I'm so on the fence over whether or not I get this game. I know it was an excellent game on 3DS, but the Switch version just looks and feels like a super lazy port. Whether or not I buy MHGU depends entirely on review scores.
I'm so on the fence over whether or not I get this game. I know it was an excellent game on 3DS, but the Switch version just looks and feels like a super lazy port. Whether or not I buy MHGU depends entirely on review scores.
GhaudePhaede010 said:
Already used Smash as an example of how the timing really matters along with the cheaper price along with Switch having a much smaller audience than 3DS. The game sold well according to Capcom but it was never going to make huge waves considering all the circumstances surrounding the title's release. Also, how can a game sell 10 million when there are not 10 million consoles available? That would be a remarkable feat that should go down as an anomaly and most definitely not the standard example. Regardless, the circumstances surrounding those two titles are very different, Monster Hunter on Switch was not going to sell, say 3 million units since there was less than three million units out there, no way to for the game to boost the sales of Switch, another version of the same game on another platform for 20 dollars cheaper that launched the same day, franchise fatigue, and the other reasons listed by both myself and Nuvendil. It stands to reason that your example and my example are not the going to apply the same. |
Games keep seeling after release. So even if a game release near the launch of a console if the legs are good it will keep selling. Zelda was so crazy that it in fact were selling even to people that couldn't buy Switch due to shortages.
The point was just that it being a re-release or the userbase being small doesn't fully explain (although certainly present barriers which you mentioned).
Also as you pointed Capcom was pleased with the sales so even though it would never touch MHW level it was a profitable enterprise.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DonFerrari said:
Games keep seeling after release. So even if a game release near the launch of a console if the legs are good it will keep selling. Zelda was so crazy that it in fact were selling even to people that couldn't buy Switch due to shortages. The point was just that it being a re-release or the userbase being small doesn't fully explain (although certainly present barriers which you mentioned). Also as you pointed Capcom was pleased with the sales so even though it would never touch MHW level it was a profitable enterprise. |
It is almost like you did not read my post or something.
01000110 01101111 01110010 00100000 01001001 01111001 01101111 01101100 01100001 01101000 00100001 00100000 01000110 01101111 01110010 00100000 01000101 01110100 01100101 01110010 01101110 01101001 01110100 01111001 00100001 00100000
Nuvendil said:
The quality of that experience is highly variable based on factors outside a customer's control and also more epensive to set up. |
Sure but in a first world country its pretty easy. I already have an android phone. It works over 4g and I have unlimited data. But the best way is to use WiFi hotpots. I'm in Ireland and our Internet situation is far worse then a lot of countries. Even rated below some African nations.