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Forums - Nintendo - Super Smash Bros coming to Switch in 2018

Rafie said:
Nautilus said:

The DLC could have been very well been dealt with a small team of developers, freeying up other people to tackle it.As for why Mario kart 8 was chosen to be ported over something like Smash, I really dont know.Maybe they thought it had more potential, maybe the game could have pushed more Switches.But I dont think it matters now.

But as for why I think that this is Smash 5 is:The trailer felt like something new.The way they presented it, in contrast as to how Smash 4 was marketed was much diferent.But there are more solid proofs.In the video, the developers are listed as Nintendo and Hal.If this was a port of Smash 4, Bandai would have needed to be listed there.Plus I think that Nintendo would have wanted to announce this as a port to get this "Bad news" out of the way sooner, to focus on the positive later.

As for the development time, who knows.There are some examples of accelerated development time for sequels.XC 2 was done faster than X for several reasons already discussed.There is also the point to keep in mind that ever since the end of 2014, Nintendo already knew that the Wii U was a failure, and started pushing development of everything related to Switch.And when Kimishima took the job as president, being the business man he is, he must have given priority to the development of the Nintendo biggest IPs, which may explain a smaller development cycle.

And even if Smash 5 uses Smash 4 as a base, who cares?If it feels like a sequel, then it is a sequel.

You know what. I was on the fence about this being a port. Not a "straight port", but a port nonetheless with expansions. I was talking to some of the other members about this and they brought up some good points. One of them (Flilix) said that it could be a foundation based Smash 4, but also add other content to technically being a new title. What I gathered from that post he/she meant something like how Splatoon 2 uses the foundation from the previous title plus add new content and such to essentially be a new game. So I guess this would be a sequel to Smash 4 from a logical standpoint.

XC 2 was built upon X engine and assets(If Im not mistaken).It wasnt an enhanced port.

People are too afraid for nothing.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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I suspect E3 will clarify things further.



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

MTZehvor said:
Wyrdness said:

They already have a game engine so why is 4 years too short? XBC2 reused an engine and made new assets for a new game in 3 with half the team.

Several reasons.

First, it's not really four years. Smash 4 was still being worked on with DLC up until 2016, and while in this hypothetical scenario they could have split the dev team between working on a new game and DLC, it'd still be a limited effort for the first two years.

Second, Masahiro Sakurai was so exhausted at the end of Smash 4 development that he quite literally said he was considering quitting video game development. Either Nintendo would have had to somehow convince him to come back basically immediately after that and make anew Smash game, or basically immediately find a new director who could somehow have a new game out within two years of the last one being supported.

Finally and somewhat unrelated to development, this kind of approach to marketing really just doesn't make sense for Smash. Smash, like most fighting games, tends to use a long lead-in period before release to build up hype with new character announcements and trailers. A game scheduled for 2018 would have a grand total of eight or so months to build up hype, and I can't imagine Nintendo shorting such a big hitter with that little marketing time.

Sakurai migh have just been trolling us about the "quitting game development" thing.

 

And as everyone said, this is the first nintendo generation where they could just use a lot of old assets and engine and still look good..



Wyrdness said:
Lonely_Dolphin said:

It's safe to say Smash wont be using the free update strategy a.k.a. releasing the game while it's still being developed, thus my Mario Kart example is the better comparison. Of course not the whole studio, but it obviously means the game is gonna take longer to make without the aforementioned shortcuts.

They already have a game engine so why is 4 years too short? XBC2 reused an engine and made new assets for a new game in 3 with half the team.

Several reasons.

First, it's not really four years. Smash 4 was still being worked on with DLC up until 2016, and while in this hypothetical scenario they could have split the dev team between working on a new game and DLC, it'd still be a limited effort for the first two years.

Second, Masahiro Sakurai was so exhausted at the end of Smash 4 development that he quite literally said he was considering quitting video game development. Either Nintendo would have had to somehow convince him to come back basically immediately after that and make anew Smash game, or basically immediately find a new director who could somehow have a new game out within two years of the last one being supported.

Finally and somewhat unrelated to development, this kind of approach to marketing really just doesn't make sense for Smash. Smash, like most fighting games, tends to use a long lead-in period before release to build up hype with new character announcements and trailers. A game scheduled for 2018 would have a grand total of eight or so months to build up hype, and I can't imagine Nintendo shorting such a big hitter with that little marketing time.



MTZehvor said:
Wyrdness said:

They already have a game engine so why is 4 years too short? XBC2 reused an engine and made new assets for a new game in 3 with half the team.

Several reasons.

First, it's not really four years. Smash 4 was still being worked on with DLC up until 2016, and while in this hypothetical scenario they could have split the dev team between working on a new game and DLC, it'd still be a limited effort for the first two years.

Second, Masahiro Sakurai was so exhausted at the end of Smash 4 development that he quite literally said he was considering quitting video game development. Either Nintendo would have had to somehow convince him to come back basically immediately after that and make anew Smash game, or basically immediately find a new director who could somehow have a new game out within two years of the last one being supported.

Finally and somewhat unrelated to development, this kind of approach to marketing really just doesn't make sense for Smash. Smash, like most fighting games, tends to use a long lead-in period before release to build up hype with new character announcements and trailers. A game scheduled for 2018 would have a grand total of eight or so months to build up hype, and I can't imagine Nintendo shorting such a big hitter with that little marketing time.

Oh yes they can. SSB5 would be hyped to the max unlike the other games (ssbb and ssb4) with such little time it be new news way more frequent compared to that of a longer Wait.

 

SSBM didnt need to build all that hype, it came out what like 5 or 6 months after it was revealed



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I think its a New Smash because it lacked a name, gameplay and the logo was very stock.



I can't decide if this is a deluxe port or a new game but I'm hyped as fuck. Really looking forward to the inklings and BotW link.

And BotW Link means BotW Zelda so...

 



Hiku said:

Very interesting.
Even if it's "Smash 4.5" so to speak, it would have new characters, probably news stages and possibly mechanics as well. And then you get to keep Cloud and co. Or it's a brand new game and Nintendo may not bring back some of the licenses they bought for Smash 4, but everything else would essentially be new.

Either way it's going to be exciting from the looks of it.

I think cloud MIGHT remain DLC if only because tge big licensing fees associated with him.



tbone51 said:
MTZehvor said:

Several reasons.

First, it's not really four years. Smash 4 was still being worked on with DLC up until 2016, and while in this hypothetical scenario they could have split the dev team between working on a new game and DLC, it'd still be a limited effort for the first two years.

Second, Masahiro Sakurai was so exhausted at the end of Smash 4 development that he quite literally said he was considering quitting video game development. Either Nintendo would have had to somehow convince him to come back basically immediately after that and make anew Smash game, or basically immediately find a new director who could somehow have a new game out within two years of the last one being supported.

Finally and somewhat unrelated to development, this kind of approach to marketing really just doesn't make sense for Smash. Smash, like most fighting games, tends to use a long lead-in period before release to build up hype with new character announcements and trailers. A game scheduled for 2018 would have a grand total of eight or so months to build up hype, and I can't imagine Nintendo shorting such a big hitter with that little marketing time.

Oh yes they can. SSB5 would be hyped to the max unlike the other games (ssbb and ssb4) with such little time it be new news way more frequent compared to that of a longer Wait.

 

SSBM didnt need to build all that hype, it came out what like 5 or 6 months after it was revealed

Sure, and it was also the worst selling Smash game besides the original over the first three and a half of its life (using the time frame that we have with Smash 4 up until now), and that separates Wii U and 3DS into different games. Say what you want about Nintendo and their questionable marketing tactics for other titles over the years, but they've established an extremely effective method for selling Smash, and it doesn't make much sense to just abandon it here.



MTZehvor said:

Second, Masahiro Sakurai was so exhausted at the end of Smash 4 development that he quite literally said he was considering quitting video game development. Either Nintendo would have had to somehow convince him to come back basically immediately after that and make anew Smash game, or basically immediately find a new director who could somehow have a new game out within two years of the last one being supported.

He just tweeted that he was working on the game every day