VGPolyglot said:
COKTOE said:
Heh, yeah, I know that it's pretty beloved, especially around here. That's what makes it a good pick! It left me cold though. I remember thinking it felt slow, and not being impressed on a tech level. It's been over 20 years, so it's difficult to elaborate. I preferred Mario Kart 64, and furthermore, preferred the SNES Mario Kart to MK 64.
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What about VF2?
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Virtua Fighter 2, although a huge improvement over the original ( getting rid of the moon gravity was nice ), always felt like it lacked personality. Soul if you will. It felt so clinical, which since they seemed to going more of the "sim" route on purpose, is understandable. It was also not very inviting to casuals. Hell, the preferred path for most players seemed to be picking one character, and trying to master it. It was very difficult to consistently execute moves that looked impressive. I was no slouch in the fighting game arena back then, but could never get into it. And i DID try. I bought VF 3 on the Dreamcast, and felt much he same. Then, again, bought VF 4 on the PS2 on launch day. My own lack of zeal for the series was amplified by my friends, who would rather be playing Tekken, Dead Or Alive, Soul Blade, Soul Calibur, Street Fighter, ect. Back to VF 2 though. Another aspect of it, and this was true of all Sega arcade ports, was that they were just that: Straight, bare bones arcade ports with nothing added to them for the home release. Compare that with what Namco was doing with Tekken, adding extra modes ( with middling results ), extra characters ( to an already bigger roster ), new CGI movies....It didn't stack up. I probably left out a few things. The bottom line though, is I didn't enjoy playing it as much. Solo, or with friends.