| Trumpstyle said: Asphalt 9 cars has 90k polygons, Forza Motorsport 4 cars has 800k, lol at your asphalt 9 game, it's not even close. |
You just moved the goal post which is a logical fallacy.
The comparison was with Halo 4, not Forza.
With that in mind, the number of Polygons a model has doesn't graphics create, but nice try... But you are still extremely wrong on your original assertion.
| Trumpstyle said: As I said before, yes newer architecture can do more advanced effects but it doesn't mean a better looking game. Asphalt 9 just pumps motion blur and some graphics effects to the max so you can't see the details of the game. |
Asphalt 9 does more than that. You should actually check it out.
| Trumpstyle said: I actually downloaded that game to my phone as soon that video from digitalfoundry got out. It was the most ugly looking mobile game I ever played, image quality is hilariously bad and pumped with so much aliasing I gave the worst looking mobile game I ever played, also average fps was about 20 (my guess). But it's probably runs better on latest iphones (iphone8/X). |
Halo 4 isn't exactly a pretty game anymore either.
Stop shifting the goal post and dodging the point.
| Trumpstyle said: About Skyrim, betheasda game developers for fallout and elder scrolls just can't do good graphics. Switch hardware is probably a lot easier to fully use than xbox 360. |
False. When Morrowind released it had some of the best water a game could have.
When Oblivion released it's visuals were absolutely leading the industry.
| Trumpstyle said: Edit: forgot sources https://forzamotorsport.net/en-US/games/fm4/features "The Xbox 360 meets its graphical apex with Forza Motorsport 4. Experience an unprecedented level of detail with 800,000 polygon cars and some of the most beautiful environments ever seen" |
Your source is irrelevant. You demanded the comparison to be between Halo 4.
| Trumpstyle said: "The cars themselves are rich in detail, with some models featuring in excess of 90,000 polygons." |
You do realize there is more to a rendered scene than the number of polygons featured in a model, right?
What-if hypothetically a developer decided to create a very simplistic model and then leverage N-Patches to create more subdivision to give the impression of more mesh complexity?
| Trumpstyle said: Fast RMX is just a car game, those game just give an illusion of good graphics, when you stop and look at the details(characters, ground, grass) graphics goes back 10 years. I admit Outcast 2 looks better than Halo 4 but nothing is happening in that game, you just walk around in the dark. |
The game or genre said game is in... Is irrelevant, you look at the rendering pipeline.
| Trumpstyle said: A better comparion would be Halo 4 and Doom on portable switch. About the assets, yes ofc xbox 360 has 512 mb of ram so they gonna be low. |
Here we go, now you admit that the Xbox 360 is hindered and it's assets will be low quality, now you are agreeing with us.
Doom on Switch is technically superior to halo 4 as well.

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