GhaudePhaede010 said:
Already used Smash as an example of how the timing really matters along with the cheaper price along with Switch having a much smaller audience than 3DS. The game sold well according to Capcom but it was never going to make huge waves considering all the circumstances surrounding the title's release. Also, how can a game sell 10 million when there are not 10 million consoles available? That would be a remarkable feat that should go down as an anomaly and most definitely not the standard example. Regardless, the circumstances surrounding those two titles are very different, Monster Hunter on Switch was not going to sell, say 3 million units since there was less than three million units out there, no way to for the game to boost the sales of Switch, another version of the same game on another platform for 20 dollars cheaper that launched the same day, franchise fatigue, and the other reasons listed by both myself and Nuvendil. It stands to reason that your example and my example are not the going to apply the same. |
Games keep seeling after release. So even if a game release near the launch of a console if the legs are good it will keep selling. Zelda was so crazy that it in fact were selling even to people that couldn't buy Switch due to shortages.
The point was just that it being a re-release or the userbase being small doesn't fully explain (although certainly present barriers which you mentioned).
Also as you pointed Capcom was pleased with the sales so even though it would never touch MHW level it was a profitable enterprise.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







