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tbone51 said:
MTZehvor said:

Several reasons.

First, it's not really four years. Smash 4 was still being worked on with DLC up until 2016, and while in this hypothetical scenario they could have split the dev team between working on a new game and DLC, it'd still be a limited effort for the first two years.

Second, Masahiro Sakurai was so exhausted at the end of Smash 4 development that he quite literally said he was considering quitting video game development. Either Nintendo would have had to somehow convince him to come back basically immediately after that and make anew Smash game, or basically immediately find a new director who could somehow have a new game out within two years of the last one being supported.

Finally and somewhat unrelated to development, this kind of approach to marketing really just doesn't make sense for Smash. Smash, like most fighting games, tends to use a long lead-in period before release to build up hype with new character announcements and trailers. A game scheduled for 2018 would have a grand total of eight or so months to build up hype, and I can't imagine Nintendo shorting such a big hitter with that little marketing time.

Oh yes they can. SSB5 would be hyped to the max unlike the other games (ssbb and ssb4) with such little time it be new news way more frequent compared to that of a longer Wait.

 

SSBM didnt need to build all that hype, it came out what like 5 or 6 months after it was revealed

Sure, and it was also the worst selling Smash game besides the original over the first three and a half of its life (using the time frame that we have with Smash 4 up until now), and that separates Wii U and 3DS into different games. Say what you want about Nintendo and their questionable marketing tactics for other titles over the years, but they've established an extremely effective method for selling Smash, and it doesn't make much sense to just abandon it here.