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Forums - Sales Discussion - Persona 5: The JRPG-Masterpiece has sold more than 2.2 million units worldwide

JRPGfan said:
It sucks that such a great game doesnt set the world on fire, sales wise.
It should be much higher.

I completely agree. I lovw this series and am a bit disappointed that its sales haven't been better. 



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I just wonder, considering todays costs of production, if 2.2 million is enough to cover everything and bring a good profit for the project.
Anyway I think those numbers can easily reach 4 million once a switch version is released.



EnricoPallazzo said:
I just wonder, considering todays costs of production, if 2.2 million is enough to cover everything and bring a good profit for the project.

Easily, Persona isn't a high budget game. BOTW only needed around 2m sales to break even according to Miyamoto.

Persona 5 had initially 40 people, and at full production 70 people working on it. BOTW had over 100 people working on it.



I will get around to playing this eventually, I hope it is as good as everyone says it is.



Ouch - kinda low in sales considering the amount of press this game receives. Mind you, this is a niche title so it’s understandable.

By comparison, PUBG on one platform (PC) has sold over 30 million units and on Xbox One it’s at over 5 million copies (as of March).

But it’s good to see that console gaming is healthy - even in the more niche segments.

 

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Last edited by CGI-Quality - on 15 May 2018

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Seventizz said:
Ouch - kinda low in sales considering the amount of press this game receives. Mind you, this is a niche title so it’s understandable.

By comparison, PUBG on one platform (PC) has sold over 30 million units and on Xbox One it’s at over 5 million copies (as of March).

But it’s good to see that console gaming is healthy - even in the more niche segments.

The sales really aren't low at all for what it is, in fact it's the best selling Persona game by far and no doubt Sega/Atlus is very pleased with it's sales.

It's doing a lot better than many games that wouldn't be considered Niche. Ryse, Quantum break or Sunset Overdrive for instance. Even Rise of the Tomb Raider on Xbox One sold less.

Comparing it to PUBG is a very very strange and specific choice.



great to hear, so hope that atlus let us not wait long for the next part



ZODIARKrebirth said:
great to hear, so hope that atlus let us not wait long for the next part

It'll probably be quite a while, I wouldn't expect Persona 6 till 2022 or later. xD

In the meantime I'd like an updated version of Persona 3, I've never played that one.



Barkley said:
ZODIARKrebirth said:
great to hear, so hope that atlus let us not wait long for the next part

It'll probably be quite a while, I wouldn't expect Persona 6 till 2022 or later. xD

In the meantime I'd like an updated version of Persona 3, I've never played that one.

Persona 1-2 released on the same console, as did Persona 3 and 4 (which looked like it used the same engine).

Given how lackluster Persona 4 was plot-wise I wouldn't wish it for P6, but there are pretty good chances we see Persona 6 on PS4 before 2022.

Edit : Catherine Full Body is developed by team zero, IIRC P-studio's current project are unknown, so if they are using P5's engine and considering Sega's renewed interest in the series following P5's amazing results, there are few reasons for Persona 6 to not be in development right now.

Last edited by RenCutypoison - on 15 May 2018

Barkley said:
EnricoPallazzo said:
I just wonder, considering todays costs of production, if 2.2 million is enough to cover everything and bring a good profit for the project.

Easily, Persona isn't a high budget game. BOTW only needed around 2m sales to break even according to Miyamoto.

Persona 5 had initially 40 people, and at full production 70 people working on it. BOTW had over 100 people working on it.

Thats very interesting. I keep thinking that production costs nowadays are going to destroy the 8ndustry at the end of the day. Good to know that we can still uave games that sells 1-2 million and are not considered failures for the companies.