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Forums - Gaming Discussion - No mans sky is absolutely brilliant in 2018. (Addictive as space crack)

 

No mans Sky in 2018.

Impressed 13 31.71%
 
On the fence still. 8 19.51%
 
Disappointed 9 21.95%
 
Have yet to play 11 26.83%
 
Comments/Indifferent/Middle America... 0 0%
 
Total:41

I wouldn't say genre leading, not when it's using hard coding for inventory spacing, as well as other aspects of the game and using Open GL.

The original premise gave some form of excitement when I first heard of it, but then it's eventual release managed to turn that into disappointment, which even with the current line of updates, I still feel with this game.

For years I've watched other indie games reach a complete form and then leaving ea, while also polishing up their products, and I've at times felt like they did a good job, but with NMS I felt like it was a lie from the start, but eventually after 2 years after it's initial release, it managed to come close to what it was trying to sell us 2 years prior.

Ultimately, like with all survival games out there, I eventually find out that whatever each game has to offer, is made pointless, because the most common theme and core aspect of all these open world generated survival games have is exploration and not much else. What I'm really looking for in terms of evolution for open world survival games is for them to contain more meaning to what they present, more content that has a reason to exist, other than just to sell you items and go "hello", while giving you the same kind of repetitive quest. The problem with wanting that, is that the world can no longer be self generating, because that can only get you so far, and it isn't anywhere close to being skin deep in terms of story and rich detail, which is why I look forward to games that take years to craft (looking at SC for one example) and show off their detailed worlds and stories they have to tell (which are rare and few in number for that genre anyway).

 

In the end I find NMS to being "alright", but still in need of performance patches, more content that makes better use of giving us more of a reason to explore, and less of a focus on simply becoming the librarian of the universe. That said, other indie devs need to learn to never pull a NMS again, and certainly never team up with one of the big 3 for such a release.



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LudicrousSpeed said:
Mar1217 said:

You're talking about decent games at launch that got better with time vs Bad game at launch that took 2 years to fix into something decent,

People need to support this model when it's done right, not when you're doing a Hello Games type of move.

Don’t forget the developer deliberately lying and misleading the gaming community in regards to what the game would include.

Those other three games aren’t really comparable here. Closest would be GT Sport i guess, since it’s seen substantial updates post release. But those were done to fix what the public found to be missing, not what was supposed to be there day one.

Actually, now that I think about it, Sea of Thieves would be the best comparison, as it has a low Meta-score and got hammered for a lack of content at launch.  Thanks for reminding me of that.



If it's gotten that much better, then I guess some games do get much better with updates. :)



Darwinianevolution said:
I'm conflicted on this game. Should I buy after that and make the practise of finishing games post-launch look acceptable in the eyes of other devs, or should I not buy it and make it look like it's not worth save a game like that after it fails?

Hello Games and Sean Murry had a vision of a game they wanted to make.  They missed the mark by a long shot.  It took lots of player input and 2 years to fix.  No way in hell is this going to look acceptable by most devs, even with the pretty good success that this 'relaunch' is having.  I dare say that Hello Games will not make nearly as much profit from this as they would have if they had launched _this_ version of the game from the start.

This version of the game is damned fun, but still has some bugs that were there from the beginning.  Hopefully they will finally get fixed now that the game has been relaunched.  



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



I always enjoyed it but the various updates have all made it better. My PS4 Pro even provides the sound for my ship's engines now, what an innovative little addition. Joking aside I'm looking forward to what else they can add.



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I'm probably going to pick it up soon. Never played it, but heard it's pretty good now.



John2290 said:
dharh said:

Hello Games and Sean Murry had a vision of a game they wanted to make.  They missed the mark by a long shot.  It took lots of player input and 2 years to fix.  No way in hell is this going to look acceptable by most devs, even with the pretty good success that this 'relaunch' is having.  I dare say that Hello Games will not make nearly as much profit from this as they would have if they had launched _this_ version of the game from the start.

This version of the game is damned fun, but still has some bugs that were there from the beginning.  Hopefully they will finally get fixed now that the game has been relaunched.  

3 updates already this week, they are promising content updates regularly. And yeah, there will be little profit for them in this even with the X1 launch,I'm sure they are draining money the last two years pumping it back into the game to redeem their name. I think their brand image means more to them than short term profit so as you said, this isn't a case of early access gone wrong. Games like Star citizen or Ark are the ones people should be weary of, this deserves to be recognized as a positive move on HG games part. 

mmn, well for one Ark is already out there and they already got the boot up their arse when they pulled the DLC charge before the game left ea. Now the game is completed and out there, they are able to add onto it how they please, like every other indie dev out there has done so before. SC on the other hand isn't close to being finished and is entirely funded by people wanting to support the devs and the two seperate game modes themselves. No one has to be "weary" of the SC dev team, because you aren't being forced to contribute to it's devlopement. 

I think it's a bit narrow minded to suggest that NMS gets the pat on the back and all being forgiven, while the other two are highly unlikely to ever be forgiven no matter what they do (calling it right now for SC).



Hmm. I'll have to break my collector's edition back out, and give it another go, if it's indeed that much different.



I 100% Agree. The game just came out on the X1 about a week ago and I remember saying to myself I would not be getting the game because I remember hearing about how terrible it was. However, I did watch some recent interviews and commentaries on NEXT and that did sway me to purchase it in the end.

Overall, It is one of the most addicting and enjoyable games I have ever played (and it looks pretty great in most areas...except for those planet atmospheres lol). It's been years since I've craved to play a game.

And I'm especially excited because I know they plan to keep updating the game and make it better. I've heard of the possibility of Monthly updates sometime in the near future.



John2290 said:
Darwinianevolution said:
I'm conflicted on this game. Should I buy after that and make the practise of finishing games post-launch look acceptable in the eyes of other devs, or should I not buy it and make it look like it's not worth save a game like that after it fails?

That's up to you mate but I don't think its that type of situation. My opinion? I think its better to support devs fixing games for free rather than have them sweep it under the rug like ME:A or others or make players pay for the finished content in DLC twice over like destiny. HG messed up, they got bashed and instead of cutting and running they buckled down to fix the game and try for redemption and regardless of what IGN say think its clear the community has spoken and praised the game as it is now. 

Oh my gosh don't get me started on ME:A lol. Just thinking about everything that happened with that game pisses me off, I have never been subject to a gaming debacle that bad before.

I think a partial reason why NMS got released in such an unfinished state is most likely because Sony was pressuring them to release the game before it was truly ready (we see this scenario far too often with clueless publishers - which is pretty much all of them). The fact that they are doing their best to make the game great and have not charged any money for updates (or added microtransactions, which could be disastrously terrible in a game like that), is pretty telling. Not to mention, the developer got punished way more than was necessary for releasing the game in that state.