curl-6 said:
FAST RMX does not "go back ten years", it's using visual effects that didn't even exist in gaming 10 years ago. On a purely technological level, it outclasses what's possible on the Xbox 360. As for Doom vs Halo 4, in terms of graphics, Doom is basically a generation ahead of Halo 4, retaining pretty much a full suite of PS4-standard techniques like PBR, GPU accelerated particles, volumetric lighting, subsurface scattering, temporal supersampling, bokeh depth of field, etc. |
Oh wow look at those advanced graphics effects. Dude I played Doom through 2 times on my PC and 5 times on my ps4 pro, the game doesn't beat battlefield 3 and Crysis 3, so no it's not a next-gen graphics it's last gen graphics. It barely beats mass effect 3 on my pc. Depth of field, bokeh and motion blur is not positive it's a negative. I rather just play 60fps and no blurs.
About temporal supersampling, it's good and bad, aliasing is almost gone but the side effects of a much softer image combined with color degration, I rather have SMAA or MSAA, but we all got different opinions. 1440p with 2xSMAA give the best image/performance combo in my opinion.
You can't compare Fast RMX to halo 4, it's a car game. I don't play car games but from my experience they usually have much worse graphics than it seems, they just give an illusion of good graphics. I can't find the polygons count on fast RMX to compare with Horizon motorsport 4, likely cause they are low.
About halo 4 vs doom portable, I made my analysis, Halo 4 has better graphics, better resolution and better frame-rate.
Last edited by Trumpstyle - on 22 August 20186x master league achiever in starcraft2
Beaten Sigrun on God of war mode
Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.
1-0 against Grubby in Wc3 frozen throne ladder!!







