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Forums - Nintendo - Dragon Quest XI for Switch delay due UE4, game based on PS4 version of game, why was announced for Switch so early

VGPolyglot said:
Wyrdness said:

Not all cases like I've mentioned some cases for example the engine has to be reworked while the assets and output are unchanged.

Well, then that goes against the premise you stated of them not doing it because it's a turn-based game and thus there's no point in doing 30FPS, now your argument is that they would have to re-work the engine (which is what I said in the case of Final Fantasy X, yet you said switching it to 60FPS resulted in no difference which implies that you meant that they could just switch the game to 60FPS just like that).

You're not making much sense here because the argument is the same they saw no benefit for 60fps so just optimised the game for 30fps which saves time and money compared to the additional work for 60fps. No change in the argument has been made :? 60fps makes no change in how the game is for the player so why add it that's the whole point.



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Wyrdness said:
VGPolyglot said:

Well, then that goes against the premise you stated of them not doing it because it's a turn-based game and thus there's no point in doing 30FPS, now your argument is that they would have to re-work the engine (which is what I said in the case of Final Fantasy X, yet you said switching it to 60FPS resulted in no difference which implies that you meant that they could just switch the game to 60FPS just like that).

You're not making much sense here because the argument is the same they saw no benefit for 60fps so just optimised the game for 30fps which saves time and money compared to the additional work for 60fps. No change in the argument has been made :?

Then why did you say that FFX changing to 60FPS resulted in no differences?



VGPolyglot said:
Wyrdness said:

You're not making much sense here because the argument is the same they saw no benefit for 60fps so just optimised the game for 30fps which saves time and money compared to the additional work for 60fps. No change in the argument has been made :?

Then why did you say that FFX changing to 60FPS resulted in no differences?

It doesn't make a difference to how the game is played because it doesn't heavily have moments where response times of 1/60 of a second benefit the experience hence the chess example, the gaming experience for the player doesn't change. It's seems you were thinking about something else when I was talking about it not making a difference for the player's gaming experience.



Wyrdness said:
Hynad said:

Seriously, just stop.

Who are you exactly to make demands?

I am the one you keep flaming without ever bringing any examples supporting what you say. 

There are no engine out there that will allow you to have 1440p, 60fps, open world without pop-ins or visible LoD streaming , pristine high res for everything, endless amount of dynamic light effects, you name it, and run on a PS4 or XBO. 

Compromises always have to be made to reach a desired level of performance vs visuals fidelity.



Hynad said:
Wyrdness said:

Who are you exactly to make demands?

I am the one you keep flaming without ever bringing any examples supporting what you say. 

There are no engine out there that will allow you to have 1440p, 60fps, open world without pop-ins or visible LoD streaming , pristine high res for everything, endless amount of dynamic light effects, you name it, and run on a PS4 or XBO. 

Compromises always have to be made to reach a desired level of performance vs visuals fidelity.

LOL flaming yeah sure dude you'd know if I flamed you believe me you wouldn't come back but if that's what you desire just say so. Visual fidelity i.e the end result is all I take into account when it comes to the term compromise everything else is just the work to get there as EG noted DQXI is not a technical marvel like a number of games it just does what it set out to do.



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Wyrdness said:
Hynad said:

I am the one you keep flaming without ever bringing any examples supporting what you say. 

There are no engine out there that will allow you to have 1440p, 60fps, open world without pop-ins or visible LoD streaming , pristine high res for everything, endless amount of dynamic light effects, you name it, and run on a PS4 or XBO. 

Compromises always have to be made to reach a desired level of performance vs visuals fidelity.

LOL flaming yeah sure dude you'd know if I flamed you believe me you wouldn't come back but if that's what you desire just say so. Visual fidelity i.e the end result is all I take into account when it comes to the term compromise everything else is just the work to get there as EG noted DQXI is not a technical marvel like a number of games it just does what it set out to do.


What does each of these two games require from the hardware, in detail?

You claim to know better. Surely you can do better than the comments you've posted so far?

Because "you are wrong because I say so" certainly don't cut it.

Last edited by Hynad - on 15 April 2018

Hynad said:
Wyrdness said:

LOL flaming yeah sure dude you'd know if I flamed you believe me you wouldn't come back but if that's what you desire just say so. Visual fidelity i.e the end result is all I take into account when it comes to the term compromise everything else is just the work to get there as EG noted DQXI is not a technical marvel like a number of games it just does what it set out to do.


What does each of these two games require from the hardware, in detail?

You claim to know better. Surely you can do better than the comments you've posted so far?

Because "you are wrong because I say so" certainly don't cut it.

Too bad for you that's EG's words not mine so take it up with them but I'm pretty sure they have more insight than you do.



Wyrdness said:
Hynad said:


What does each of these two games require from the hardware, in detail?

You claim to know better. Surely you can do better than the comments you've posted so far?

Because "you are wrong because I say so" certainly don't cut it.

Too bad for you that's EG's words not mine so take it up with them but I'm pretty sure they have more insight than you do.

Yet again, you brought nothing.

So... You don't know what you're talking about but go based on what you understood from EG is what you're saying?



Hynad said:
Wyrdness said:

Too bad for you that's EG's words not mine so take it up with them but I'm pretty sure they have more insight than you do.

Yet again, you brought nothing.

So... You don't know what you're talking about but go based on what you understood from EG is what you're saying?

I already posted what Doom requires but it seems you ignored the post. Effects like FOV, motion blur, a new form of AA known as temporal super sampling, better lighting effects, higher quality shadows, good quality particle effects, reflections, well implemented DOF effects, compute shaders, higher quality decal, higher quality occlusion, higher quality textures and animations, physics and so on. DQXI doesn't use many of these even when you compare effects in play in both games like lighting and shadows Doom beats it out but a high margin.

What's ironic is your claim that fps means more demanding is further shot down when you factor in the dynamic resolution of Doom while DQXI is at a set resolution, you simply failed to acknowledge the were a tonne of factors now you're here trying to one with smiley faces in true commando fashion while crying that you've been flamed, you've not posted a single thing that backs your 30fps means DQXI is more demanding as well which is funny as your accusations of bringing nothing should be directed to the man in the mirror at this point.

Last edited by Wyrdness - on 15 April 2018

JesusBuiltmyHotRod said:
Blame Nintendo....their hareware is not suited to the bigger third party games... Stop blaming devs it is silly.

Shouldn't we blame SE instead for not doing basic checks about their game being even compatible on the Switch before announcing it?