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Forums - Sony - God Of War Is Not A Masterpiece ...

taus90 said:

I dont know about Neil's pedigree without bruce, but we will find out. Regarding last of us.. the game heavily relies on its world and music, story wasn't anything special, besides two or three moments which stood out and made the game intense. The rush neil and bruce managed to achieve in the opening sequence in Last of US, Cory consistently managed to maintain that in my entire 25+ hrs of gameplay.

Not to mention Cory broke down a genre, made a one dimensional character into multilayered character but keeping his core intact, in my books that a huge achievement and not to mention weaving a lore in a mythology is damn difficult. On the other hand Neil and bruce almost ruined uncharted for me.. thats not the kind of reinvention I wanted.

So the end product in god of war be it music production, gameplay, story, character development, single shot camera all this trumps to what neil and bruce has achieved so far , exception being Uncharted 2, But again Bruce was the director in both project that Neil has worked on.

So my thoughts are completely opposite to yours. The Last of US is a good game but no where people had praised it, and god of war kind of took me by surprise 

The saying goes 'simple story, complex characters' but I always find that leads people astray in the same way 'write from experience' does. It should be 'simple plot, complex characters' because characters and the character's development can be, and often is, the actual story. TLOU has a very complex story in that regard, while the plot was simple. 



 

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John2290 said:
GribbleGrunger said:

I can't testify for those games because I didn't experience them. I was the very first on GAF to say MGS5 wasn't the game everyone was saying it was. I don't do honeymoon periods.

Don't you go bad mouthing MGS 5 now. That game was stunned with a terrible situation surrounding its development but it still came put the gate as a damn good ame, albeit an unfinished game but still managed to be better than most games coming out at release.

And this is why i think my opinion isnt so bad my easily impressed and peerpressured friend



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StreaK said:
MTZehvor said:

The bolded part confuses me quite a bit, because whether or not something is a "masterpiece" is entirely subjective. The OP is arguing that, to him, the game isn't as good as others have said it is. You're essentially saying "Your opinion is invalidated because a whole bunch of people have different opinions."

O/T: As others have said, I think OP would be benefitted by a bit more brevity. I do think it's entirely fair to analyze the game's story this heavily, especially when the narrative and characters are some of the main selling points of the game and have been praised consistently, but I feel that you'd be better served by listing one or two main complaints, and then going through and explaining how these are embodied in the game. If you want to focus on inconsistencies in the narrative's tone, then it might be better to state that up front and pick a few examples that last maybe a paragraph or so. As it stands, getting a seven paragraph summary of the opening scene (which most of the people reading this will already be familiar with) with so many of the details (relevant to your argument or not) included just makes it harder for people to understand where the argument is going, as well as more likely to stop reading. Personally, I had to re-read a couple of times to figure out specifically what the major complaints were.

Hey, I actually have nothing against HIS opinion. He could say the film Godfather sucks, but it is a known fact it is universally heralded as a masterpiece. Of course even the most WELL MADE things aren't going to be for everyone. Something could pretty much nail almost everything right and a few people will state why it's not great. That's fine. Heck, if EVERYONE loved everything exactly the same it would obviously be rather boring.

All I'm saying is that in these cases, you have to look at what the MAJORITY are saying.

I mean, given that the thread is quite literally about his opinion, I fail to see the relevance of bringing up a majority opinion. He's describing why, in his opinion, it's not a masterpiece. Having a bunch of people like something does not make objectively make something a masterpiece; an objective masterpiece is not something that exists. Whether something is or is not a "masterpiece" is entirely subjective, and him saying "why God of War (or any game) is not a masterpiece, but is still good" is pretty much the same as saying "Why it's not great, but still good" from a standpoint of subjectivity.



deskpro2k3 said:
MTZehvor said:

That's an absurd comparison. He's talking about central story elements/exploration, which are present regardless of how you play the game, and not something as easily subverted as adjusting the difficulty to make bosses harder.

An absurd comparison is only fitting for an absurd argument as seen in the contents in the OP when paired with the thread title. it's boarder line joke thread material. I can't believe people is taking this seriously, but I do have to say bravo, this is a great way to earn points.

Everything that's included in the OP, at the very least, has been thought out and explained reasonably well, and doesn't appear to be just trolling. If you're going to call it a joke, you could at least elaborate and explain why you think it's not even worth considering. Otherwise, you sound like you're just dismissing his opinion because it doesn't line up with your own.



deskpro2k3 said:
MTZehvor said:

That's an absurd comparison. He's talking about central story elements/exploration, which are present regardless of how you play the game, and not something as easily subverted as adjusting the difficulty to make bosses harder.

An absurd comparison is only fitting for an absurd argument as seen in the contents in the OP when paired with the thread title. it's boarder line joke thread material. I can't believe people is taking this seriously, but I do have to say bravo, this is a great way to earn points.

How is the argument in the OP absurd?



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You do realize you contradicted yourself, right? You mock the kid for being a little too joyful when saying "We're going to fight that thing?" because of his mother just dying. Then, you laughed when he does express true emotion over his mom dying by losing control and constantly stabbing a dead enemy. So, which way do you want it? I can kinda agree with you on the first part, but you lose me on the 2nd and beyond.

And personally, I'm enjoying GOW a little bit more than TLOU.



John2290 said:
Aeolus451 said:
I disagree with most of that.

A world map that's too good or convenient will only encourage you to lean on it more and playing the game thru a menu screen versus exploring naturally.

I think that you're just nitpicking the narrative and dialog. The game is definitely a masterpiece but I wouldn't call it the best game of the gen or anything.

I'm annoyed that because of quest bug in "The realm of Fire" that I can't go into these huge optional areas. Also, backtracking is more annoying to me because they'll lock you out of area so you can't go back for a long time. Normally, backtracking isn't something that normally bothers me.

This is only an issue as to how you approach the content. It happened to me but only got locked out for less than a half hour I didn't really mind however it may not happen to everyone. Also, what exactly is the glitch you experienced? Have you tried going back to the track to the summit and the end of the bridge and re reading the symbols there? Oh and totally agreed on the map, couldn't have said it better or more concise.

I got locked out of the beginning parts and still not able to go back there. I missed some stuff.

The quest is "Realm of Fire". You're supposed to find 4 ciphers from certain chests so Atreus learns a new language then you're able to travel to Muspelheim and Niflheim.

The glitch is basically when you get a new cipher, it doesn't count towards the quest. So far, I've  found 5 or 6 ciphers but only 3 are counted but I need 4 to complete the quest. The problem is that there's a finite number of ciphers in certain places. I have to progress to new areas just to find more ciphers. If those don't count towards the quest then I'm screwed. I might just play something else  til it's patched if the next cipher doesn't count.

 

 



Areym said:
A TL:DR would be appreciated, I only lasted until the map stuff. I believe the developers mentioned that they didn't want to make the map this thing that you're constantly checking and tagging to find stuff, a la ubisoft open world games (or most open world games in general)

They wanted to encourage exploration and going off the beaten path more freely to find these optional areas rather than using the aforementioned map every other 2 minutes. It doesn't bother me though, the map is kinda useless but its nice to look at the progress or scale of the world or just in what vague direction you should be traveling to progress the main story.

I support any game that discourages the use of maps. Immersion > Convenience any day. A game shouldn't respect your time - it should force you to respect its. There are positives to negative feedback.



I agree that the map sucks. If the devs purposely made it suck, so that we wouldn't use it, I'd have preferred that they just leave it out.

As for the story/writing stuff.... I don't have a very strong opinion. I will say though that I think the mini cut scenes that happen every 2 minutes (which remind me of Uncharted 4) really take away from the experience. Every time I start getting into the game, the control is taken away and I feel like I'm in an interactive movie. I don't like it at all.

I hope to finish the game before forming a strong opinion of it. But, frankly, I don't know that I'm going to finish the game. It just hasn't pulled me in. I'm going to give it another good shot over the next couple of evenings, in hopes that it will finally get me. So far though, I'm in general agreement.  The game is not a masterpiece in my book.



John2290 said:
Aeolus451 said:

I got locked out of the beginning parts and still not able to go back there. I missed some stuff.

The quest is "Realm of Fire". You're supposed to find 4 ciphers from certain chests so Atreus learns a new language then you're able to travel to Muspelheim and Niflheim.

The glitch is basically when you get a new cipher, it doesn't count towards the quest. So far, I've  found 5 or 6 ciphers but only 3 are counted but I need 4 to complete the quest. The problem is that there's a finite number of ciphers in certain places. I have to progress to new areas just to find more ciphers. If those don't count towards the quest then I'm screwed. I might just play something else  til it's patched if the next cipher doesn't count.

 

 

It might be certain ciphers and not just any 4 of the 6 although I can't be certain because Atreus just up and said, "Hey we can travel to Muspheliem now, wanna go?" Let us know, I'm curiuous now. Haven't seen one glitch in the game that I can recall.

That's only thing that I experienced which is very impressive these days but from what I've seen on forums about game bugs/issues, gow is no exception to them. I've seen it stop to load an area for 10 secs or so.