Edit: Sorry for the terrible formatting. Pema won't read my sources unless I put them here.
DRM stands for "Digital Rights Management." DRM refers to a collection of systems used to protect the copyrights of electronic media. These include digital music and movies, as well as other data that is stored and transferred digitally. For example, the Apple iTunes Music Store uses a DRM system to limit the number of computers that songs can be played on. Each audio file downloaded from the iTunes music store includes information about the owner of the file and how many times the file has been transferred. The protected files will not play on computers that have not been authorized to play the music.
Digital Rights Management is important to publishers of electronic media since it helps ensure they will receive the appropriate revenue for their products. By controlling the trading, protection, monitoring, and tracking of digital media, DRM helps publishers limit the illegal propagation of copyrighted works. This can be accomplished by using digital watermarks or proprietary file encryption on the media they distribute. Whatever method publishers choose to employ, DRM helps them make sure that their digital content is only used by those who have paid for it.
Definition - What does Digital Rights Management (DRM)mean?
Digital rights management (DRM) is any access control technology used to protect and license digital intellectual property (IP). DRM is used by publishers, manufacturers and IP owners for digital content and device monitoring.
Digital media licensees benefit from an open and fair range of DRM licensing options, which balance the rights of IP owners and Internet users, translating to exponential profits for digital product manufacturers and retailers.
DRM protects copyrighted digital software, music, films, TV shows, games and similar media.
Consumer advocacy groups argue that aggressive DRM protection denies fair digital media access. However, DRM continues to be a viable tool for managing digital privacy, averting piracy and fair compensation to IP owners
Digital Rights Management (DRM) A technology used to protect the interests of owners of content and services (such as copyright owners). Typically, authorized recipients or users must acquire a license in order to use the protected material — files, music, movies. DRM enables secure distribution and/or disables illegal distribution of the data. OMA DRM is a Digital Rights Management standard published by the Open Mobile Alliance. DRM writes to the Master Boot Record (MBR) and cannot be removed without a hard-drive reformat.
DRMnoun [ U ]UK /diː.ɑːrˈem/ US /diː.ɑːrˈem/
DRM can ensure that programs distributed by internet are legal copies for which the copyright holderis being paid a fee.
As you can see DRM has nothing to do with whether or not you can use a certain piece of media on a certain device.
That's not a strawman. I'm comparing the structure of your argument to the structure of another argument, in order to point out the flaws.
For example: "Only true Americans read the bible." "No true Scotsman eats porridge."
I didn't think I'd have to spell it out for you, but here goes. The shopkeeper is standing in a market selling fruit for consumption. He says that he has every fruit known to man, and everyone clearly understands that since he is in a market meant for selling food, he means every edible fruit known to man. But of course the wiseguy in my example utterly ignores the context in order to "be right". Its clear from my previous posts in this thread that I was talking about non-Indie games. A.K.A games that aren't on the eShop or PSN.
I agree with the bolded. The prices for digital versions of AAA games on consoles are a joke. Consoles also have DRM, but they have way less than PC. I'd say there's about a 1 in 5 chance of a AAA game coming to GoG, while almost all AAA games on consoles are available at retail. If its on GoG I'll get it for PC for sure. But otherwise I'll be going for whatever version is DRM free.
SO no definition of DRM that includes not being able to read a book in a language you don't understand as a mean to prevent you reading it?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"