Chazore said: Still not going to grab it. Those updates should have been there since day/week 1 of release. The game teased so much and flaunted content around that never came until now. I don't see why I should even begin to appreciate a dev team that lied and showed themselves off, for much of nothing. |
So what is something that was "promised" in the beginning that wasn't in the game that you want?
Now this isn't directed at you, but I find the semantic about broken promises and Hello Games being liars to be a lot of Hyperbole. When looking at the lists of broken dreams that were going around I saw a lot of conjecture on what should be in the game. "Dynamic Hacking" was one of them.....Hacking in some capacity was always there in the game, the adding of it being dynamic is subjective at best. That is not a broken promise
Things that were promised that did not make it into the game's build at launch.
-Being able to see other characters
-Rotating Planets in real time
-Realistic Day and Night Cycles
In what reality would any of these things completely have changed the perception of the game if they had been implemented day one? Like would a realistically rotating planet have made it more enjoyable?There were decries of "They promised giant alien dinasaurs" and what not but they could not be considered liars on points such as this because the game is procedural generated. The algorithm is what manifests the creatures from different templates. This was always known, so they might have always had the capacity to to have giant creatures but we cannot know for certain unless you traveled to all 18trillian planets.
I think the real issue was belied in the game's work cycle and algorithms the game was based on. The problem is not that a few promised concepts didn't make it into the game because none of those were really essential to the game play loop(which I imagine is why they were axed), the problem is simply that what we were given wasn't broadly percieved as "Fun".
It is actually only through completely new additions to the gameplay loop that people have started to change their minds on this title. Base Building, crop growing/harvesting, Fetch/Defend/Observe Mission variety from Space Stations, the improved upgrades on Body Suit/Ship/MultiTool, an emotional storyline arc. It is becoming more of a Space Sim worth playing that is enjoyable to more people.
This game was always going to be the mining/harvest space social sim it is, but I think many projected what they wanted out of it more than what they were saying. The game was advertised as Star Trek and people were expecting Star Wars. Well with all the added efforts it is a bit of both now.
Greatness Awaits
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