Pem and I have had that argument before. He wants to count every single PC game made since 1980, and then try to stack it up against a single console generation's library.
I can compare every Playstation console, be it fixed or handheld to the PC's game library and the PC will still have more games.
More =/= better.
That's like an XB1 fanboy trying to argue that since XB1 is backwards compatible you have to count every XBO, 360, and XB1 game that isn't playable on PS4, when comparing libraries of the XB1 and PS4.
Every PC game is playable on the PC.
What's your point?
Consoles have DRM, but there is still an option to have a physical DRM free version with almost all console games.
The Physical version is not DRM free.
See the bottom of this post for 4 sources that disagree with you. You can attempt to change the meaning of DRM all you want, but that doesn't stop the fact that most AAA games on PC can't be sold or traded to others. Remember when everyone was up in arms because MS wanted to charge a fee to resell your game? Remember when everyone was up in arms because MS wanted to do 24 hour check ins for a game? Even in some alternate reality where not being able to play a PS4 disc on your PC counts as DRM, nobody would care. What people care about is whether or not a game forces you to prove that you legitimately own a game. What people care about is the ability to sell or trade games freely. The sales results of this generation are a testament to that fact.
Yeah I can see 1440p from a 1K build. But 4k? Not happening.
Older games should do 4k just fine.
The great thing about PC though is that when you buy/upgrade your PC... You can run all your older games at higher resolutions and settings.
Agreed. I pointed out logicalincrements.com's list of parts, as a source for my claim. You can see in their list, that they show that a 1K rig can play games like League, and less demanding games at 4K. Being able to play older games in 4K with a rig like that was never in doubt.
I can stick my Steam games on an external HDD, plug it into a friends PC and start playing, no different from your physical games.
First you have to log into your steam account though, and that is when the DRM kicks in. It checks to see if your steam account has permission to play that game. And your steam game is still locked to your library. You can share it with your friends, but you can never sell it from your steam library without selling your entire steam account.
And the reason why GOG games isn't DRM... Isn't because it won't run on a Playstation console... It's because Sony wouldn't allow it to run, that's the ultimate difference here.
The console itself is also DRM.
GoG isn't DRM, because...
1. If I want I can sell my install file to somebody else. Sure, that would violate the TOS for GoG, but old N64 games used to come with similar TOS for physical versions, stating that you had no right to sell your physical copy. People ignored that, and anybody is capable of ignoring the GoG TOS.
2. GoG gives you the option to download an install file that will never ask you to prove that you legally own said game.
The Wii can't play all those Nintendo console released games over that entire time period.
It can play most of them, and that is enough to dismantle your argument.
Your argument is ultimately irrelevant as I already stated that my tastes will differ from others.
When is the last time you sat down with a Sony or Nintendo exclusive and gave it a fair go?
That is a fundamental change in technology. It's a silly comparison.
The Playstation 4 is using x86, Graphics Core Next, *Nix derived OS, OpenGL and so on. - If it wasn't for DRM, it would be perfectly playable on a PC of similar build, natively.
Not all of my Steam games will run on my Linux computer. And it is identical to my Windows computer, except that it runs on Linux instead. Therefore DRM. Technological incompatibility =/= DRM.