By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Snoorlax said:
curl-6 said:

No stance change. You can release games on obsolete platforms, its just unwise to do so as you'll get worse sales than you would if you'd released it on hardware people actually care about.

As for the absurd notion that 3DS is still relevant, look at the charts. It has 3 games in the top 75. That is not relevance.

Seems like a stance change to me after you've just contradicted yourself.

People still care about the 3DS or else Nintendo would've stopped supporting it, besides DQ 11 released both on PS4 and 3DS both sold good numbers.

The only absurd notion here is you sugarcoating it's bad sales.

curl-6 said:

Fans wanted a good Metroid game, yes, but they also wanted it to be on hardware that could do it justice.

Like with Zelda, it was a franchise fans were desperate to see in modern HD visuals.

Like what are you even saying? Handheld was always the expected console for a 2D/2.5D Metroid game nobody was expecting this for WiiU or Switch before anouncement except for you i guess. Metroid Dread was even rumored to have been in development for NDS. 

Zelda HD visuals?

OoT 3D sold 2m

MM 3D 2,5m

Triforce Heroes 1,43m so i don't think HD is as big of a sales factor as you're making it out to be.

Zelda is a much bigger franchise than Metroid, and none of those Zelda games released post-Switch.

Nobody, or no significant amount of people, wanted a 3DS Metroid in a post-Switch world. The sales prove it.

And sorry, but to say a platform with 3 games in the top 75 is relevant is just silly.

The issue here is that you've built up this narrative that "gamers snubbed Samus Returns for no good reason" when in fact they had very good reason to pass on it.

Last edited by curl-6 - on 04 October 2018