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Forums - Gaming Discussion - Final Fantasy VI Vs Chrono Trigger:- Whos the king of SNES RPGs?

Secret of Evermore was by far the best RPG on the SNES



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Chrono's story, combat system, music, and graphics take the crown. If there was an annimated DBZ style series based on the Chrono Trigger storyline, using only the information provided by the game, it would be a monster hit.



FFVI is the best RPG ever.



Soley between the two? As currently Earhbound sits 1 for me...

I'll go FF6... slightly.

I think Chrono as the silent protaganist just didn't work.

I thought FF6 had the better story but CT gets extra points for having many different endings, even though half the ending really didn't make sense based on how you got them. The characters develop more in FF though. Outside of Robo you don't get much CT character development.

FF6 had slightly better music in my opinion

However CT's ways of initating battle were way better... they were using enemies on the worldmap on the NES with Ultima Exodus. Why FF kept the random encounter system for so long i don't know.

Actual battle wise.... i'd put it a draw. They both used CT, Chrono Trigger had combo attacks which were neat, but Final Fantasy had desperation attacks which were legendary and Shadow's dog mechanic was cool.

Really I might give FF6 the slight edge their due to more characters which give you more variety.

That's the big deal for me. FF6 does everything really well and only two characters don't make any sense on your team Mog and GoGo.

Everyone else makes sense on the team, and everyone else plays a big part except for Umaro. Also the branching parts section of the game is brilliant.

As were the parts where you play as two or three partys.

Why more games don't do that i can't say... well actually i can... because they've made less playable characters in most games... despite not actually increasing character depth and development.



Chrono Trigger. Final Fantasy VI was excellent during the World of Balance. The World of Ruin wasn't as good. Its the reason I prefer Final Fantasy IV to Final Fantasy VI. Final Fantasy IV was great beginning to end.



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twesterm said:
Words Of Wisdom said:
twesterm said:

The game has quite possible the best villain ever.


If you're referring to Kefka, I actually think he was one of the worst parts of Final Fantasy VI because he was a walking cliche with zero character depth.


 Villains don't always need a lot of depth to be scary.  Kefka is just pure evil (Evil doesn't need a purpose, evil is its own purpose) and he's one of the few villains that you see go from lackey to godhood in the timespan of the game.

Sure, a villain who massacres a church audience because he's upset God took away his son or a villain that slaughters a family and rapes the daughter because he thought they were meant to be are both pretty scary but I'm much more afraid of the person that kills someone because it's Tuesday.


Scary != Good villain.

Good villains need a lot to be good villains IMO.  I see several important characteristics...

Backstory - A good villain should have a history that makes the villain interesting as a character and not just as a bump in the road for our heroes.  Without a backstory, a villain is no more interesting than the faceless thug we killed on level 5 in a random battle.

Motivation -  I really like to know what makes the enemy tick.  Why are they doing what they're doing?

Actions - What actions define the villain?

Ire level - Can the villain make the player genuinely angry?   Is killing/stopping the villain something that the game makes the players look forward to?

Personality - What is the villain like?  What are her quirks?  Her habits?


I'm sure there are more but those are a few off the top of my head.  Let's look at Kefka along those dimensions...

Backstory - What was Kefka's backstory again?  Lackey to Gestahl and...?  I got nothing.  Considering I replayed FF6 last month, this is depressing.

Motivation - He wanted to conquer the world or destroy the world simply because.  Yeah, he fails motivation too.

Actions - Appear, spout one-liner, do evil thing, laugh maniacally, leave.  That was almost all he ever did.  He was true to form.  He'll at least get a 50% for consistency.

Ire level - The closest I ever got to disliking Kefka was for killing Leo but then I realized that Leo had maybe 5 scenes in the entire game and I didn't care about him at all.  Kefka can get 10% for one noteworthy act and another 50% of the whole I'm going to destroy debacle that created the World of Ruin.

Personality - He didn't have one.  Being the cliche, stereotypical evil baddie was the level of depth for Kefka.  He fails this too.


If you want to see a truly awesome villain, look at Jon Irenicus from Baldur's Gate 2.  He was on a whole other level and he craps on just about every villain ever dreamt up.  He's one of the epitomes of a great villain IMO.



Words Of Wisdom said:
twesterm said:
Words Of Wisdom said:
twesterm said:

The game has quite possible the best villain ever.


If you're referring to Kefka, I actually think he was one of the worst parts of Final Fantasy VI because he was a walking cliche with zero character depth.


Villains don't always need a lot of depth to be scary. Kefka is just pure evil (Evil doesn't need a purpose, evil is its own purpose) and he's one of the few villains that you see go from lackey to godhood in the timespan of the game.

Sure, a villain who massacres a church audience because he's upset God took away his son or a villain that slaughters a family and rapes the daughter because he thought they were meant to be are both pretty scary but I'm much more afraid of the person that kills someone because it's Tuesday.


Scary != Good villain.

Good villains need a lot to be good villains IMO. I see several important characteristics...

Backstory - A good villain should have a history that makes the villain interesting as a character and not just as a bump in the road for our heroes. Without a backstory, a villain is no more interesting than the faceless thug we killed on level 5 in a random battle.

Motivation - I really like to know what makes the enemy tick. Why are they doing what they're doing?

Actions - What actions define the villain?

Ire level - Can the villain make the player genuinely angry? Is killing/stopping the villain something that the game makes the players look forward to?

Personality - What is the villain like? What are her quirks? Her habits?


I'm sure there are more but those are a few off the top of my head. Let's look at Kefka along those dimensions...

Backstory - What was Kefka's backstory again? Lackey to Gestahl and...? I got nothing. Considering I replayed FF6 last month, this is depressing.

Motivation - He wanted to conquer the world or destroy the world simply because. Yeah, he fails motivation too.

Actions - Appear, spout one-liner, do evil thing, laugh maniacally, leave. That was almost all he ever did. He was true to form. He'll at least get a 50% for consistency.

Ire level - The closest I ever got to disliking Kefka was for killing Leo but then I realized that Leo had maybe 5 scenes in the entire game and I didn't care about him at all. Kefka can get a 60% for one noteworthy act.

Personality - He didn't have one. Being the cliche, stereotypical evil baddie was the level of depth for Kefka. He fails this too.


If you want to see a truly awesome villain, look at Jon Irenicus from Baldur's Gate 2. He was on a whole other level and he craps on just about every villain ever dreamt up. He's one of the epitomes of a great villain IMO.


 Backstory - He was a genetic experiment gone bad.  The expirements fucked with his head and made him bat-shit insane.  Also, he has that evil for the sake of being evil.  Someone going on a rampage because they don't like Mondays may not be scary to you, but it's pretty frightening to me.  Difference of opinion I suppose.

Motivation - Part 1 -- gain power.  Part 2 -- create a monument to nothing.  Motivation doesn't have to be overly complex to be good, sometimes simple works just as well. 

Actions - Well lets see.  He poisoned an entire nation because he was impatient.  He seriously fucked with Celes and all her trust issues.  He more or less ended a race (espers).  He back stabbed his boss.  He destroyed and sucked the life out of the world.  He reshaped the world.  It took 13, not three, people to bring him down.  He killed general Leo.  The list goes on.

Ire Level - look above, you can have him for just about any of those.

Personality - True, not much personality other than being a psycho clown but like I said, he didn't need it. 



How can you not hate Kefka after watching Cyan watch his wife and child die?



twesterm said:

 Backstory - He was a genetic experiment gone bad.  The expirements fucked with his head and made him bat-shit insane.  Also, he has that evil for the sake of being evil.  Someone going on a rampage because they don't like Mondays may not be scary to you, but it's pretty frightening to me.  Difference of opinion I suppose.

Motivation - Part 1 -- gain power.  Part 2 -- create a monument to nothing.  Motivation doesn't have to be overly complex to be good, sometimes simple works just as well. 

Actions - Well lets see.  He poisoned an entire nation because he was impatient.  He seriously fucked with Celes and all her trust issues.  He more or less ended a race (espers).  He back stabbed his boss.  He destroyed and sucked the life out of the world.  He reshaped the world.  It took 13, not three, people to bring him down.  He killed general Leo.  The list goes on.

Ire Level - look above, you can have him for just about any of those.

Personality - True, not much personality other than being a psycho clown but like I said, he didn't need it. 


Backstory - Where was the genetic experiment thing explained?  Maybe I missed that part.

Motivation -  Except that simple in this case hurts Kefka because he already feels like a two-dimensional character with no depth.

Actions - He didn't poison a nation, he poisoned a castle's population.  All he did with Celes was the same thing he did to Gestahl, backstab her.  No frills there.  I already gave props to nearly destroying the world.  That is kind of worth noting.  ^_~  The number of people in your party doesn't matter.  If it did Suikoden games would have the most noteworthy villains of all considering you get well over 60 characters.  Leo was just another person Kefka betrayed.*

*As a side note, you'd think with Kefka betraying everyone one after another that someone would catch on to the fact that he's an evil maniacal clown with a tendency to backstab but I guess not.

Ire level - Still, none of those things made me as a player angry.  In playing SRW:OG2, the final showdown with a character named "Archibald Grims" was one of the most satisfying encounters I've had in an RPG.  Sending that bastard to the grave was long overdue.  Kefka's finale was kind of meh by comparison.  Even Idura of Lufia 2 managed to managed to arise more ire than Kefka and he was just a side villain.

Personality - Psycho clown.  Funny.  ^_^


Still, to each their own.  If you still want to disagree, I'm okay with agreeing to disagree.



Kasz216 said:
How can you not hate Kefka after watching Cyan watch his wife and child die?

I didn't like Cyan.  He was a useless character to me despite how cool he seemed personality-wise.  Consequently I never dwelled much on him.