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Forums - Gaming Discussion - The Truth behind MS and Rare

Ka-pi96 said:

Yet you use subjective ratings to try and "prove" your point anyway?

I have to base my point off something. Metascores can give us guidance on what was critically acclaimed.

But nothing wrong with you loving Timesplitters more but to the critics and im sure many others out there would not say those games were better.

I did enjoy Timesplitters aswell.



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Mr Puggsly said:
curl-6 said:

I am open to creativity and customization, N&B just didn't do it in a way that was fun or engaging to me, more annoying and dull. It's good that you enjoyed it, but I could not.

And even design is open to interpretation, people often disagree as to whether a game has good level design for instance.

That could be said about all the Rare 3D platformers though, they're all kinda dull by modern standards. Most of the N64 games aged horribly.

N&B tried something unique and I enjoyed it. People act like it was a critical disaster as well, but it did well critically and with great praise from notable websites. Not a single "negative" review on Metacritic.

But it sold like shit.

318. Banjo-Kazooie: Nuts & Bolts 2008 Platform Microsoft 0.32 0.35 0.00 0.08 0.76


Cerebralbore101 said:
Nintendo of Japan had no idea how important Rare was to their software library, and refused to fund them or give them creative freedom. GameCube should have had an exclusive FPS from Rare by late 2002. Instead they just let them go. I think Retro Studios is headed in the same direction. They aren't making Metroid Prime 4, that's Namco. They aren't doing anything right now really. Nintendo of Japan will likely just sell them off or let them go soon enough.

What do you mean they gave them no creative freedom? Under Nintendo's reign, Rare operated mostly as an independent company. For example, when Nintendo had lost interest in continuing with Goldeneye, the staff at Rare continued working on the game anyway. Nintendo's role within Rare was mostly giving creative suggestions and to handle marketing. There were times when Nintendo had requested that Rare add or remove something from their games, but Nintendo never told Rare what games they could or could not do.

The truth behind Rare is that Nintendo could have bought them at anytime. Even at the 11th hour when the Microsoft deal was almost signed, Nintendo could have swooped in and purchased Rare for less money than what Microsoft was paying. The reason Nintendo did not purchase Rare was because they thought the Stampers were asking for too much money. Back then, this would have sounded ludicrous, but when looking back at it all, Nintendo was right. Nintendo doesn't buy studios for IPs. They buy studios for talent. Rare lost a good portion of its talent back in 1998. They still had good people by 2002, but a large investment would need to have been made in order to get the resources necessary to have a studio who could make games for next generation hardware.

The truth behind Microsoft's acquisition of Rare is that Microsoft had no idea what they were getting themselves into. They thought they were buying a mini Nintendo. They had no idea how vital Nintendo was to Rare's success and Microsoft had no idea how to market Rare's games. Microsoft was still new at the console business and for the first few years, they took a lets throw anything at the wall and see what sticks method. When that didn't work, we got Kinect.



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Jon-Erich said:

What do you mean they gave them no creative freedom? Under Nintendo's reign, Rare operated mostly as an independent company. For example, when Nintendo had lost interest in continuing with Goldeneye, the staff at Rare continued working on the game anyway. Nintendo's role within Rare was mostly giving creative suggestions and to handle marketing. There were times when Nintendo had requested that Rare add or remove something from their games, but Nintendo never told Rare what games they could or could not do. 

Well actually Nintendo did, Games like DK64 was one of them and so was Star Fox Adventures that turned what looked to be a new promising IP in Dinosaur Planet and become a forced marketed Star Fox game which changed and ruined the game we were all promised in the magazines. Nintendo is not as innocent as many like to believe. They weren't looking after Rare at there end of there reign with Nintendo, and Rare weren't getting what they needed anymore and its clear with the link I provided that Rare was looking elsewhere, basically wanting out.

I love Nintendo and there a very smart and passionate company but Rare's downfall was happening internally while under Nintendo not under MS, MS was just letting them do what they do, and after awhile when it wasn't working they shuffled them to Kinect which is where Rare found mild success.

Lets all be thankful that Activison didn't purchase Rare. We can all imagine how that would have turned out.



Jon-Erich said:
Cerebralbore101 said:
Nintendo of Japan had no idea how important Rare was to their software library, and refused to fund them or give them creative freedom. GameCube should have had an exclusive FPS from Rare by late 2002. Instead they just let them go. I think Retro Studios is headed in the same direction. They aren't making Metroid Prime 4, that's Namco. They aren't doing anything right now really. Nintendo of Japan will likely just sell them off or let them go soon enough.

What do you mean they gave them no creative freedom? Under Nintendo's reign, Rare operated mostly as an independent company. For example, when Nintendo had lost interest in continuing with Goldeneye, the staff at Rare continued working on the game anyway. Nintendo's role within Rare was mostly giving creative suggestions and to handle marketing. There were times when Nintendo had requested that Rare add or remove something from their games, but Nintendo never told Rare what games they could or could not do.

The truth behind Rare is that Nintendo could have bought them at anytime. Even at the 11th hour when the Microsoft deal was almost signed, Nintendo could have swooped in and purchased Rare for less money than what Microsoft was paying. The reason Nintendo did not purchase Rare was because they thought the Stampers were asking for too much money. Back then, this would have sounded ludicrous, but when looking back at it all, Nintendo was right. Nintendo doesn't buy studios for IPs. They buy studios for talent. Rare lost a good portion of its talent back in 1998. They still had good people by 2002, but a large investment would need to have been made in order to get the resources necessary to have a studio who could make games for next generation hardware.

The truth behind Microsoft's acquisition of Rare is that Microsoft had no idea what they were getting themselves into. They thought they were buying a mini Nintendo. They had no idea how vital Nintendo was to Rare's success and Microsoft had no idea how to market Rare's games. Microsoft was still new at the console business and for the first few years, they took a lets throw anything at the wall and see what sticks method. When that didn't work, we got Kinect.

I was talking about how Nintendo didn't fund or give creative freedom to Rare in the GameCube years. They definitely had freedom and funds during N64. During GameCube times Myamoto came along and insisted that their new adventure title be a Starfox game. 

You are right about how overvalued Rare was at the time. 



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Azzanation said:
fauzman said:

 

If what you say is true, then I dont see how MS ISNT at least partially to blame. If the management and guidance at the top left, surely then it is MS's responsibility to provide that guidance.

 

You have a lot of other good studios who have creative leads and studio heads depart. And a lot of those times you DONT see it affecting the quality of their future outputs (though admittedly in some cases it does). It seems like you are just trying to make excuses.

Bear in mind that i have never played a rare game so am not making a comment on the quality of their games, but simply your argument. 

MS could have easily helped them get back on track and we cannot say they didn't try. They brought a dying horse. The team was splitting up during the making of Perfect Dark on the N64. You had the two founders and Development Legends retire, the ones that convinced Nintendo to make games on there NES. A lot has changed and unfortunately Nintendo saw this coming. Both brands are smart with this, Nintendo made good money on selling Rare at there high point and MS gained IPs for there newly Xbox brand. Rare hasn't been the same but id much rather Rare under MS than any other brand especially Activison. MS can afford to hold onto the studio while under someone else, Rare might of closed its doors long ago. 

There aren't excuses here, just what a lot of people seem to bypass with Rare falling and saying its MS's fault. They spent $375m on a studio where MS gave them creative freedom and faith and Rare simply struggled. Grabbed by the Ghoulies, Perfect Dark Zero, Banjo Nuts n Bolts were all Rare's ideas and efforts. One thing Rare has always done right is they make beautiful looking games and Sea of Thieves today is no exception to Rare's history. But after those efforts from Rare and Rare not making the money MS forecast, you can see why MS shuffled them around.

Lets be honest, Rare did make the best Kinect games which did bring in the money that probably gave Rare back some of its life blood. Kinect is probably the reason why Rare is still a thing today. I don't like Kinect games and never played them but we need to start seeing things on the other side of the fence.

You are using a lot of speculation here. We dont know what would have happened if MS hadnt bought Rare and maybe Nintendo had. Or if Activision perhaps.

The point is that we dont know and your suggestions about MS doing the best with a failing studio is just that - speculation.

 

Also i see the point you are making about their subsequent games but ultimately my point still stands. If leadership is weak at the top, the oness is on the owner to provide the drive and leadership which is where MS failed. Yes MS was new in the gaming space and were just starting out but that is what you have to do. Perhaps Rare needed LESS creative freedom instead of more?

 

Kinect Sports - more speculation on your part. Perhaps you are right this game saving Rare. Perhaps not. Personally I find it hard to believe that MS would ever have considered shutting Rare. Not just because they have had a reasonable output of decent (but not great) games. But also because the backlash feom outraged Rare fans would have been a PR nightmare. Also again we dont know what would have happened if Rare didnt make KS. Peehaps they would have been given permission to make a Sea of Thieves like MP game last gen or something else equally creative. We wil never know. 



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Wait. Hold on a second. Microsoft paid a whopping $375 million for them? That's a huge amount and they've not worked out well for them.



Ka-pi96 said:
Mr Puggsly said:

I'm not disagreeing the talent left. But where did they go? We haven't seen a lot of notable come from former Rare people. Yooka Laylee was a disappointment as well.

Also, the Xbox audience isn't the same as the Nintendo audience. They couldn't rest on their laurels and achieve the same success.

They formed Free Radical. TimeSplitters was effectively a spiritual successor to Goldeneye/Perfect Dark (and much better than both!).

I'm not gonna argue which is better. We are talking about games from different eras, the genre evolved, etc. But I think its fair to say the N64 era shooters they did were more innovative. The Timespliiters games were essentially ignored by other shooters of the time.



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Kerotan said:
Wait. Hold on a second. Microsoft paid a whopping $375 million for them? That's a huge amount and they've not worked out well for them.

$375 million isn't that much compared to some other purchases they've made. They probably paid more for the Gears IP.

In theory, a few hits like Kinect Sports 1+2 (8+ million sold), Rare Replay, Killer Instinct, and Sea of Thieves could have recouped much of their investment.

I'd argue it has worked out well for them given they have a large library of content, IPs, and potential content for the future.



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This is already well documented, Azzanation. When Microsoft bought Rare it had already lost some of its best talent; there's a reason Nintendo didn't want to subsidize the studio. Breaking from Nintendo's orbit and then losing the Stampers' leadership only accelerated the decline. Microsoft's laissez-faire management probably made things worse.