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Pemalite said:
Trumpstyle said:

The fortnite mobile version proves that mobile performance for gaming is greatly exaggerated.

Galaxy s9 officially has 350 gigaflops (exynos version), the snapdragon 845 has 737 gigaflops but this in fp16 so we need to halve it, then we get 368 gigaflops. We don't know the gigaflops number for the iphone 8/X as Apple won't reveal it. 

https://www.anandtech.com/show/13039/the-lg-g7-review/3

Here we go again.
Gigaflops isn't the be-all, end-all in regards to performance.
A GPU with less Gigaflops can beat a GPU with more Gigaflops.

Trumpstyle said:

According to anandtech, most phones GPU loses between 50-20% performance when pushed to the max (in the manhattan 3.1 offscreen test). But this is only when pushing the gpu to the max, what happens when a game pushes the CPU and GPU to the max at the same time? We get performance worse than Switch console in undocked mode.

Switch has 150 gigaflops when undocked.

So 13 years later Nintendo switch(undocked) and top smartphones still can't beat Xbox 360, that console have 240 gigaflops :)

https://www.anandtech.com/show/13039/the-lg-g7-review/3

The newer the GPU, generally the more efficient it is and the more powerful it is.

Top Smartphones and the Switch are most certainly superior to the Xbox 360 in every scenario that actually matters.

zorg1000 said:

@pemalite, please explain to him thats not how flops work.

I have multiple times before I think, even with a ton of evidence backing up my claims.

konnichiwa said:
I don't know I find that phones evolved fast seems like 5-7 years ago that we had basically snes ports like chrono trigger, the fact that fortnite now works on phones seems like a big jump.

That is because phones have had a big jump, the SoC's in Phones are seeing the largest and fastest technological progress in the industry right now.

But it is also a testament to how efficient and how well Unreal Engine can scale as well.

Well I would say X360 controls are better than at least LG phone



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."