Pemalite said:
RolStoppable said:
It doesn't look like you've played the game, so why brush off my post like that?
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Well. Many reviews and opinions clearly go against your own.
HoangNhatAnh said:
Yeah, hoping 2D Metroid won't ever disappear because Nintendo will take this as no one want 2D Metroid game
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Agreed. I just want a game with similar flair as Super Metroid... The later games seemed to have focused more heavily on Samus as a character, complete with a story, text, audio... And I think that ruins the point of having the player essentially make their own narrative.
Same issue with The Master Chief in Halo, he shouldn't/doesn't need to be a chatty fellow.
Not sure if Samus Returns falls into that same trap... But Zero Mission did to a small degree and that did put me off later games a bit.
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As far as I can recall, Samus does not say a word. There's a couple of scenes to show new bosses (think of the boss intros in Ocarina of Time but more elaborate) and an opening and ending cutscene. So, maybe like 5-10 minutes of that sort of stuff all combined.
So, if that was your only issue, I think you'll be ok with this. Except, I don't think you can really make your own narrative... The narrative for this game is pretty much the same as the original Metroid 2. Look, there are Metroids. Go kill them.