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Forums - Nintendo Discussion - I'm not sure I can go back to Monster Hunter Generations Ultimate after playing World.

I'm so on the fence over whether or not I get this game. I know it was an excellent game on 3DS, but the Switch version just looks and feels like a super lazy port. Whether or not I buy MHGU depends entirely on review scores.



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GhaudePhaede010 said:
DonFerrari said:

The Last of Us sold about 7M releasing on a 70M PS3, but another 10M being re-released shortly after on PS4 less than 10M userbase.

It would come to reason that Ultimate being better than the 3DS version and coming with a much bigger window shouldn't really harshly impacted.

Already used Smash as an example of how the timing really matters along with the cheaper price along with Switch having a much smaller audience than 3DS. The game sold well according to Capcom but it was never going to make huge waves considering all the circumstances surrounding the title's release.

Also, how can a game sell 10 million when there are not 10 million consoles available? That would be a remarkable feat that should go down as an anomaly and most definitely not the standard example. Regardless, the circumstances surrounding those two titles are very different, Monster Hunter on Switch was not going to sell, say 3 million units since there was less than three million units out there, no way to for the game to boost the sales of Switch, another version of the same game on another platform for 20 dollars cheaper that launched the same day, franchise fatigue, and the other reasons listed by both myself and Nuvendil. It stands to reason that your example and my example are not the going to apply the same.

Games keep seeling after release. So even if a game release near the launch of a console if the legs are good it will keep selling. Zelda was so crazy that it in fact were selling even to people that couldn't buy Switch due to shortages.

The point was just that it being a re-release or the userbase being small doesn't fully explain (although certainly present barriers which you mentioned).

Also as you pointed Capcom was pleased with the sales so even though it would never touch MHW level it was a profitable enterprise.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
GhaudePhaede010 said:

Already used Smash as an example of how the timing really matters along with the cheaper price along with Switch having a much smaller audience than 3DS. The game sold well according to Capcom but it was never going to make huge waves considering all the circumstances surrounding the title's release.

Also, how can a game sell 10 million when there are not 10 million consoles available? That would be a remarkable feat that should go down as an anomaly and most definitely not the standard example. Regardless, the circumstances surrounding those two titles are very different, Monster Hunter on Switch was not going to sell, say 3 million units since there was less than three million units out there, no way to for the game to boost the sales of Switch, another version of the same game on another platform for 20 dollars cheaper that launched the same day, franchise fatigue, and the other reasons listed by both myself and Nuvendil. It stands to reason that your example and my example are not the going to apply the same.

Games keep seeling after release. So even if a game release near the launch of a console if the legs are good it will keep selling. Zelda was so crazy that it in fact were selling even to people that couldn't buy Switch due to shortages.

The point was just that it being a re-release or the userbase being small doesn't fully explain (although certainly present barriers which you mentioned).

Also as you pointed Capcom was pleased with the sales so even though it would never touch MHW level it was a profitable enterprise.

It is almost like you did not read my post or something.



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Nuvendil said:
Kerotan said:

You can remote playit onto a ps vita or android phone. A ps4 controller can also be connected so you don't need the touch controls. I did this with gta the other day and my god son played fifa years ago and it works really well. You won't get a better monster Hunter experience on the go then ps4 remote play. t

The quality of that experience is highly variable based on factors outside a customer's control and also more epensive to set up.

Sure but in a first world country its pretty easy. I already have an android phone. It works over 4g and I have unlimited data. But the best way is to use WiFi hotpots. I'm in Ireland and our Internet situation is far worse then a lot of countries. Even rated below some African nations.