Wario Ware than Samus Returns.  Sales are less than half of what Samus Returns did over the same number of weeks.  

Wario Ware: Gold is trending below the criminally underrated Wario Ware: DIY.  It will most likely end up as the worst selling entry in the Wario Ware series.  It also may be the worst selling Wario game in general, but it may have a chance to beat Game and Wario.


In conclusion then, Nintendo has released 5 remakes or compilations of games since the Switch's release.  Aside from Echoes, Metroid was within 50K of all of them.  Without Japanese sales, Metroid is ahead of all of them, and within 50K of echoes.  All of these games are showing sharp declines from previous entries in their franchise, and all of them are franchise lows (again except for Echoes, but that is still a decade long low).

The numbers show that remakes on the 3DS post Switch are not selling well.  Metroid is falling completely in line with its peers. 

And yet, Nintendo keeps on making remakes for the 3D.  If sales for these remakes keeps falling around 500K and they keep announcing new ones (Mario and Luigi Bowser's Inside Story, Luigi's Mansion, and Kirby's Epicer Yarn) it seems that this is the level of sales they're expecting from these titles.  You can keep repeating your arguments if you like, but the numbers are not in your favor.

Last edited by JWeinCom - on 04 October 2018

Jumpin said:
maxleresistant said:

I'm glad Nintendo is getting what they deserve sometimes, they are half assing the metroid series.

Now maybe the poor sales are due to people thinking the new metroid games aren't worth buying, or maybe they just don't care about Metroid anymore and the franchise is slowly dying.

Anyway, to me if the future of metroid are games like Samus Return and Federation forces, the franchise is probably be better dead.

Maybe MP4 will be the messiah, but I'm not holding my breath

Samus Returns is not a new game, its a remake.

It's a remake in the same way that Castlevania 4 is a remake of Castlevania 1.  In other words, it's a completely different (new) game that retells an old story.