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Forums - Gaming Discussion - Fortnite Nintendo Switch (undocked), Galaxy S9+, iPhone X Graphics Comparison

I don't know I find that phones evolved fast seems like 5-7 years ago that we had basically snes ports like chrono trigger, the fact that fortnite now works on phones seems like a big jump.






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Trumpstyle said:

The fortnite mobile version proves that mobile performance for gaming is greatly exaggerated.

Galaxy s9 officially has 350 gigaflops (exynos version), the snapdragon 845 has 737 gigaflops but this in fp16 so we need to halve it, then we get 368 gigaflops. We don't know the gigaflops number for the iphone 8/X as Apple won't reveal it. 

https://www.anandtech.com/show/13039/the-lg-g7-review/3

Here we go again.
Gigaflops isn't the be-all, end-all in regards to performance.
A GPU with less Gigaflops can beat a GPU with more Gigaflops.

Trumpstyle said:

According to anandtech, most phones GPU loses between 50-20% performance when pushed to the max (in the manhattan 3.1 offscreen test). But this is only when pushing the gpu to the max, what happens when a game pushes the CPU and GPU to the max at the same time? We get performance worse than Switch console in undocked mode.

Switch has 150 gigaflops when undocked.

So 13 years later Nintendo switch(undocked) and top smartphones still can't beat Xbox 360, that console have 240 gigaflops :)

https://www.anandtech.com/show/13039/the-lg-g7-review/3

The newer the GPU, generally the more efficient it is and the more powerful it is.

Top Smartphones and the Switch are most certainly superior to the Xbox 360 in every scenario that actually matters.

zorg1000 said:

@pemalite, please explain to him thats not how flops work.

I have multiple times before I think, even with a ton of evidence backing up my claims.

konnichiwa said:
I don't know I find that phones evolved fast seems like 5-7 years ago that we had basically snes ports like chrono trigger, the fact that fortnite now works on phones seems like a big jump.

That is because phones have had a big jump, the SoC's in Phones are seeing the largest and fastest technological progress in the industry right now.

But it is also a testament to how efficient and how well Unreal Engine can scale as well.



--::{PC Gaming Master Race}::--

Pemalite said:
Trumpstyle said:

The fortnite mobile version proves that mobile performance for gaming is greatly exaggerated.

Galaxy s9 officially has 350 gigaflops (exynos version), the snapdragon 845 has 737 gigaflops but this in fp16 so we need to halve it, then we get 368 gigaflops. We don't know the gigaflops number for the iphone 8/X as Apple won't reveal it. 

https://www.anandtech.com/show/13039/the-lg-g7-review/3

Here we go again.
Gigaflops isn't the be-all, end-all in regards to performance.
A GPU with less Gigaflops can beat a GPU with more Gigaflops.

Trumpstyle said:

According to anandtech, most phones GPU loses between 50-20% performance when pushed to the max (in the manhattan 3.1 offscreen test). But this is only when pushing the gpu to the max, what happens when a game pushes the CPU and GPU to the max at the same time? We get performance worse than Switch console in undocked mode.

Switch has 150 gigaflops when undocked.

So 13 years later Nintendo switch(undocked) and top smartphones still can't beat Xbox 360, that console have 240 gigaflops :)

https://www.anandtech.com/show/13039/the-lg-g7-review/3

The newer the GPU, generally the more efficient it is and the more powerful it is.

Top Smartphones and the Switch are most certainly superior to the Xbox 360 in every scenario that actually matters.

zorg1000 said:

@pemalite, please explain to him thats not how flops work.

I have multiple times before I think, even with a ton of evidence backing up my claims.

konnichiwa said:
I don't know I find that phones evolved fast seems like 5-7 years ago that we had basically snes ports like chrono trigger, the fact that fortnite now works on phones seems like a big jump.

That is because phones have had a big jump, the SoC's in Phones are seeing the largest and fastest technological progress in the industry right now.

But it is also a testament to how efficient and how well Unreal Engine can scale as well.

Well I would say X360 controls are better than at least LG phone



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Pemalite said:

Here we go again.
Gigaflops isn't the be-all, end-all in regards to performance.
A GPU with less Gigaflops can beat a GPU with more Gigaflops.

The newer the GPU, generally the more efficient it is and the more powerful it is.

Top Smartphones and the Switch are most certainly superior to the Xbox 360 in every scenario that actually matters.

I have multiple times before I think, even with a ton of evidence backing up my claims.

That is because phones have had a big jump, the SoC's in Phones are seeing the largest and fastest technological progress in the industry right now.

But it is also a testament to how efficient and how well Unreal Engine can scale as well.

Well I would say X360 controls are better than at least LG phone

Ive never owned an LG phone, are they bad?



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
DonFerrari said:

Well I would say X360 controls are better than at least LG phone

Ive never owned an LG phone, are they bad?

Any cellphone control is worse than console controllers for me =P



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
zorg1000 said:

Ive never owned an LG phone, are they bad?

Any cellphone control is worse than console controllers for me =P

I agree 100%, was just wondering why you singled them out lol



When the herd loses its way, the shepard must kill the bull that leads them astray.

Green098 said:
BlackBeauty said:
And I don’t know what kind of settings they used to capture the switch footage. Coz mine is not that washed out.

Probably didn’t enable full RGB. Kinda weird for a channel with” tech knowledge”

All of this was Switch undocked, so it wouldn't be that I don't think since it's a TV setting? So it's probably something to do with the different capture methods, and that epic might of over-saturated the mobile versions a tad.

Which I think is a bit of what's mostly the case here. You can see the Switch battle bus has a much richer shade of blue compared to the mobile's more paler/brighter blue.

Besides the higher poly count, the Switch version also has better shading.

Pemalite said:

Source to your next claim that Breath of the Wild has Anti-Aliasing? And Digital Foundry claimed it didn't?
With all due respect, I doubt anyone is going to take the word of a forum poster over an outlet such as Digital Foundry.

It's weird though, DF have been ambiguous and inconsistent on the topic off whether BOTW has AA. In some of their pieces they said it does, but that it isn't always active, other times they say there's none. I remember being annoyed by the lack of clarity on the topic back when it came out.

Trumpstyle said:

The fortnite mobile version proves that mobile performance for gaming is greatly exaggerated.

Galaxy s9 officially has 350 gigaflops (exynos version), the snapdragon 845 has 737 gigaflops but this in fp16 so we need to halve it, then we get 368 gigaflops. We don't know the gigaflops number for the iphone 8/X as Apple won't reveal it. 

According to anandtech, most phones GPU loses between 50-20% performance when pushed to the max (in the manhattan 3.1 offscreen test). But this is only when pushing the gpu to the max, what happens when a game pushes the CPU and GPU to the max at the same time? We get performance worse than Switch console in undocked mode.

Switch has 150 gigaflops when undocked.

So 13 years later Nintendo switch(undocked) and top smartphones still can't beat Xbox 360, that console have 240 gigaflops :)

https://www.anandtech.com/show/13039/the-lg-g7-review/3

Pemalite already covered this, but FLOPS are not an accurate measuring stick of performance between chips of different architectures released ten years apart. That's like saying a tugboat has more horsepower than a formula 1 car, therefore the tugboat is faster.

Last edited by curl-6 - on 16 August 2018

zorg1000 said:
DonFerrari said:

Any cellphone control is worse than console controllers for me =P

I agree 100%, was just wondering why you singled them out lol

Well my mistake =p

But we know that touchscreen from iPhone is better than most Android phones, so it's quite possible that an LG phone would be very bad in comparison to X. But both would suck even compared to NES or atari control to me =P



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

Well I would say X360 controls are better than at least LG phone

That certainly goes without saying.
I am always impressed with people who actually seriously game on phones though, props to them, but  it's not for me.

curl-6 said:
Pemalite said:

Source to your next claim that Breath of the Wild has Anti-Aliasing? And Digital Foundry claimed it didn't?
With all due respect, I doubt anyone is going to take the word of a forum poster over an outlet such as Digital Foundry.

It's weird though, DF have been ambiguous and inconsistent on the topic off whether BOTW has AA. In some of their pieces they said it does, but that it isn't always active, other times they say there's none. I remember being annoyed by the lack of clarity on the topic back when it came out.

Which is why I would like sources. :P

 






--::{PC Gaming Master Race}::--

Pemalite said:
DonFerrari said:

Well I would say X360 controls are better than at least LG phone

That certainly goes without saying.
I am always impressed with people who actually seriously game on phones though, props to them, but  it's not for me.

curl-6 said:

It's weird though, DF have been ambiguous and inconsistent on the topic off whether BOTW has AA. In some of their pieces they said it does, but that it isn't always active, other times they say there's none. I remember being annoyed by the lack of clarity on the topic back when it came out.

Which is why I would like sources. :P

Well I like Pokemon Go, Idle Poring and Final Fantasy Exvius in phone, also played some others... but these 3 have very simple mechanics and controls. Anything else I can't even think about playing.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."