Pemalite said:
I couldn't care who owned the IP, just as long as it was being done justice. But I would prefer it to be on powerful hardware as Perfect Dark was a hardware pusher on the N64 and the visuals showed, something Nintendo isn't renowned for anymore.
In-fact I would prefer it to have been Multiplat so it's exposed to more gamers, it's one of those titles you want everyone to be playing.
Perfect Dark Zero which I own on the 360 was actually not bad. Not amazing like the Nintendo 64 release and it had allot of issues, but overall it was solid, but the series just ended at that point when it could have been so much bigger and better.
Now the Remaster on 360 was pretty good and gave us online multiplayer, but even remastered you can see how limiting the visuals were.
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I hope that there really is a new Perfect Dark in the works (I don't like the rumour about it being changed into a TPS though). Even if Rare isn't the studio it used to be a new Perfect Dark would still excite me quite a bit.
I'm currently playing through Perfect Dark Zero (as part of Rare Replay) and I haven't been super-impressed by it so far, sadly, but hopefully the game gets better. My Xbone being mean and not saving my game, forcing me to restart from the beginning added some annoyance, although to be fair I did enjoy it a bit more when I replayed the first 4-5 missions. I feel like there's too much trial and error when it comes to figuring out how to deal with the mission objectives, but when I think about it I'm pretty sure that was a thing in the first game as well. I've also gotten really used to the smoother aiming and extra precision offered by gyro-aiming, which makes games without that feature a bit less enjoyable for me.
I had completely forgot about the Perfect Dark remaster, and apparently that's the version included in Rare Replay so that'll be fun to play through (hopefully the nostalgia will overshadow my controller issues ).