1. A blessing in disguise? IMO, the most annoying thing about Pokémon is grinding pokemon battles in the wild. What is so fun about wild battles? I never found them exciting. You just switch to a Pokémon that won't kill them, toss down a paralyze or something and then your tossing pokeballs. Formulaic boredom. Don't see this as any different, just cutting to the chase. Plus this game you see them in the wild, so you can SKIP the wild encounters instead of having to click run or use a repel.
2. Again, mechanic is not new. You had to throw pokeballs before, just had to do a tedious step beforehand and now you have to flick your wrist.
1. Every game ever has enemies that don't threaten you individually, and are just meant to slowly wear the player's resources down via collective attrition. Just look at the Grunts from Halo as a perfect example. JRPGs have been doing this to a fault for years. Even Chrono Trigger does it. All they changed was that the fights aren't random, and quite as frequent. But yeah, you're right about it being formulaic. Enter a battle, use a single move to KO the wild Poke'mon, rinse and repeat forever. If you feel like capturing said, Pokemon do what you said (but I rarely do this, because all I need is one fight to capture a Pokemon, and that makes the majority of my wild fights, just doing a one hit KO). But if something is formulaic wouldn't you want to add things to make it more rich and complex? Instead it looks to me as if they are taking things away, by oversimplifying the game. The next sentence is pure speculation, but I think they will give you missions to capture X number of Y species. This would keep the negative grindy aspects, while forcing you to play the "just throw Pokeballs repeatedly" aspect of Go. I mean, isn't carefully lowering a Mon's HP, and then inflicting a status effect, and then throwing a ball, more complicated and engaging than just "lol throw this ball and pray the RNG Gods like you enough to let you capture it." Again, I agree with you that both are formulaic. But one just seems more complicated, hence more fun IMO.
And yes, like I said before, field-on enemies are way better than random battles. So I have no problem with Mon being visible in the field. That's an addition that Poke'mon has needed for ages. I just disagree with removing the battling aspect from wild Mons.
2. But I only capture 10% of the wild Mons that I fight. And I'm one of those sticklers that likes to complete the Pokedex. So throwing balls wasn't really a big part of the games for me. But how do you play? Maybe your way of playing would benefit from all these changes. IMO it makes it boring for me.