curl-6 said:
No stance change. You can release games on obsolete platforms, its just unwise to do so as you'll get worse sales than you would if you'd released it on hardware people actually care about. As for the absurd notion that 3DS is still relevant, look at the charts. It has 3 games in the top 75. That is not relevance. |
Seems like a stance change to me after you've just contradicted yourself.
People still care about the 3DS or else Nintendo would've stopped supporting it, besides DQ 11 released both on PS4 and 3DS both sold good numbers.
The only absurd notion here is you sugarcoating it's bad sales.
curl-6 said:
Fans wanted a good Metroid game, yes, but they also wanted it to be on hardware that could do it justice. Like with Zelda, it was a franchise fans were desperate to see in modern HD visuals. |
Like what are you even saying? Handheld was always the expected console for a 2D/2.5D Metroid game nobody was expecting this for WiiU or Switch before anouncement except for you i guess. Metroid Dread was even rumored to have been in development for NDS.
Zelda HD visuals?
OoT 3D sold 2m
MM 3D 2,5m
Triforce Heroes 1,43m so i don't think HD is as big of a sales factor as you're making it out to be.
Wyrdness said:
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You mean the same purists who don't buy the game anyway? Fuck that #MakeMetroidSuccesfulAgain!
Pemalite said:
The 3DS is not 240P. |
Ok..?
| TheBraveGallade said: FE echoes is really the main one to compare here as the gauge of interest between the two main niche franchises of fire emblem and metroid. Echoes though is arguably a dated game with ailienating arcaic mechanics though the presentation is awesome. However most that are truely interested in it are only the VERY small minority. And it still sold 700k. SR had all the hype it needed to plus the nostalgia factor going for it but it sold less than 500k. It has mechanics that are updated and generally present to the 2d Metroidvainia player, but it still underperformed. Then again fire emblem beating Metroid in Japan has always been a trend even when Metroid sold better in Japan - 710k super Metroid vs 740k FE3... The Japanese actually loved the shit out of Metroid (they loved FE more but still) untill prime came around and they saw it become a genre they don't like- a first/third person shooter. The first time that a shooter REALLY sold well in Japan is Splatoon... |
Fire Emblem Fates and Awakening sold great numbers, both around 2m, which by having a spin-off underperform doesn't make it as bad as Metroid which is the only 2D Metroid game we've gotten in years to underperform like it did.
RolStoppable said:
If you aren't interested in the quality of the game, then you won't be able to make a proper sales analysis and subsequently fail to draw valid conclusions. What I am seeing in this thread is very similar to the aftermath of Skyward Sword sales on Wii where people were in plain denial regarding the question if Skyward Sword is a good Zelda game. Instead they came up with excuses such as "Wii audience are primarily non-gamers", "People have moved on from Wii" and "SS required Motion Plus to play, so the userbase it could sell to was limited". Today Skyward Sword isn't look at in the same way anymore, because Breath of the Wild happened, so Zelda fans are more open to the idea that SS wasn't all that great. What we have here with Samus Returns is a Metroid fanbase that has been starved for a new game, so they'll defend an at best decent game as if it were a great entry in a long-running series. But the Metroid fanbase that is usually not posting on gaming forums looks at Samus Returns as a questionable game with melee moves and a lack of d-pad controls, developed by the same studio that already killed the Castlevania series. Their voices are not heard here, but it shows in sales, or rather the lack thereof. Metroid fans who own a 3DS have skipped Samus Returns, just like a lot of Metroid fans skipped Other M despite owning a Wii. Or put another way, does anyone here honestly want Mercury Steam to get another shot at making a Metroid game? Those guys couldn't even manage to make Metroid music sound good despite having the benefit of being able to fall back on lots of classic themes. |
LOL! ok.
HoangNhatAnh said:
Yeah, hoping 2D Metroid won't ever disappear because Nintendo will take this as no one wants Metroid |
fixed it for ya.
| JWeinCom said:
More importantly though, both Fates and Awakening sold about 2 million. So, there was a HUGE decline from the first two games on the 3DS. This could be because there are some changes to the formula from Awakening. Or, it could be that it was a remake of an old game. Or, it could be that it launched towards the death of the 3DS. With Samus Returns sharing at least two of those 3 traits (arguably three, because fans of Metroid were very split on the counter and a couple of other mechanics), we should expect it to sell far less than is typical for the franchise. And, it did.
Talking about sales "these days" is the whole flaw in your logic. There are lots of different games these days. For some franchises, 5 million in sales is enough to get the plug pulled. For other games 250K is a huge success. For a 2-D sidescroller with little in the way of cutscenes, 2D graphics, SD, and an existing engine, I'm pretty sure it falls more towards the latter. To the point though, it doesn't make sense to compare it to every game or even the average game. It makes sense to compare it to similar games. When you do compare it to other remakes launched in 2017 on the 3DS, or 3DS remakes in general, it fares decently. I broke this down in detail in an earlier post. |
Echoes is a spinoff which wasn't marketed as well as both mainline FE games on 3DS and it was advertised as like a different kind of game. Like you said a different formula which most fans just don't seem to be to interested in.
Can we PLEASE stop using the "remake of old game" bullcrap for once? Generally speaking, NOBODY played the original game because it wasn't released outside of Japan. This is a new game for the West. Besides OoT 3D did good numbers, SF64 3D too and MM 3D did even better numbers so there goes "remake old game" argument. There just wasn't that much of an interest for Echoes but considering how Awakening and Fates sold combined over 4m Nintendo won't get to worried about wasting resources on Fire Emblem but Metroid....
I don't know how to explain it any better to you, so i'll just copy and paste.
I mean for a 25+ year old franchise which on average sells 1 - 1,5 million, got solid promotion online to make atleast it's own vocal dedicated following aware of it's existence
released on a still relevant 70m+ system. 1 million or 500k are not good numbers in any stretch in this day where game development costs up to millions of dollars but for this game let's say those would be acceptable sales numbers. Despite all that this game did even less than those numbers so yea it is a failure dude. If you're okay with mediocrity well then it's a success in your book.
And for comparisons sake Metroid SR lifetime sales are worse than both Poochy and Yoshi and Echoes like i've showed in an earlier post.
mZuzek said:
Forgive the bad movie reference, but...
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THANK YOU!
JWeinCom said:
I would have no problem with Mercury Steam making another Metroid game. Even though I actually do like Metroid II better than Returns. |
Me neither, i was first very skeptical about them at first but with Nintendo's guidance they can make a good Metroid game. I still think Nintendo should make Metroid inhouse.









