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Forums - Gaming Discussion - Metal Gear Survive charging $10 for additional character saves

Keep killing yourself komani. Good work!



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They did for their "survival" if you know what I mean.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Ka-pi96 said:
Ljink96 said:

Well, you know what I mean, Within the game itself. Pokemon, really isn't the same as there are minor differences between the games at least. Many other games do this as well like Xenoblade 2, but you can just use different accounts now. Pokemon won't have this issue on Switch so now that you bring that up, I do wonder if that'll affect sales.

I didn't actually mean the two versions thing, rather the fact that if you want to start a new game you have to either pay again or delete your save. In that respect it's the exact same.

KManX89 said:

Except, unlike Konami, they have valid reason for only giving you one character save per game: so you can't farm unlimited rare one-time capture Pokemon and trade them to yourself.

Not to mention Pokemon doesn't give you the option to store additional saves in the first place (and for good cause and good reason as I just pointed out), so no, they're not guilty of locking extra save slots behind a paywall. Nice try, though.

Multiple saves wouldn't allow you to farm Pokemon and trade them to yourself anyway. You'd still need 2 consoles and 2 copies of the game (plus a link cable for the older ones) in order to do that, so no, that isn't a valid reason.

So what you're saying is if MGS only had 1 character slot with no way to get anymore ever, you'd be totally fine with that, but having the option of buying more you're not ok with?

You could still get them all in one game save via farming, you'd just need a friend to do it at no cost to him/her (or literally to yourself if you happen to have both editions and another console lying around). Let's say the Red/Blue edition(s), you could have 6 lv100 Mewtwos on your team when it's all said and done. You'd just have to trade the Mewtwo from each of the save files back and forth and voila! Oh yes, because this wouldn't cheapen the game at all. 

And no, I wouldn't be okay with only one character save full stop in MGS, either. There's a world of difference between only allowing 1 save (or having to pay for additional saves) in a game that allows you to have multiple unique characters and only allowing 1 save to prevent obvious cheating/exploiting in the case of the Pokemon example.



KManX89 said:
Ka-pi96 said:

I didn't actually mean the two versions thing, rather the fact that if you want to start a new game you have to either pay again or delete your save. In that respect it's the exact same.

Multiple saves wouldn't allow you to farm Pokemon and trade them to yourself anyway. You'd still need 2 consoles and 2 copies of the game (plus a link cable for the older ones) in order to do that, so no, that isn't a valid reason.

So what you're saying is if MGS only had 1 character slot with no way to get anymore ever, you'd be totally fine with that, but having the option of buying more you're not ok with?

You could still get them all in one game save via farming, you'd just need a friend to do it at no cost to him/her (or literally to yourself if you happen to have both editions and another console lying around). Let's say the Red/Blue edition(s), you could have 6 lv100 Mewtwos on your team when it's all said and done. You'd just have to trade the Mewtwo from each of the save files back and forth and voila! Oh yes, because this wouldn't cheapen the game at all. 

And no, I wouldn't be okay with only one character save full stop in MGS, either. There's a world of difference between only allowing 1 save (or having to pay for additional saves) in a game that allows you to have multiple unique characters and only allowing 1 save to prevent obvious cheating/exploiting in the case of the Pokemon example.

You'd still require a second console and copy of the game, regardless of whether they're yours or a friends. You still do it that way now, trading back and forth to get 6 Mewtwos. You have to pay extra to do that now and if the game allowed multiple saves then you'd still need to pay extra in order to do that. There's literally no difference. You're just being hypocritical by criticising Konami for it but not GameFreak.

And by the way, I'm not ok with only having one save file in Pokemon full stop. I get attached to my Pokemon and don't want to delete them all just to play through the game again. And I have no interest whatsoever in the multiplayer and they usually have very little end game content, so the only option is to delete my perfectly good save file and all of my Pokemon just to enjoy the game again which is quite frankly ridiculous. And even if I did like the multiplayer, trading back and forth to acquire multiple unique legendaries is as I mentioned still perfectly possible, and by the way is neither an exploit nor a cheat. As far as I'm aware and kind of competitive Pokemon multiplayer usually bans legendaries anyway, as well as having rules concerning having duplicates of Pokemon too, so you wouldn't even gain anything from replaying the game to get multiple legendaries.

Oh and actually, let's not forget that Pokemon games (with the exception of gen 3) always have options to transfer your Pokemon from an old gen to the new games, so if you do that you'll be picking up multiple copies of "unique" legendary Pokemon anyway, 1 from your old game and another from your new game. So the whole "people would "exploit" multiple saves to trade themselves multiple versions of one off Pokemon" argument really doesn't hold any weight whatsoever.



Big deal. If you log in for 30 days you will earn enough credits to unlock it for your second playthrough.



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Bristow9091 said:

I mean, maybe it's because I play other games (MMORPG) that do this, but I don't see the problem here whatsoever o.O

You go sit in the corner



BraLoD said:
Bristow9091 said:

I mean, maybe it's because I play other games (MMORPG) that do this, but I don't see the problem here whatsoever o.O

You go sit in the corner

Technically I am sat in the corner, that's where my computer is :o 

It still seems like a non-issue that people are blowing up solely because it's Konami though, lol. Everyone seems to be taking a dig at them whenever possible ever since they got rid of Kojima, lol.



Bristow9091 said:
BraLoD said:

You go sit in the corner

Technically I am sat in the corner, that's where my computer is :o 

It still seems like a non-issue that people are blowing up solely because it's Konami though, lol. Everyone seems to be taking a dig at them whenever possible ever since they got rid of Kojima, lol.

Agreed. Any other publisher would get away with it but people just hate Konami

It's still a pretty shitty practice in any case (at least for games you have to buy, would be much more acceptable if it were free to play), but it's certainly not a practice that's exclusive to Konami.



KManX89 said:
Ka-pi96 said:

I didn't actually mean the two versions thing, rather the fact that if you want to start a new game you have to either pay again or delete your save. In that respect it's the exact same.

Multiple saves wouldn't allow you to farm Pokemon and trade them to yourself anyway. You'd still need 2 consoles and 2 copies of the game (plus a link cable for the older ones) in order to do that, so no, that isn't a valid reason.

So what you're saying is if MGS only had 1 character slot with no way to get anymore ever, you'd be totally fine with that, but having the option of buying more you're not ok with?

You could still get them all in one game save via farming, you'd just need a friend to do it at no cost to him/her (or literally to yourself if you happen to have both editions and another console lying around). Let's say the Red/Blue edition(s), you could have 6 lv100 Mewtwos on your team when it's all said and done. You'd just have to trade the Mewtwo from each of the save files back and forth and voila! Oh yes, because this wouldn't cheapen the game at all. 

And no, I wouldn't be okay with only one character save full stop in MGS, either. There's a world of difference between only allowing 1 save (or having to pay for additional saves) in a game that allows you to have multiple unique characters and only allowing 1 save to prevent obvious cheating/exploiting in the case of the Pokemon example.

Couldn't you just... patch those exploits? Seems much more sensible than denying you to have multiple save files.



Kerotan said:
Big deal. If you log in for 30 days you will earn enough credits to unlock it for your second playthrough.

In assumption that someone would already be crazy enough to do this, froggy



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